Help and Request Thread

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Batesymon said:
Has anyone got any charsets from the show "House"?
I'll ask it again. Has anyone got those Charsets?
 
Ok I Got It Working!

Hello everyone!
I got the sprite thing ok but now a need the guy to walk,
This is in Game Maker... It is kind of complicated, but I might figure out.

If you can help then thanks!!
TJ
 
MasaXGPMat said:
ok i need help

how do i put the pokedex option, pokemon party, and make the bag option work on the menu and how to have more than 1 pokemon and use more than 1 pokemon in battle eg: i send out pikachu and it faints now i need to send out my second,and also when someone helps me out with the pokedex and pokemon party can they help me with the stats page but you can do bit at a time.
can i ask you people again


how do i put the pokedex option, pokemon party, and make the bag option work on the menu and how to have more than 1 pokemon and use more than 1 pokemon in battle eg: i send out pikachu and it faints now i need to send out my second,and also when someone helps me out with the pokedex and pokemon party can they help me with the stats page but you can do bit at a time.
 
:surprised No offense, but I think you are asking way too much of us. Most of us dont have a clue how to do what you are asking us to do and dont have the time to answer. Maybe you should ask a little at a time. I want to know how to switch pokemon back and forth too, but some people are working on these things right now. Anyway.:D


Can anyone help me get characters sets for team aqua and magma please.
 
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Latias Tamer said:
um i need major help. i just downloaded RPG MAKER XP and i am trying to make a pokemon game but all i can do is make some weird rpg. also i put some random stuff that came with it on the map but all the trees and tents have a square white backgoround look;

https://img406.imageshack.us/my.php?image=rgfyuj3rd.png

Thats because your putting them as tiles. You have to think of tiles like the floor. The second layer are where the objects go. the third is where you put anything for above objects and the fourth for events, like people.

My question.

Does anybody have character sets for team magma and aqua.
 
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sure. But you mean the actual sprites right. The ones that walk around are the ones I need.

I need any I can get my hands on. In the end if anyone has all of them that would be great.

I need the character sets for team aqua and magma. All of the characters including the grunts, admins, leader etc. Please if anyone has them . i need them extremely now, or else my demo release will be on hold till I could find them. I have some but they are all messed up and I need new ones. Can anyone help.
 
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How do you put an HP bar(pokestyle) in a battle? i am using pokemon starter kit if it helps
 
Blizzy is still workin on that. Maybe you should wait until he releases it. I did here though that it was very difficult to do that in a p9okemon style battle.

Can anyone help me. I need Team Aqua and Magma Character Sets. All of them including the grunts, Admins, Leaders, etc.
 
Check Avatar's .Zip file in the resource thread.(First post)
1)What's wrong with this RM2k3 code?
Code:
Var Oper: [10-11] set 40
Branch if Var [0010 - enemy HP] is 0
Message: Enemy Pokemon fainted!!!

Else Handler
Loop
Branch if switch [0005- which turn] is ON
Call event: Your Turn
Brach if Var [0010 - enemy HP] is 0
Message: Enemy Pokemon fainted!!!

Else Handler
Call event: Their turn
Brach if Var [0010 - your HP] is 0
Message: Your Pokemon fainted!!!

Else handler

End

End

Else handler

End

End loop

End
2) Where'd the member recruitment thread go?
 
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Hey dose anyone have the 4 different battle poses for Deoxys
The speed, defence, attack and normal

Thx in advance
DMC BDA
 
Blizzy said:
i'm working on this ^^
i have it so, when you press A,
you go to the map, and F1 it goes to your menu.
Code:
code
i changed:
Code:
code
into:
Code:
code

Thanks so much for your help, see I was hoping to try and help your teams starter kit a bit but it seems that you have it all in hand!
 
Sorry if it's already been posted, but could someone supply me with the terrain/object tilesets for FireRed/LeafGreen? Thanks.
 
Please

Does anyone have a pokegear script for RMXP?
I need one for my game that im going to post in a few days called "Pokemon Glitter Black"
 
I hate to bug anyone, but can anyone help with my CBS? I can't get the following code to execute:
Code:
Var Oper: [10-11] set 40
Branch if Var [0010 - enemy HP] is 0
Message: Enemy Pokemon fainted!!!

Else Handler
Loop
Branch if switch [0005- which turn] is ON
Call event: Your Turn
Brach if Var [0010 - enemy HP] is 0
Message: Enemy Pokemon fainted!!!

Else Handler
Call event: Their turn
Brach if Var [0010 - your HP] is 0
Message: Your Pokemon fainted!!!

Else handler

End

End

Else handler

End

End loop

End
 
I need character sets for magma and aqua. No it wasn't in aavatars character set. Can anyone help me find them please. It is very important for my game.
 
Cursed said:
I hate to bug anyone, but can anyone help with my CBS? I can't get the following code to execute:
i think you should make it like this:
Code:
# create a loop
#> hero turn
#> check for enemy hp
#> if 0, summon other enemy / end battle

#> enemy turn
#> check for hero hp
#> if 0, summon other pokemon / return to center
you can also do it more advanced,
by make it turn depending on speed
Code:
if var hero.speed [is bigger then ] var enemy.speed
# hero attack
else
# enemy attack
end
i suggest making everything in different common events,
and make flag values with switches and variables,
to check if things are true.
 
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Blizzy said:
i'm working on this ^^
i have it so, when you press A,
you go to the map, and F1 it goes to your menu.
Code:
# when you press the key on the map, the menu opens.
# it should be key [A] by default
class Scene_Map
  alias update_old update
  def update
     # the key that's pressed to go to this menu
    if Input.trigger?(Input::Z)
      #$game_system.se_play($data_system.pokeselect_se)
      $scene = Scene_BudgieItem.new
    end
    update_old
  end
end

class Scene_BudgieItem
#---------------------------------------------------------------------------------------------
# Customised menu by budgie
# This is meant to work with the Keyboard script for Starter Kit
#---------------------------------------------------------------------------------------------
  def main
    s1 = "Items"
    s2 = "TMs/HMs"
    s3 = "Key Items"
    s4 = "Accessories"
    s5 = "Berry Pouch"
    s6 = "Powder Pouch"
    # put the menu-commands in a variable
    commands = [s1,s2,s3,s4,s5,s6]
    # and execute the menu
    @command_window = Window_Command.new(240,commands)
    @command_window.x = 16
    @command_window.y = 16
    @command_window.z = 999999
    
    @spriteset = Spriteset_Map.new
    # loops the scene, so graphics, input and the method 'update' are updated.
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end # end of if statement
    end # end of loop
    Graphics.freeze
    
    @command_window.dispose
    @spriteset.dispose
  end # end of method['main']
  
  # update method
  def update
    @command_window.update
    @spriteset.update
    
    # checks if key [C] is pressed
    if Input.trigger?(Input::C)
      $game_variables[3] = (@command_window.index + 1)
    end # end of if statement
    
    # checks if key [X] is pressed
    if Input.trigger?(Input::B)
      $game_variables[3] = 0
      $scene = Scene_Map.new
    end # end of if statement
    
  end # end of method['update']
end # end of class

i changed:
Code:
if Input.trigger?(Input::C)
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 1
when 1
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 2
when 2
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 3
when 3
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 4
when 4
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 5
when 5
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 6
when 6
$game_system.se_play($data_system.decision_se)
$game_variables [3] = 7
end
end
into:
Code:
    # checks if key [C] is pressed
    if Input.trigger?(Input::C)
      $game_variables[3] = (@command_window.index + 1)
    end # end of if statement
if you want the with this code:
Code:
case @command_window.index
it should be:
Code:
case @command_window.commands[@command_window.index]


Wat exactly does this script do?
 
Does anyone have the routes from the Kanto to Johto region. Think their routes 26 and 27. Think there only in Gold/Silver but i'm not sure. Just needing to get the basic look of the routes so i can remake em for my game.

Not finding in a search on google, and when i search on here i tells me it left out the 27 cause of to common or to small.

Or if someone oculd give me a save file where i could go right to that area and rip it myself since i don't feel like playing through the whole game just for that part.....and than just get it to look at and remake it.
Thanks
 
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