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Gen V Revolutionary Game Mechanic?

Which Generation added the most new features

  • Gen 2

    Votes: 3 27.3%
  • Gen 3

    Votes: 1 9.1%
  • Gen 4

    Votes: 4 36.4%
  • Gen 5

    Votes: 1 9.1%
  • Gen 6

    Votes: 2 18.2%

  • Total voters
    11

GOLDstandard

Eclectic
  • 51
    Posts
    11
    Years
    Throughout all of the generations we have had several innovative and unique features.

    Gen I- The idea of pokemon :p
    Gen II- More types, special defense stat, apricorns, genders, DNS, friendship, hold items, shinies, breeding
    Gen III-Abilities, better berries, natures, modern IVs, double battles
    Gen IV-P/S split, pokemon gender forms, pokemon forms that can change in game
    Gen V-?
    Gen VI- mega evolution, new type, better on ground movement, 3d models

    What new innovative features were added in Gen V?
     
    What do you think about Triple and Rotation Battles?
    Gen VI also has the Friend Safari, Pokemon Amie, Horde Encounters...
     
    Last edited:
    Gen 5 brought so many new great things to the table, especially because the goal of Gen 5 was to make everything simpler so new fans could join. Along with the battle types, I would say infinite TMs are what made Gen 5 stand out! There were also seasons in BW that were more than just aesthetic changes - different items could only be found in the overworld during certain seasons. Phenomena was also something new, and so were critical captures. There were also Combination moves, but the attacks themselves sucked so I'm not surprised that they were forgotten.
     
    This is a lot more suited in Pokemon Gaming Central, seeing as it pertains to every game in comparison to the Fifth Gen games, so I'll be moving this there.
     
    Along with those things that Altairis mentioned, let's not forget Dream World. Although it did make it into generation six, it was definitely extraordinary; you got to put your Pokémon into sleep, then send them to your Global Link account, play mini-games, and do a variety of things. Only thing that kept it down, I believe, is mobility; as far as I'm aware, it only supported devices that had flash installed (or something along the lines), which would be computers and (perhaps) tablets. Unfortunately, I'm not too tech-savvy, so I can't go into much detail in regards to that, but my point still stands; if this were available more globally, it would've been a lot more successful.
     
    Along with those things that Altairis mentioned, let's not forget Dream World. Although it did make it into generation six, it was definitely extraordinary; you got to put your Pokémon into sleep, then send them to your Global Link account, play mini-games, and do a variety of things. Only thing that kept it down, I believe, is mobility; as far as I'm aware, it only supported devices that had flash installed (or something along the lines), which would be computers and (perhaps) tablets. Unfortunately, I'm not too tech-savvy, so I can't go into much detail in regards to that, but my point still stands; if this were available more globally, it would've been a lot more successful.
    Yeah, requiring flash hurt, as well as the one-hour-a-day issue. But I think more so it was just that it wasn't in the game, and that the games didn't offer that much overall.

    It was neat to try out, but with the time restriction and the disattachment from the actual game by having to log on to the computer and all, I think it suffered somewhat, and never was a fun for myself as other side-content in the games, like contests and the Underground.

    But anyways, gen 5 did have its fair share. Two different battle modes (that imo are much better than Sky battles) are kinda major. The main mechanics didn't change too much, but there were tweaks (like to a number of abilities and the exp system... only it changed again in gen 6). Shaking grass battles (including Audino) were another addition, season-based forms (and seasons, for that matter), and how TMs worked. That's a good start anyway.

    Maybe not quite as drastic an impact on the system as others - 2nd gen was massive in its balancing act with two types, the special split and a lot of bug fixing, 3rd gen gave us abilities, and 4th gen changed the typing basis on physical/special as well - but it was still significant imo.
     
    For that matter, it also brought more Pokémon than any other generation has, along with Hidden Abilities, which changed the way that a lot of Pokémon were used competitively, like some of the Dragon Dance users (i.e. Gyarados, Dragonite, etc), along with some that were hardly usable at all prior (Ninetales and Politoed, anyone?). The animated sprites in battle were also a nice addition to the gameplay to make battles more enjoyable.

    Also, it was the descent into more dynamic story lines for the series - Black and White challenge your loyalty to the series by making you think training Pokémon is wrong. To add to that, the Gym Leaders actually do something throughout the game. Black 2 and White 2, while not on the same degree as that, have the main villain actually trying to kill you for the first time in the series. Not to mention the two games have areas that are separate between versions (like Reversal Mountain and Victory Road, the latter of which is the ruins of N's Castle). They're also the first games that are, well, sequel games that actually continue the story and extend the detail. They're my favorites in the series, and for good reason at that.
     
    For that matter, it also brought more Pokémon than any other generation has, along with Hidden Abilities, which changed the way that a lot of Pokémon were used competitively, like some of the Dragon Dance users (i.e. Gyarados, Dragonite, etc), along with some that were hardly usable at all prior (Ninetales and Politoed, anyone?). The animated sprites in battle were also a nice addition to the gameplay to make battles more enjoyable.

    Also, it was the descent into more dynamic story lines for the series - Black and White challenge your loyalty to the series by making you think training Pokémon is wrong. To add to that, the Gym Leaders actually do something throughout the game. Black 2 and White 2, while not on the same degree as that, have the main villain actually trying to kill you for the first time in the series. Not to mention the two games have areas that are separate between versions (like Reversal Mountain and Victory Road, the latter of which is the ruins of N's Castle). They're also the first games that are, well, sequel games that actually continue the story and extend the detail. They're my favorites in the series, and for good reason at that.

    This I agree with. All of it.

    Black & White's story was pretty much the most mature story ever in a Pokemon game, in fact the plot behind N, Ghetsis, Team Plasma and the Pokemon liberation was really moving and it made players think about if training Pokemon really is wrong. Oh, and how could we not forget the moment in Black 2 & White 2 where Ghetsis tried to kill the protagonist with Kyurem's Glaciate? That was like, really intense of a scene that saw N show up and rescue you and ended with the creation of Black/White Kyurem.

    The location differences between versions such as Opelucid City, B2/W2 Victory Road and Reversal Mountain was also a nice touch. Most paired versions usually had no aesthetic difference aside from the Pokemon encounters, but Unova broke the mold here and took it up a notch.

    The introduction of Hidden Abilities also changed the competitive scene drastically, and opened up new possibilities for Pokemon to shine in the metagame. Infinite use TMs was another one, it really helped me give coverage options to my team more easily and the previous generations' one-use TMs was kinda annoying because most TMs you could never get a duplicate of, meaning too many careful decisions.

    Also, I loved how the sprites were animated, along with the battle scenes, making them so more lively. Then come X/Y, they improved on that even more, but that's a different story. This is why Unova will always be my fave region ever, it was so revolutionary for the franchise.
     
    All that's been said is very true, I completely forgot that gen V was the first gen to use animated sprites in battle and I always attributed reusable TMs to gen IV lol. AND HIDDEN ABILITIES. How could I forget about hidden abilities!? That was a major development for the competitive scene.

    I guess the plot was darker and more intricate than the previous games, but I feel like this progress was lost somewhat in X and Y. The plot in X seemed all too reminiscent of the "Evil team destroys world. must stop them" era. It has no grey area between good and bad which was cool to see in gen V.
     
    Hidden Abilities, the Dream World, infinite use TMs, seasons and triple/rotation battles and animated sprites. Those are all that come to me when I think "Generation V". I'm sure there's more, but I don't know enough of the generation to be able to comment on it.

    I also really liked how B/W and their sequels expanded on differences between versions - with Black being more modern and White being a touch classic, if that makes sense. Team Plasma were just amazing - they were different to the other teams by not being about destroying the world, but about challening your views about Pokemon and trainers. It was something new that I really liked about Generation V, and with this and the more dramatic story as mentioned previously, the two created an amazing game.
     
    Generation 2 for me :)


    While the latter gens have done a brilliant job improving battle mechanics and other things in dramatic ways, Gen II introduced many of the elements that we take for granted now such as gender, breeding and the day/night system which I don't think can be underestimated :)


    Also liked the Gen III inclusion of natures and abilities :)
     
    I say Gen 6 because it made EV training and IV breeding so much easier. And the friend safari along with Horde battles made HAs more accessible. Plus Mega Stones made a lot of non-viable pokemon viable. Trainer customization is another feature that makes every person's save file feel more original and true to their tastes. Plus Gen 6 was the first handheld main series game to be in 3D and walk diagonally which is a huge step up to the core series.
     
    Hey, uh, this is a little bit off topic, but how do you edit your signature/start a poll?
     
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