Zero-G
on the fly
- 146
- Posts
- 6
- Years
- outer space.
- Seen Sep 10, 2023
I'd also go with a dual-typed gym. (Shoutouts to the Fire/Ice dual gym in Dark Rising 2 for being the first dual gym I ever fought against and some of the incredible Delta species in Insurgence for making the idea grow inside my head :P)
While both aren't my favorite type by default, I'd go with a Flying/Fighting dual gym, and it'd be the 8th of whichever region due to how well both types can cover each others' weaknesses.
Badge name: Moonsault Badge
Gym appearance: I'd make it a mixture between an indoor playground and a MMA/pro wrestling ring. Lots of trampolines which you have to jump across and fight trainers before you can get to me.
Team:
Hawlucha @Sitrus Berry
Unburden
-Swords Dance
-Flying Press
-Acrobatics
-Thunderpunch
Lucha would be my ace (and honestly, if I make a gym parodizing pro wrestling, I would be stupid to not run it).
Sigilyph @Wide Lens
Magic Guard
-Hypnosis
-Dream Eater
-Shadow Ball
-Heat Wave
I love my Nazca birb. It's natural Psychic typing comes in very well to help against eventual pokes that want to prey on my Fighting-types.
Aerodactyl @Focus Sash
Rock Head
-Taunt
-Stealth Rock
-Brave Bird
-Stone Edge
Aero. Lightning fast, taunts and sets up rocks, then hits hard. (Seriously, somebody make Aero learn Brave Bird regularly. It needs a flavorful, powerful flying STAB, goshdangit!)
Conkeldurr @Flame Orb
Guts
-Bulk Up
-Drain Punch
-Knock Off
-Mach Punch
I don't think I need to explain this.
Mienshao @Life Orb
Regenerator
-Fake Out
-U-Turn
-High Jump Kick
-Poison Jab
Fast, flinches, pivots. Next!
Lucario @Air Balloon
Inner Focus
-Nasty Plot
-Flash Cannon
-Aura Sphere
-Dark Pulse
Being one of the few non-legendary fighting types that can go special (and be decent at it), Lucario is a must. Inner Focus > Justified because it uses special attacks.
Of course, I would make some adjustments in a rematch (HJK on Hawlucha, Vacuum Wave on Lucario and some other changes mostly in coverage). But this looks solid enough pre-E4. :P
While both aren't my favorite type by default, I'd go with a Flying/Fighting dual gym, and it'd be the 8th of whichever region due to how well both types can cover each others' weaknesses.
Badge name: Moonsault Badge
Gym appearance: I'd make it a mixture between an indoor playground and a MMA/pro wrestling ring. Lots of trampolines which you have to jump across and fight trainers before you can get to me.
Team:
Hawlucha @Sitrus Berry
Unburden
-Swords Dance
-Flying Press
-Acrobatics
-Thunderpunch
Lucha would be my ace (and honestly, if I make a gym parodizing pro wrestling, I would be stupid to not run it).
Sigilyph @Wide Lens
Magic Guard
-Hypnosis
-Dream Eater
-Shadow Ball
-Heat Wave
I love my Nazca birb. It's natural Psychic typing comes in very well to help against eventual pokes that want to prey on my Fighting-types.
Aerodactyl @Focus Sash
Rock Head
-Taunt
-Stealth Rock
-Brave Bird
-Stone Edge
Aero. Lightning fast, taunts and sets up rocks, then hits hard. (Seriously, somebody make Aero learn Brave Bird regularly. It needs a flavorful, powerful flying STAB, goshdangit!)
Conkeldurr @Flame Orb
Guts
-Bulk Up
-Drain Punch
-Knock Off
-Mach Punch
I don't think I need to explain this.
Mienshao @Life Orb
Regenerator
-Fake Out
-U-Turn
-High Jump Kick
-Poison Jab
Fast, flinches, pivots. Next!
Lucario @Air Balloon
Inner Focus
-Nasty Plot
-Flash Cannon
-Aura Sphere
-Dark Pulse
Being one of the few non-legendary fighting types that can go special (and be decent at it), Lucario is a must. Inner Focus > Justified because it uses special attacks.
Of course, I would make some adjustments in a rematch (HJK on Hawlucha, Vacuum Wave on Lucario and some other changes mostly in coverage). But this looks solid enough pre-E4. :P