- 5,256
- Posts
- 17
- Years
- Age 27
- Leicester, UK
- Seen Mar 31, 2025
Thanks!
I works now! Awesome!
I works now! Awesome!
Is there any quick way to expand the truck in the game? Maybe so I can make it look a bit bigger? I want to be able to expand it to the size of a true truck.
Also, how exactly do I go about changing where I start at in the game? Or possibly where the roads connect to one another (ex. I would like route 101 to connect LittleRoot and Slateport Dewford instead of Odale town.
Thanks.
QucickEdit: I use AdvancedMap version 1.0.9 (1.92)
In places like Viridian Forest, the border block is 3x2, but on most others it is 2x2. Is it possible to edit a maps border block to be 3x2 instead? I've looked, but haven't found. Thanks, in advance.
im trying to add a new tile to the game so i opened up ape and started editing the first pallette so that it has the same colours as the tile (i was going to change it back later). The colours i put in on the tiles where all greens and shades of greens.
Then i saved it as a pal file and called it pal0.pal When i goto the block editor in advanced map and load it, it doesn't work properly. The colours are all messed up, they turn into black or red colours.
Anyone know the answer?
im hacking pokemon sapphire, and trying to make, a semi-futuristic science based world.
however in my route 101, some of my tiles appear as others when testing the game. im using pre-loaded tilesets, 0 and 2, and the bricks i lay in advance map, appear as others when tested, not all do it, and they appear as different things in each square. this also happens in oldale town, which is so far unedited, when the player enters, two of the buildings have non-intentional tiles.
any help would be greatly appreciated, if screens are needed i can upload some.
[edit] i have now another problem, so ive uploaded a picture, if the problem is unclear from the picture, when i enter the warp to birch's lab, im not transported, and when i enter the extra building in the bottom left, im transported un the warp point inside the building and then when i walk onto the warp point, im transported to outside the hero's house[/edit]
It looks as though the entrance into Birch's lab is a new tile that you made. If that's the case, you'll have to go into the block editor, and set the behavior of the tile (that's what I think it's called, it could be something different) to a warp. Also, you have to edit the warp points for each warp, setting it to warp you to another one.
i.e. You're looking to warp the player to Viridian City. In A-Map, you see that Viridian City is in Bank 3, Map 1. For this example, we will also say that you want to warp to Warp 2. Then, in A-Map, when you click on the warp event, change the Warp Number to 2, the Bank Number to 3, and the Map Number to 1.