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Script: Improved Field Skills [v20.1] [DEPRECATED]

Surf and Strength (possible more) HM moves are available even though I have no badges and
Code:
HM_SKILLS_REQUIRE_BADGE = true
and my settings are:
Code:
  FIELD_MOVES_COUNT_BADGES = true

  BADGE_FOR_CUT       = 1
  BADGE_FOR_FLASH     = 2
  BADGE_FOR_ROCKSMASH = 3
  BADGE_FOR_SURF      = 4
  BADGE_FOR_FLY       = 5
  BADGE_FOR_STRENGTH  = 6
  BADGE_FOR_DIVE      = 7
  BADGE_FOR_WATERFALL = 8

Any thoughts?
 
Surf and Strength (possible more) HM moves are available even though I have no badges and
Code:
HM_SKILLS_REQUIRE_BADGE = true
and my settings are:
Code:
  FIELD_MOVES_COUNT_BADGES = true

  BADGE_FOR_CUT       = 1
  BADGE_FOR_FLASH     = 2
  BADGE_FOR_ROCKSMASH = 3
  BADGE_FOR_SURF      = 4
  BADGE_FOR_FLY       = 5
  BADGE_FOR_STRENGTH  = 6
  BADGE_FOR_DIVE      = 7
  BADGE_FOR_WATERFALL = 8

Any thoughts?

Are you testing this in Debug mode?
 
Looks like it was just an issue while DEBUG is on. Thank you for this plugin. It is awesome!
 
Looks like it was just an issue while DEBUG is on. Thank you for this plugin. It is awesome!

Yeah when Debug mode is on, the game always considers the player as having all necessary badges to use HM moves. My plugin uses this same check that Essentials already uses, so because Debug mode counts as having all badges, my plugin also considers this as having all badges as well.
 
I thought the required badge boolean doesn't work! Turns out, you have to play the game and not run it through rmxp, because in rmxp, every skills works without badge requirements but in game.exe, it works as intended, the plugins checked if you actually have the badge and if not, the skills are grayed out. thanks :)
 
ATTENTION! Final Version!
With the release of Essentials v21, the current version of this plugin (v1.0.4) will be the final version of Improved Field Skills for v20.1. Going forward I will instead be fully focused on v21, so I will no longer be updating or supporting this plugin. I intend to take a break before I even start thinking about how or when I'm going to start working on a v21 iteration of the plugin, so don't ask me about a time frame for release. I will keep this plugin available in the meantime. But this iteration of the plugin will eventually be removed once a v21 successor is released and takes its place. I will give fair warning before this happens, so don't panic.

See you all in v21!
 
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