I started coding this tutorial (thanks for your credit by the way.:P) and I can't really finish coding it without the missing steps like the evolution table.:/ This needs to be a full hack. I will code what you have here, but in the meantime, if someone could find the rest of the limiters for the other tables, that would be amazing.
Edit: Scrolling up, I see that @Phenom2122 has already got a head start on this. Please help him out guys if you have the skills.:)
@Chaos Rush, would you mind testing his stuff and adding it into the tutorial?
But don't you already have the evolution table offsets for G3HS? Unless if you're talking specifically about limiters.
The thing is, I don't know what limiters are missing, because I have everything working in my ROM (icon sprites, palettes, battle sprite position, etc.), and most, if not, all limiters should be covered in Step 3 (except the evolution fix that LCCoolJ95 found that I added to Step 10).
Just tell me what limiters are missing/need labels and I'll get them. They should all be in the first post though, but I probably didn't label which ones are which and just said "change these bytes lol"
EDIT: As for the table offsets themselves, I didn't include the less-important ones (like footprints) because the offsets for those tables could all be found in either G3HS or PGE's ini. However, I can understand why that would be bothersome, but since I have then all written down on a notepad file, I'll add the offsets to the first post next time I'm on my PC
(I post from my phone a lot so I can't always update things immediately)
EDIT2: I added this under a spoiler tag in the first post:
Species Names = 3185C8
Front Sprite Table = 30A18C
Back Sprite Table = 3028B8
Front Palette Table = 303678
Shiny Palette Table = 304438
Base Stats = 3203CC
Moveset Pointers = 32937C
National Dex Order = 31DC82
Pokédex Data = 56B5B0
TM Compatibility = 31E898
Evolution Table = 32531C
Icon Sprite Table = 57BCA8
Icon Palette Table = 57C388
Main Cry Table = 69DCF4
Auxillary Cry Table = 31F61C
Footprint Table = 56E694
Move Tutor Compatib. = 615048
Animation Table = 3299EC
Frame Control Table = 309AAC
Back Animation Table = 60A8C8
EnemyY Table = 300D38
PlayerY Table = 3021D8
Enemy Altitude Table = 305DCC