- 825
- Posts
- 9
- Years
- The Dissa Region
- Seen Oct 7, 2024
Just inputted this into my game today, and it works like a charm. I changed a few lines of code to make it work with other features of my game - the fact that there's not just Shinies most prominent among them, but also the "stolen bag" event I have programmed.
A few things, though:
1.) When I talk to the Pokemon behind me, it will play the cry, wait for a button input, then display the message as dictated by the code. How do I get rid of the wait in the middle?
2.) When I restart a save file or change maps - be it by walking to the connected map, going through a door, or using the Debug Menu to warp myself to a new map - the following Pokemon's sprite disappears but the event doesn't, making the Pokemon invisible. I can fix it by toggling the Pokemon following me off (a function I moved from Ctrl to S-which-the-code-calls-Y, and which I moved to the the on-field controls so it doesn't crash when used other places) and then back on, but players aren't going to think of that immediately.
A few things, though:
1.) When I talk to the Pokemon behind me, it will play the cry, wait for a button input, then display the message as dictated by the code. How do I get rid of the wait in the middle?
2.) When I restart a save file or change maps - be it by walking to the connected map, going through a door, or using the Debug Menu to warp myself to a new map - the following Pokemon's sprite disappears but the event doesn't, making the Pokemon invisible. I can fix it by toggling the Pokemon following me off (a function I moved from Ctrl to S-which-the-code-calls-Y, and which I moved to the the on-field controls so it doesn't crash when used other places) and then back on, but players aren't going to think of that immediately.
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