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Hardest rom hacking skill

I do not agree.

It's like game development.
A group is responsible for the graphics, the other by the sound, and another for the development itself.

Another example is the creation of websites.
Uses PHP, ASP, HTML, and imagens (flash, fireworks, photoshop, etc.).

If you do not draw any tile, will not be able to insert it.
If you managed to insert some, it was because someone designed it.

Why do you think many people ask for help to "Tilers" and "Spriters"?

Well, that's my opinion.

I'd have to agree with you on that spriting is used to help make ROM hacks better as a new adventure, but I disagree in that ROMs need new graphics and sprites, and I'm not saying that you mean that. I think that have spriting bieng deemed a ROM hacking skill is unvalid.
 
I'd have to agree with you on that spriting is used to help make ROM hacks better as a new adventure, but I disagree in that ROMs need new graphics and sprites, and I'm not saying that you mean that. I think that have spriting bieng deemed a ROM hacking skill is unvalid.
yea sprites and graphics make the hack look alot better so it doesnt look old and so 2003/2004
 
yea sprites and graphics make the hack look alot better so it doesnt look old and so 2003/2004

That's a very subjective point. I don't believe any real custom tileset is better than what Gamefreak/Nintendo made in the original. The only "new" tiles I can really stand are Fangking Omega's Johto Tileset and the Kyledove-style DP ones, but those are all Nintendo-styled.
 
That's a very subjective point. I don't believe any real custom tileset is better than what Gamefreak/Nintendo made in the original. The only "new" tiles I can really stand are Fangking Omega's Johto Tileset and the Kyledove-style DP ones, but those are all Nintendo-styled.
Though I do agree that they are still Nintendo style, I think his main point was that it looked like old-Nintendo. Kyledove and Fangking Omega had updated looks to the ones they made. So, it is still Nintendo, but putting it into today's terms. It seems to me that if you do use custom sprites and tiles, then it would be apart of your hack, so it would be a skill. But if you don't, you most likely wouldn't consider it one. It is the nice gray area skill, it could be argued and proven either way.
 
What the hardest skill is depends on your talents. Since I'm graphically challenged, I'd say graphics would be the hardest part, considered a skill. Otherwise, it's all pretty easy for me, so I really can't say.
 
The hardest part for me is probably ASM. Though I've never tried it, I probably never will. And I don't really care.
Scripting, I don't find too bad. That's probably because there's loads of comprehensive tutorials about it, and you can literally just use one as a guideline as you script. Not too hard at all. I find Mapping and Spriting the easiest, but getting maps to look "right" can be rather difficult sometimes.
 
Hahahaha! OW Spriting is hard? It's easy! (At least for me, lol.)

Well, I consider ASM as the hardest, but not scripting, I'm going to get the hang of it soon.
 
What is really hard, for me that is, is ASM. I tried it once, but I failed XD
 
I'd say ASM is difficult (as in I want to cut the amount done to an absolute minimum), but knowing how bad I am with pictures, spriting is a close second.
 
Scripting is the hardest for me, as I haven't really tried ASM out, and I don't plan to.
Every script that I make never work out the way I planned it to. :(
 
I do not agree.

It's like game development.
A group is responsible for the graphics, the other by the sound, and another for the development itself.

Another example is the creation of websites.
Uses PHP, ASP, HTML, and imagens (flash, fireworks, photoshop, etc.).

If you do not draw any tile, will not be able to insert it.
If you managed to insert some, it was because someone designed it.

Why do you think many people ask for help to "Tilers" and "Spriters"?

Well, that's my opinion.
Well, Here it goes again.
It's a problem of what we call it.
As long as we call it hacking, I'd assume we're talking about hacking.
And there the spriting isn't importent. Spriting is not hacking at all. but neither would I say scripting is.
Sure grapic and scripting is importent if you'd like tó make a game. But that's modding, not hacking. Please start calling it modding, if you want those to be counted in.


yea asm is pretty hard the only reason i cant do it is because i cant find the offset in hex editor O_O i need it so i can get asm to work :(
lol, that's so funny in so many ways. Sorry, but that's like saying. "I'm awesome at riding my bike, except I can't keep the balance or make it drive."
 
The hardest aspects of making a hack are
Dialouge.
Story writing.
Map making
Spriting
General GFX.

If you can't do any of that. You have no hope.
 
for an actual skill, it would be for me, mapping/asm
but this doesn't really count but for me also is making someone would enjoy playing through for the hours to get through a beta or demo, then play it again after the next release
 
Well, Here it goes again.
It's a problem of what we call it.
As long as we call it hacking, I'd assume we're talking about hacking.
And there the spriting isn't importent. Spriting is not hacking at all. but neither would I say scripting is.
Sure grapic and scripting is importent if you'd like tó make a game. But that's modding, not hacking. Please start calling it modding, if you want those to be counted in.

I do not agree whatsoever . . . .
Spriting, Tiling, and Scripting are some of the essentials in making a hack. Take the real Pokemon games themselves (I know these are not hacks, but), Nintendo creates new tilesets, sprites, and scripts for every generation of games (Gen I had it's own tileset and sprites, Gen II had their own, etc.). In my opinion these are some of the most important (but maybe not the hardest) skills.
 
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