Tried to include new moveset data, as show here: https://hastebin.com/uxamofucar.cs
But when I try to compile it, I guess this error (WARNING, WALL OF TEXT):
for the record, what numbersperson means is that there's current only one twinkle tackle z-move name, which means that every subsequent move has the type, power, etc. of the move before it. easily fixed by adding the second twinkle tackle.
alright, thanks for responding. i'm working on translating the move animations into script language (and also cutting down extra stuff i don't need) so here's what i've got currently
edit: added heart swap
Spoiler:terrain moves:
soak:Code:GRASSY_TERRAIN_ANIM: playsound1 0xE2 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x33ED waitanimation pause 0x32 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x33ED waitanimation endanimation MISTY_TERRAIN_ANIM: playsound1 0xE2 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x7FB9 waitanimation pause 0x32 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x7FB9 waitanimation endanimation ELECTRIC_TERRAIN_ANIM: playsound1 0xE2 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x3DF waitanimation pause 0x32 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x3DF waitanimation endanimation PSYCHIC_TERRAIN_ANIM: playsound1 0xE2 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x755F waitanimation pause 0x32 launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x755F waitanimation endanimation
Code:SOAK_ANIM: loadparticle 0x281C launchtask 0x81088E5 0x5 0x0 pause 0x8 playsound2 0xA3 0xC0 pause 0x2C playsound2 0xA3 0xC0 pause 0x2C playsound2 0xA3 0xC0 pause 0x2C playsoundpanchange 0xA3 0xC0 0x3F 0x2 0x0 pokespritetoBG side_target leftopponentbankBG_over_partnerBG 0x1 setblends 0x80c launchtemplate TEMPL_0x8597274 0x2 0x5 0x4 0x1 0x0 0xC 0x7E4A waitanimation playsound2 0xB4 0x3F launchtemplate TEMPL_0x8597358 0x2 0x4 0x105 0x0 0x500 0x500 loadparticle 0x1 waitanimation launchtemplate TEMPL_0x8597274 0x2 0x5 0x4 0x1 0xC 0x0 0x7E4A waitanimation pokespritefromBG side_target resetblends endanimation
heart swap:
Code:HEART_SWAP_ANIM: loadparticle 0x27E8 soundcomplex 0xD4 0xC0 0xC 0x3 launchtask 0x80D5EB9 0x5 0x5 0x0 0xC 0x1000 0x4 0x0 pause 0xF launchtemplate TEMPL_0x85939a0 0x83 0x2 0x14 0xFFF8 waitanimation playsound2 0xE2 0x3F launchtemplate TEMPL_0x85939b8 0x83 0x2 0xA0 0xFFE0 launchtemplate TEMPL_0x85939b8 0x83 0x2 0xFF00 0xFFD8 launchtemplate TEMPL_0x85939b8 0x83 0x2 0x80 0xFFF0 loadparticle 0x280B call 0x82D7CD1 launchtask 0x810FBF1 0x3 0x1 0x1 launchtask 0x80A7B99 0x5 0x5 0x1 0x7FFF 0xC 0x3 0x1 soundcomplex 0xD9 0xC0 0x18 0x3 pause 0x10 launchtask 0x810FBF1 0x3 0x1 0x0 launchtask 0x80A7B99 0x5 0x5 0x0 0x7FFF 0xC 0x3 0x1 waitanimation call 0x82D7CDD endanimation
All animations except Heart Swap seem to have some problem. In case of terrain moves, the colored animation background doesn't seem to go away. And the move animation for soak seems to distort the user HP box.
GRASSY_TERRAIN_ANIM:
playsound1 0xE2
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x33ED
waitanimation
pause 0x32
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0xC 0x0 0x33ED
waitanimation
endanimation
MISTY_TERRAIN_ANIM:
playsound1 0xE2
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x7FB9
waitanimation
pause 0x32
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0xC 0x0 0x7FB9
waitanimation
endanimation
ELECTRIC_TERRAIN_ANIM:
playsound1 0xE2
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x3DF
waitanimation
pause 0x32
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0xC 0x0 0x3DF
waitanimation
endanimation
PSYCHIC_TERRAIN_ANIM:
playsound1 0xE2
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0x0 0xC 0x755F
waitanimation
pause 0x32
launchtemplate TEMPL_0x8597274 0x2 0x5 0x1 0x1 0xC 0x0 0x755F
waitanimation
endanimation
How can I edit the Learnsets.c file so I can implement the 7 gene? I want to learn more about this
When I try to compile I get this:
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PD:
make.py
![]()
Config.h
![]()
When I try to compile I get this:
Same happens to me. It's an error with Lycanroc names. I fixed it but I can't make it work anyways on PGE since all Pokemon have broken attacks. I've tried everything I knew on the roms.ini but nothing works.
Fixed! Download the Latest Update.
Did you run PGEinidump.py (which takes roms.ini as input and outputs test.ini) after make.py ?
Yeah, I obviously did. The problem happens when I enable movesets. If I disable them in the config, PGE doesn't crash.
Does PGE crash on the input rom (not the test output ROM)? Also did you update the no. of pokemon in the config.h file?
It crashes on the output file. I'm just testing things, I installed a lot of times the Battle Engine but it's the first time this happens. Now it also crashes when battling so I may be doing something wrong.
So, I have installed first Pokemon Expansion (and it works perfectly ingame and PGE), then Items and TM expansion (works perfectly ingame and PGE) but when I apply the Battle Engine my game now freezes on battle and PGE doesn't work (doesn't matter since the game doesn't work). I've installed a lot of times the Battle Engine but I think it's the first time that something like this happens to me, at least since I know how to apply it.
I think the offset you used earlier might have overwritten pokemon expansion data without looking for freespace.
EDIT: The sheer force bug is fixed!
Hmm... It's still strange but that might be it.
Now I have another problem and it's with attacks. I can't put any new attack (the ones created on the Battle Engine) on Pokemon using PGE. When I put, for example, "Lea***e" on a Pokemon and the I click on Apply, the attack resets to another one like "Teleport".
Can you put any pre-gen 7 attack?
.word SPECTRAL_THIEF_description
.byte T_, w_, i_, n_, k_, l_, e_, Space, S_, l_, a_, m_, Termin