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Help and Request Thread

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bu_doko

My name is TJ!
44
Posts
18
Years
  • Ok I Got It Working!

    Hello everyone!
    I got the sprite thing ok but now a need the guy to walk,
    This is in Game Maker... It is kind of complicated, but I might figure out.

    If you can help then thanks!!
    TJ
     

    MasaXGPMat

    Super Transcedent Milenio
    205
    Posts
    18
    Years
    • Age 33
    • Seen Feb 9, 2012
    MasaXGPMat said:
    ok i need help

    how do i put the pokedex option, pokemon party, and make the bag option work on the menu and how to have more than 1 pokemon and use more than 1 pokemon in battle eg: i send out pikachu and it faints now i need to send out my second,and also when someone helps me out with the pokedex and pokemon party can they help me with the stats page but you can do bit at a time.
    can i ask you people again


    how do i put the pokedex option, pokemon party, and make the bag option work on the menu and how to have more than 1 pokemon and use more than 1 pokemon in battle eg: i send out pikachu and it faints now i need to send out my second,and also when someone helps me out with the pokedex and pokemon party can they help me with the stats page but you can do bit at a time.
     
    425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    :surprised No offense, but I think you are asking way too much of us. Most of us dont have a clue how to do what you are asking us to do and dont have the time to answer. Maybe you should ask a little at a time. I want to know how to switch pokemon back and forth too, but some people are working on these things right now. Anyway.:D


    Can anyone help me get characters sets for team aqua and magma please.
     
    Last edited:
    425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    Latias Tamer said:
    um i need major help. i just downloaded RPG MAKER XP and i am trying to make a pokemon game but all i can do is make some weird rpg. also i put some random stuff that came with it on the map but all the trees and tents have a square white backgoround look;

    http://img406.imageshack.us/my.php?image=rgfyuj3rd.png

    Thats because your putting them as tiles. You have to think of tiles like the floor. The second layer are where the objects go. the third is where you put anything for above objects and the fourth for events, like people.

    My question.

    Does anybody have character sets for team magma and aqua.
     
    Last edited:
    425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    sure. But you mean the actual sprites right. The ones that walk around are the ones I need.

    I need any I can get my hands on. In the end if anyone has all of them that would be great.

    I need the character sets for team aqua and magma. All of the characters including the grunts, admins, leader etc. Please if anyone has them . i need them extremely now, or else my demo release will be on hold till I could find them. I have some but they are all messed up and I need new ones. Can anyone help.
     
    Last edited:

    Scompi

    Guest
    0
    Posts
    How do you put an HP bar(pokestyle) in a battle? i am using pokemon starter kit if it helps
     
    425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    Blizzy is still workin on that. Maybe you should wait until he releases it. I did here though that it was very difficult to do that in a p9okemon style battle.

    Can anyone help me. I need Team Aqua and Magma Character Sets. All of them including the grunts, Admins, Leaders, etc.
     

    Cursed

    Godking Ragnarok CXVII
    521
    Posts
    19
    Years
  • Check Avatar's .Zip file in the resource thread.(First post)
    1)What's wrong with this RM2k3 code?
    Code:
    Var Oper: [10-11] set 40
    Branch if Var [0010 - enemy HP] is 0
    Message: Enemy Pokemon fainted!!!
    
    Else Handler
    Loop
    Branch if switch [0005- which turn] is ON
    Call event: Your Turn
    Brach if Var [0010 - enemy HP] is 0
    Message: Enemy Pokemon fainted!!!
    
    Else Handler
    Call event: Their turn
    Brach if Var [0010 - your HP] is 0
    Message: Your Pokemon fainted!!!
    
    Else handler
    
    End
    
    End
    
    Else handler
    
    End
    
    End loop
    
    End
    2) Where'd the member recruitment thread go?
     
    Last edited:

    Demonic Budha

    semi-good RMXPer (not script)
    192
    Posts
    18
    Years
  • Hey dose anyone have the 4 different battle poses for Deoxys
    The speed, defence, attack and normal

    Thx in advance
    DMC BDA
     

    Budgie_boy

    A bold new journey awaits
    586
    Posts
    19
    Years
  • Blizzy said:
    i'm working on this ^^
    i have it so, when you press A,
    you go to the map, and F1 it goes to your menu.
    Code:
    code
    i changed:
    Code:
    code
    into:
    Code:
    code

    Thanks so much for your help, see I was hoping to try and help your teams starter kit a bit but it seems that you have it all in hand!
     

    Dark Quill

    Shadow of a demon
    218
    Posts
    18
    Years
  • Sorry if it's already been posted, but could someone supply me with the terrain/object tilesets for FireRed/LeafGreen? Thanks.
     

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    Please

    Does anyone have a pokegear script for RMXP?
    I need one for my game that im going to post in a few days called "Pokemon Glitter Black"
     

    Cursed

    Godking Ragnarok CXVII
    521
    Posts
    19
    Years
  • I hate to bug anyone, but can anyone help with my CBS? I can't get the following code to execute:
    Code:
    Var Oper: [10-11] set 40
    Branch if Var [0010 - enemy HP] is 0
    Message: Enemy Pokemon fainted!!!
    
    Else Handler
    Loop
    Branch if switch [0005- which turn] is ON
    Call event: Your Turn
    Brach if Var [0010 - enemy HP] is 0
    Message: Enemy Pokemon fainted!!!
    
    Else Handler
    Call event: Their turn
    Brach if Var [0010 - your HP] is 0
    Message: Your Pokemon fainted!!!
    
    Else handler
    
    End
    
    End
    
    Else handler
    
    End
    
    End loop
    
    End
     
    425
    Posts
    18
    Years
    • Seen Oct 19, 2006
    I need character sets for magma and aqua. No it wasn't in aavatars character set. Can anyone help me find them please. It is very important for my game.
     

    Blizzy

    me = Scripter.new("Noob")
    492
    Posts
    19
    Years
  • Cursed said:
    I hate to bug anyone, but can anyone help with my CBS? I can't get the following code to execute:
    i think you should make it like this:
    Code:
    # create a loop
    #> hero turn
    #> check for enemy hp
    #> if 0, summon other enemy / end battle
    
    #> enemy turn
    #> check for hero hp
    #> if 0, summon other pokemon / return to center
    you can also do it more advanced,
    by make it turn depending on speed
    Code:
    if var hero.speed [is bigger then ] var enemy.speed
    # hero attack
    else
    # enemy attack
    end
    i suggest making everything in different common events,
    and make flag values with switches and variables,
    to check if things are true.
     
    Last edited:

    Minorthreat0987

    Pokemon Tellurium
    462
    Posts
    18
    Years
    • Seen Jan 28, 2021
    Blizzy said:
    i'm working on this ^^
    i have it so, when you press A,
    you go to the map, and F1 it goes to your menu.
    Code:
    # when you press the key on the map, the menu opens.
    # it should be key [A] by default
    class Scene_Map
      alias update_old update
      def update
         # the key that's pressed to go to this menu
        if Input.trigger?(Input::Z)
          #$game_system.se_play($data_system.pokeselect_se)
          $scene = Scene_BudgieItem.new
        end
        update_old
      end
    end
    
    class Scene_BudgieItem
    #---------------------------------------------------------------------------------------------
    # Customised menu by budgie
    # This is meant to work with the Keyboard script for Starter Kit
    #---------------------------------------------------------------------------------------------
      def main
        s1 = "Items"
        s2 = "TMs/HMs"
        s3 = "Key Items"
        s4 = "Accessories"
        s5 = "Berry Pouch"
        s6 = "Powder Pouch"
        # put the menu-commands in a variable
        commands = [s1,s2,s3,s4,s5,s6]
        # and execute the menu
        @command_window = Window_Command.new(240,commands)
        @command_window.x = 16
        @command_window.y = 16
        @command_window.z = 999999
        
        @spriteset = Spriteset_Map.new
        # loops the scene, so graphics, input and the method 'update' are updated.
        Graphics.transition
        loop do
          Graphics.update
          Input.update
          update
          if $scene != self
            break
          end # end of if statement
        end # end of loop
        Graphics.freeze
        
        @command_window.dispose
        @spriteset.dispose
      end # end of method['main']
      
      # update method
      def update
        @command_window.update
        @spriteset.update
        
        # checks if key [C] is pressed
        if Input.trigger?(Input::C)
          $game_variables[3] = (@command_window.index + 1)
        end # end of if statement
        
        # checks if key [X] is pressed
        if Input.trigger?(Input::B)
          $game_variables[3] = 0
          $scene = Scene_Map.new
        end # end of if statement
        
      end # end of method['update']
    end # end of class

    i changed:
    Code:
    if Input.trigger?(Input::C)
    case @command_window.index
    when 0
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 1
    when 1
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 2
    when 2
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 3
    when 3
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 4
    when 4
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 5
    when 5
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 6
    when 6
    $game_system.se_play($data_system.decision_se)
    $game_variables [3] = 7
    end
    end
    into:
    Code:
        # checks if key [C] is pressed
        if Input.trigger?(Input::C)
          $game_variables[3] = (@command_window.index + 1)
        end # end of if statement
    if you want the with this code:
    Code:
    case @command_window.index
    it should be:
    Code:
    case @command_window.commands[@command_window.index]


    Wat exactly does this script do?
     
    45
    Posts
    19
    Years
    • Seen May 7, 2009
    Does anyone have the routes from the Kanto to Johto region. Think their routes 26 and 27. Think there only in Gold/Silver but i'm not sure. Just needing to get the basic look of the routes so i can remake em for my game.

    Not finding in a search on google, and when i search on here i tells me it left out the 27 cause of to common or to small.

    Or if someone oculd give me a save file where i could go right to that area and rip it myself since i don't feel like playing through the whole game just for that part.....and than just get it to look at and remake it.
    Thanks
     
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