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After much blood, sweat, and tears, I've finally got things working. Had to reapply tools and manually merge some settings in the ini for PGE, but it works. I appreciate you helping me out.
for the record, what numbersperson means is that there's current only one twinkle tackle z-move name, which means that every subsequent move has the type, power, etc. of the move before it. easily fixed by adding the second twinkle tackle.
alright, thanks for responding. i'm working on translating the move animations into script language (and also cutting down extra stuff i don't need) so here's what i've got currently
All animations except Heart Swap seem to have some problem. In case of terrain moves, the colored animation background doesn't seem to go away. And the move animation for soak seems to distort the user HP box.
All animations except Heart Swap seem to have some problem. In case of terrain moves, the colored animation background doesn't seem to go away. And the move animation for soak seems to distort the user HP box.
a small error: sheer force currently keeps the added effects (bulldoze still drops speed, etc). i'm not sure if it boosts attacks still, i haven't compared that.
also, i did ability and move descriptions for gen 7, all of the ability descriptions should fit in the summary screen without clipping-
Same happens to me. It's an error with Lycanroc names. I fixed it but I can't make it work anyways on PGE since all Pokemon have broken attacks. I've tried everything I knew on the roms.ini but nothing works.
Same happens to me. It's an error with Lycanroc names. I fixed it but I can't make it work anyways on PGE since all Pokemon have broken attacks. I've tried everything I knew on the roms.ini but nothing works.
It crashes on the output file. I'm just testing things, I installed a lot of times the Battle Engine but it's the first time this happens. Now it also crashes when battling so I may be doing something wrong.
So, I have installed first Pokemon Expansion (and it works perfectly ingame and PGE), then Items and TM expansion (works perfectly ingame and PGE) but when I apply the Battle Engine my game now freezes on battle and PGE doesn't work (doesn't matter since the game doesn't work). I've installed a lot of times the Battle Engine but I think it's the first time that something like this happens to me, at least since I know how to apply it.
EDIT: Nope, I can't make it work. I may be forgeting about something but this is what I do. Edit "Config.h" like this
Spoiler:
then I edit the double tile location like this
Spoiler:
then I edit offsets on "make.py", "insert.py" and "linker.Id". (like this
Spoiler:
) What I'm missing?
EDIT2: Well, I used the "Look for FreeSpace" from "make.py" and it did work. Why? I chose an empty location using an Hex editor manually. Using the same offset the "free space" found manually also works. So, I indeed did something wrong. But what?
It crashes on the output file. I'm just testing things, I installed a lot of times the Battle Engine but it's the first time this happens. Now it also crashes when battling so I may be doing something wrong.
So, I have installed first Pokemon Expansion (and it works perfectly ingame and PGE), then Items and TM expansion (works perfectly ingame and PGE) but when I apply the Battle Engine my game now freezes on battle and PGE doesn't work (doesn't matter since the game doesn't work). I've installed a lot of times the Battle Engine but I think it's the first time that something like this happens to me, at least since I know how to apply it.
Now I have another problem and it's with attacks. I can't put any new attack (the ones created on the Battle Engine) on Pokemon using PGE. When I put, for example, "Leafage" on a Pokemon and the I click on Apply, the attack resets to another one like "Teleport".
Now I have another problem and it's with attacks. I can't put any new attack (the ones created on the Battle Engine) on Pokemon using PGE. When I put, for example, "Lea***e" on a Pokemon and the I click on Apply, the attack resets to another one like "Teleport".
In PGE, move effects don't seem to be correct...
For example, Liquidation's effect is set to "Freezes the target", Fluer Cannon is set to "Burns the target", etc. Is there something I have to do to the .ini to fix this? I couldn't find anything on that in the thread.
For the record, the effects work fine in-game, so it's just a display issue I'm worried about.
EDIT: I also found a moveset oversight: Arceus learns Recover at level 80 when it should be level 70.