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General game making help

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Tileset size

I have noticed in rom hacking they are 16x16 and in rmxp and rmvx they are 32x32

i have also noticed most of the tiles around here are 16x16 do you guys resize them or redraw them before you use them in rmxp

sorry im a beginner guys
 
I have noticed in rom hacking they are 16x16 and in rmxp and rmvx they are 32x32

i have also noticed most of the tiles around here are 16x16 do you guys resize them or redraw them before you use them in rmxp

sorry im a beginner guys

We resize them. If you dont know what to resize them to, its by 200%
 
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hey, i havent actually been around for a long while so i just need to ask a few questions where can i get the newest pokemon essentials or anything that might've replaced essentials ... is it still on proccil's site the newest one ? also are there any tnew tilesets and scripts etc. that i might need tto knw about to restrart ??

thanks
 
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Hi, i was wondering if anyone knows how to alter a script for imputting names. Currently the script I have does it through a menu, and I have seen other games where the player types in the name. Does anyone know how?
 
Hi, i was wondering if anyone knows how to alter a script for imputting names. Currently the script I have does it through a menu, and I have seen other games where the player types in the name. Does anyone know how?

pbTrainerName handles the input of the name.
You could search for ways to alter it within the code.
 
Is there a way to change the Main Sprite mid-game like.. during an event? :D
 
The number of Essentials-related questions in this thread recently is ridiculous. Can a mod change this thread's name to "General game making help (no Essentials questions)" or something?
I also agree.

Is there a way to change the Main Sprite mid-game like.. during an event? :D
For RPG Maker XP go in event command "Change Actor Graphic"
 
So i figured out the typing thing, now I'm wondering if anyone knows of a way to show text outside of the text box. for example

In the beginning of my game, you answer questions and your answers show up on the screen. Is there a way to have your response to the question show up on the screen without it being an image?
 
I've found out the change sprite feature.

My save doesn't seem to want to work, Has there been any bug within Pokemon Essentials.
 
With the Pokemon essentials Ds thing i keep getting a message when you finish the project by compressing it. well i get errors reports. and when i start a new game and finnish it, it works and with the Pokemon Essentials the gba one works. I don't know what to do i want to release a demo and it does not finish.
 
I've found out the change sprite feature.

My save doesn't seem to want to work, Has there been any bug within Pokemon Essentials.

With the Pokemon essentials Ds thing i keep getting a message when you finish the project by compressing it. well i get errors reports. and when i start a new game and finnish it, it works and with the Pokemon Essentials the gba one works. I don't know what to do i want to release a demo and it does not finish.
Don't you two think that perhaps these aren't "general game making" questions? Aren't they Essentials/Essentials DS questions instead? Go ask in the threads made specifically for those kits.
 
on (press) {

//Movieclip GotoAndStop Behavior
this.parent.pokemoncaughteasy.nextFrame();;
//End Behavior

//unload Movie Behavior
if(this == Number(this)){
unloadMovieNum(this);
} else {
this.unloadMovie();
}
//End Behavior



}


The nextFrame command isn't working, can someone please help? I've changed between instance name and I've changed between this.parent and parent and nothing seems to be working. Can somebody please help?
 
The nextFrame command isn't working, can someone please help? I've changed between instance name and I've changed between this.parent and parent and nothing seems to be working. Can somebody please help?


it looks like you're using Actionscript? actionscript 2? and you are trying to get to the next frame of the pokemon's animation? If you can clarify please, I can help you. C:
 
it looks like you're using Actionscript? actionscript 2? and you are trying to get to the next frame of the pokemon's animation? If you can clarify please, I can help you. C:
Actionscript 2.

What's supposed to happen is that when you click on a Pokémon, the score goes up by one. In this case, it's supposed to make the score's frame go up by one, like this:
FRAME 1 "0/151"
-nextframe command-
FRAME 2 "1/151"

What's happening is the nextFrame command won't respond. I need it to unload the movieclip, then do nextFrame. That way you can't win by clicking a Caterpie 151 times.

But if the is no nextFrame, then you can't win even if you captured all the Pokémon.
 
Actionscript 2.

What's supposed to happen is that when you click on a Pokémon, the score goes up by one. In this case, it's supposed to make the score's frame go up by one, like this:
FRAME 1 "0/151"
-nextframe command-
FRAME 2 "1/151"

What's happening is the nextFrame command won't respond. I need it to unload the movieclip, then do nextFrame. That way you can't win by clicking a Caterpie 151 times.

But if the is no nextFrame, then you can't win even if you captured all the Pokémon.
It's been a long time since I've written AS2, but you could possibly try this.
Code:
totalScore = 0; //variable used to keep track of your current score
on (press) {
totalScore+=1;
this.parent.pokemoncaughteasy.gotoAndStop(totalScore);

//unload Movie Behavior
     if(this == Number(this)){
         unloadMovieNum(this);
     } else {
         this.unloadMovie();
     }
     //End Behavior

}
 
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