I like things that work and work well. Just because I'm not a Nintendo fanboy and won't rush to defend something that doesn't really work well for most games does not mean I hate change. On the other hand, I will admit that I tend to shy away from something new if it doesn't offer some significant improvement over something old.You're only... what... one person? So far, the only people I know of who go out of their way to not show me any evidence to support their claims that the Wiimote sucks are those who hate change.
I seriously hope you didn't just try to call me a Sony or Microsoft fanboy when I just said earlier that I hate the Xbox 360 and Sony (sic; I hate Sony, not their products), and that I have liked every Nintendo system I have played besides the Wii.Namely, the Sony and Microsoft fanboys.
And you call me a fanboy. The only people I hear praising the Wiimote for being "innovative" are fanboys. Innovation isn't a broken controller. Innovation is something that improves on the old, not simply gets rid of it in favor of something else. Nintendo banked on the fact that their insanely defensive fanbase wouldn't mind if they bombed once or twice, and they were right. Fanboys come screaming left and right whenever someone lays down some honesty and says that the Wiimote is a nightmare for anyone except the "casual" crowd. I don't mind if Nintendo wants to encourage trying new things, but forcing gamers to use a broken gadget is not encouraging innovation, it's just forcing gamers to use a broken gadget. About 90% (I'm pulling this number out of my rear here, but it seems accurate) of Wii games would benefit from standard controller input over the Wiimote. The other 10% are games made by Nintendo. My respect for Nintendo would increase tenfold if they offered an alternate, standard type controller for the Wii that some game developers could default to. But no, they have to press their gimmick so that they can tout their "innovation," instead of doing what is best for the gamers. And yes, they don't care about us anymore. We're still "nerds and otaku" to them, despite the apology that woman was forced to make. All any company cares about these days is making money, Nintendo especially. And they're raking it in with their new pet, "casual." How innovative. Exercise. Thanks, but if I wanted to do boring exercises, I'd go to the boring exercise place: the gym. Why do you think they've only released a dozen or so decent games in the past few years? It's because their new cash cow is many times more profitable than we are. It takes a few months and a few dollars to make a highly profitable "Wii Fitness," it takes a few years and a few million dollars to make a highly profitable Zelda game, and it takes a few years and a few million dollars to make a POTENTIALLY profitable non-brand game. Expect to see a trickle of real titles and nothing truly innovative from Nintendo for a few years (when hopefully the "casual" fad passes). Unless you consider more broken input devices to be "innovative."We've had the basic same controller layout since the SNES for all consoles after it (including the N64, you can see similarities), a little bit of change never hurt anything. In fact without change, you get... the XBox 360. Not saying it's a bad system, but you have to admit, little has changed in the XBox line it self other then faster and newer versions of the same hardware. The PS3... that's just a miss match bunch of overpriced Sony brand hardware crammed into a George Foreman Grill.
I could make a similar rant for the 360 or Sony, but you brought up the Wii, so the Wii it was.
If you wanted that, you would have simply said that instead of responding to my post in full. Denied.But I digress, I don't want to hear another post on this argument coming from me or you.