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Kalos VGC Team

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    • Seen Nov 14, 2023
    [PokeCommunity.com] Kalos VGC Team

    Greninja @ Life Orb
    Ability: Protean
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Dark Pulse
    - Ice Beam
    - Protect

    My special sweeper. He's got his standard moves and Ice Beam because Landorus-T is always around.

    [PokeCommunity.com] Kalos VGC Team

    Talonflame @ Expert Belt
    Ability: Gale Wings
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Flare Blitz
    - Brave Bird
    - Tailwind
    - Protect

    He's here to set up a tailwind to get Sylveon going. Flare Blitz and Brave Bird for STAB. Able to take down low physical defense Pokemon. Idk what other item to give it since I don't want to choice it.

    [PokeCommunity.com] Kalos VGC Team

    Amoonguss @ Black Sludge
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    - Rage Powder
    - Spore
    - Giga Drain
    - Protect

    Black Sludge for recovery. Spore to get threats to sleep. Rage Powder so that I can safely switch out Talonflame into my Sylveon after Talonflame sets up a Tailwind. Giga Drain for recovery STAB.

    [PokeCommunity.com] Kalos VGC Team

    Klefki @ Light Clay
    Ability: Prankster
    EVs: 252 HP / 64 Def / 192 SpD
    Bold Nature
    - Light Screen
    - Reflect
    - Thunder Wave
    - Foul Play

    When I am not using Talonflame and his Tailwind as my lead, I will be using Klefki's Dual Screens. Thunder Wave to cripple opposing sweepers. Foul Play so that it can damage opponents.

    [PokeCommunity.com] Kalos VGC Team

    Sylveon @ Choice Specs
    Ability: Pixilate
    EVs: 188 HP / 68 Def / 168 SpA / 84 Spe
    Modest Nature
    - Hyper Voice
    - Psyshock
    - Shadow Ball
    - Moonblast

    I have 188 HP and 68 def to survive Jolly Mega Kangaskhan's Return (from Smogon). I mainly plan to pair him up with Tailwind Talonflame so I put 84 speed to outspeed Mega Lucario and Adamant Mega Salamence. I sacrificed special attack for speed EVs since I figured Choice Specs would compensate that loss.

    [PokeCommunity.com] Kalos VGC Team

    Goodra @ Assault Vest
    Ability: Sap Sipper
    EVs: 72 HP / 8 Def / 252 SpA / 176 Spe
    Modest Nature
    - Draco Meteor
    - Fire Blast
    - Thunderbolt
    - Sludge Bomb

    My very beefy special tank. Can outspeed Adamant Breloom and Bisharp, especially if using a Tailwind. Draco Meteor for powerful STAB, Fire Blast and Thunderbolt because my team lacks fire power, and Sludge Bomb for Fairy types.
    ----------------------

    Let me know what you think. Better EV spreads? Better hold items? Swap out a member or two?
    I really want to keep Greninja and Talonflame. I don't mind swapping the other 4 members.
     
    Last edited:
    Study VGC teams more, Don't look at any other tier.

    You're running Moonblast and Hyper voice on Sylveon which is in no way needed. Replace it with hidden power, I would go with Ground as it takes certain pokemon off guard.

    Amoongus I assume you've gone with an OU set up or something? Giga Drain isn't needed when you have Regenerator and Spore, so switch it out with Energy ball for more damage. Switch Black sludge with Rocky Helmet as it gives extra damage to pokemon hitting you physically, You put all your EVS in physical def so why not utilize a chance to deal damage from that. Also if you aren't running Greninja or have a majority of your enemy weak to fire, replace Protect with Sunny Day as Talonflame and Goodra will benefit massively from it.

    You have tailwind on your talonflame when hardly anything will benefit from it, also makes you very weak to people who like to run trick room, as all your slow pokemon will be faster allowing the opponents pokemon to outspeed/ take priority over you. Also Talonflame & Amoongus lead is completely useless for VGC because people tend to use Rock Slide over stone edge, making moves like rage powder and follow me useless , meaning your talonflame at best gets to KO or weaken 1 pokemon before dying.
     
    Study VGC teams more, Don't look at any other tier.

    You're running Moonblast and Hyper voice on Sylveon which is in no way needed. Replace it with hidden power, I would go with Ground as it takes certain pokemon off guard.

    Amoongus I assume you've gone with an OU set up or something? Giga Drain isn't needed when you have Regenerator and Spore, so switch it out with Energy ball for more damage. Switch Black sludge with Rocky Helmet as it gives extra damage to pokemon hitting you physically, You put all your EVS in physical def so why not utilize a chance to deal damage from that. Also if you aren't running Greninja or have a majority of your enemy weak to fire, replace Protect with Sunny Day as Talonflame and Goodra will benefit massively from it.

    You have tailwind on your talonflame when hardly anything will benefit from it, also makes you very weak to people who like to run trick room, as all your slow pokemon will be faster allowing the opponents pokemon to outspeed/ take priority over you. Also Talonflame & Amoongus lead is completely useless for VGC because people tend to use Rock Slide over stone edge, making moves like rage powder and follow me useless , meaning your talonflame at best gets to KO or weaken 1 pokemon before dying.
    Moonblast + Hyper Voice on Sylveon is actually viable, as Hyper Voice can be blocked by Wide Guard. Moonblast is the safer alternative if you're afraid of Sylveon being useless against Wide Guard users.

    The extra recovery that Giga Drain provides is useful for Amoonguss, as it may not afford to switch out in some cases.
     
    Moonblast + Hyper Voice on Sylveon is actually viable, as Hyper Voice can be blocked by Wide Guard. Moonblast is the safer alternative if you're afraid of Sylveon being useless against Wide Guard users.

    The extra recovery that Giga Drain provides is useful for Amoonguss, as it may not afford to switch out in some cases.

    If you're going to let it get sacked or get trapped I'd rather take the extra damage from Energy ball.

    Also Wide Guard is predictable and if you like everyone else run specs sylveon you will use a different attack anyway. and if a wide guard switched in when you're locked into Hyper voice you will still have to switch anyway.
     
    Study VGC teams more, Don't look at any other tier.

    You're running Moonblast and Hyper voice on Sylveon which is in no way needed. Replace it with hidden power, I would go with Ground as it takes certain pokemon off guard.

    Amoongus I assume you've gone with an OU set up or something? Giga Drain isn't needed when you have Regenerator and Spore, so switch it out with Energy ball for more damage. Switch Black sludge with Rocky Helmet as it gives extra damage to pokemon hitting you physically, You put all your EVS in physical def so why not utilize a chance to deal damage from that. Also if you aren't running Greninja or have a majority of your enemy weak to fire, replace Protect with Sunny Day as Talonflame and Goodra will benefit massively from it.

    You have tailwind on your talonflame when hardly anything will benefit from it, also makes you very weak to people who like to run trick room, as all your slow pokemon will be faster allowing the opponents pokemon to outspeed/ take priority over you. Also Talonflame & Amoongus lead is completely useless for VGC because people tend to use Rock Slide over stone edge, making moves like rage powder and follow me useless , meaning your talonflame at best gets to KO or weaken 1 pokemon before dying.
    There's really no point using Energy Ball on Amoonguss (the set he's using is a VGC set btw, Rage Powder has zero use in OU/Singles), you're not doing significantly more damage with it anyway and the extra bit of healing helps it not be worn down as easily. It's a support 'mon anyway, it's not there to do damage.

    Also you only run weather summoning moves when, y'know, they majority of the team benefits from it, and not just when one or 2 moves gets a boost.

    But I agree with you that HP Ground/Fire would be a better option over Moonblast and that Talonflame+Amoonguss is not the best way to lead.



    Anyway, Clear Smog can be a fun little option on Amoonguss to screw over stat boosters, and Quick Guard can be an option on Talonflame if you feel like priority will be a problem. Though these are just possible alternatives and not something you have to do.

    I also sorta think that you should swap Klefki with Thundurus-I. You still get Prankster T-Wave, and while you do lose the screens and the Fairy resist, you gain Taunt, which, while not necessary on every doubles team (one of my 2 doubles/VGC teams doesn't have Taunt actually), it's still a very useful move to shut down support pokes, which are common in the meta. Especially helpful against Trick Room teams, since, like Kingdom of Tea said, you're a little weak to those (but it's kinda hard not to be). Thundurus has much better offensive presence than Klefki does too.

    For items on Talonflame.....idk, Lum Berry or Sharp Beak?

    You also don't have a Mega, so maybe think about that too.

    One more thing....Sylveon does not OHKO Mega Kangaskhan, even with with full SpA investment, and you just barely survive the Return:
    252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Mega Kangaskhan: 109-130 (60.2 - 71.8%) -- guaranteed 2HKO
    252 Atk Parental Bond Mega Kangaskhan Return vs. 188 HP / 68 Def Sylveon: 163-193 (84 - 99.4%) -- guaranteed 2HKO

    So whether or not you beat Mega Kangaskhan is dependent on if you already have Greninja/Talonflame out alongside Sylveon and Sylveon is basically at full health or Tailwind is up. It's just something to keep in mind since Mega Kanga is a broken ass common threat.
     
    There's really no point using Energy Ball on Amoonguss (the set he's using is a VGC set btw, Rage Powder has zero use in OU/Singles), you're not doing significantly more damage with it anyway and the extra bit of healing helps it not be worn down as easily. It's a support 'mon anyway, it's not there to do damage.

    Also you only run weather summoning moves when, y'know, they majority of the team benefits from it, and not just when one or 2 moves gets a boost.

    But I agree with you that HP Ground/Fire would be a better option over Moonblast and that Talonflame+Amoonguss is not the best way to lead.



    Anyway, Clear Smog can be a fun little option on Amoonguss to screw over stat boosters, and Quick Guard can be an option on Talonflame if you feel like priority will be a problem. Though these are just possible alternatives and not something you have to do.

    I also sorta think that you should swap Klefki with Thundurus-I. You still get Prankster T-Wave, and while you do lose the screens and the Fairy resist, you gain Taunt, which, while not necessary on every doubles team (one of my 2 doubles/VGC teams doesn't have Taunt actually), it's still a very useful move to shut down support pokes, which are common in the meta. Especially helpful against Trick Room teams, since, like Kingdom of Tea said, you're a little weak to those (but it's kinda hard not to be). Thundurus has much better offensive presence than Klefki does too.

    For items on Talonflame.....idk, Lum Berry or Sharp Beak?

    You also don't have a Mega, so maybe think about that too.

    One more thing....Sylveon does not OHKO Mega Kangaskhan, even with with full SpA investment, and you just barely survive the Return:
    252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 4 HP / 0 SpD Mega Kangaskhan: 109-130 (60.2 - 71.8%) -- guaranteed 2HKO
    252 Atk Parental Bond Mega Kangaskhan Return vs. 188 HP / 68 Def Sylveon: 163-193 (84 - 99.4%) -- guaranteed 2HKO

    So whether or not you beat Mega Kangaskhan is dependent on if you already have Greninja/Talonflame out alongside Sylveon and Sylveon is basically at full health or Tailwind is up. It's just something to keep in mind since Mega Kanga is a broken ass common threat.


    Your argument is invalid when most teams like to run Helping Handers to support Sylveon.
    252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 4 HP / 0 SpD Mega Kangaskhan: 220-261 (121.5 - 144.1%) -- guaranteed OHKO

    Also, Most Sylveon and support runners will go with TR for Maximum efficiency.

    Boosting 2 moves over protect is worth it/
    Protect is a pretty stupid move in VGC, because of 3 reasons; It's easy to predict which pokemon are going to protect so you can focus that turn on double teaming the other pokemon. Even if you do protect that first round, you're going to lose it second round regardless. And finally, If you do protect and go to switch out into a resist for what you're going to be attack with it is an easy prediction so you'll just be sacking or weakening another one of you pokemon. You're better off trying to get that support up first turn instead of needlessly letting your opponent have chance to set up or double team your better pokes.

    Most people who don't use Helping Hand will support Sylveon with Rage Powder or Follow me to stop it from being double teamed.
     
    Your argument is invalid when most teams like to run Helping Handers to support Sylveon.
    252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 4 HP / 0 SpD Mega Kangaskhan: 220-261 (121.5 - 144.1%) -- guaranteed OHKO

    Also, Most Sylveon and support runners will go with TR for Maximum efficiency.

    Boosting 2 moves over protect is worth it/
    Protect is a pretty stupid move in VGC, because of 3 reasons; It's easy to predict which pokemon are going to protect so you can focus that turn on double teaming the other pokemon. Even if you do protect that first round, you're going to lose it second round regardless. And finally, If you do protect and go to switch out into a resist for what you're going to be attack with it is an easy prediction so you'll just be sacking or weakening another one of you pokemon. You're better off trying to get that support up first turn instead of needlessly letting your opponent have chance to set up or double team your better pokes.

    Most people who don't use Helping Hand will support Sylveon with Rage Powder or Follow me to stop it from being double teamed.

    You're still underestimating Protect's effectiveness in doubles formats like VGC. It's useful for things like dodging any crippling statuses like burn or paralysis, stalling out field moves like Trick Room and Tailwind, and giving the user's partner time to take out its counter.

    https://www.smogon.com/smog/issue34/protect-your-tool

    What applies in this article also applies to VGC.
     
    Your argument is invalid when most teams like to run Helping Handers to support Sylveon.
    252+ SpA Choice Specs Pixilate Sylveon Helping Hand Hyper Voice vs. 4 HP / 0 SpD Mega Kangaskhan: 220-261 (121.5 - 144.1%) -- guaranteed OHKO

    Also, Most Sylveon and support runners will go with TR for Maximum efficiency.

    Most people who don't use Helping Hand will support Sylveon with Rage Powder or Follow me to stop it from being double teamed.
    There is nothing invalid about my post when his team does not have a 'mon that can learn Helping Hand on it (besides Sylveon, who's the one who wants the boost). So unless he puts one on his team, Sylevon's not OHKOing a (nearly) full health Mega Kangaskhan. I said what I said because it seemed to me like Sylveon was meant to be his Mega Kanga check when without prior damage/Helping Hand it's a shaky check.

    He does have Rage Powder support too.

    Boosting 2 moves over protect is worth it/
    ......no it's not. That's like saying having a Hail summoner on the team is worth it because one or two of your Pokemon have Blizzard. But the hail is detrimental to the rest of the team.

    The sun does not just boost the damage to his team's Flare Blitz and Fire Blast (and the reduction to Water attacks is kinda meaningless when Talonflame is frail and uses 2 recoil moves to attack anyway). It also worsens Klekfi's and Amoonguss's Fire weaknesses and weakens Greninja's Hydro Pump. Sylveon does also not wanna Fire attacks to be boosted since Fire types resist the move it uses the most.

    I'm not saying that Talonflame should be running Protect, but that Sunny Day is not one of the good alternatives to Protect. Speaking of Protect....

    Protect is a pretty stupid move in VGC, because of 3 reasons; It's easy to predict which pokemon are going to protect so you can focus that turn on double teaming the other pokemon. Even if you do protect that first round, you're going to lose it second round regardless. And finally, If you do protect and go to switch out into a resist for what you're going to be attack with it is an easy prediction so you'll just be sacking or weakening another one of you pokemon. You're better off trying to get that support up first turn instead of needlessly letting your opponent have chance to set up or double team your better pokes.
    You're kinda assuming that the Protect user is really gonna be that predictable/dumb. Not everyone's gonna be that predictable/dumb. I would think that a move that's as much of a staple in doubles as Stealth Rock is in singles would be a staple for good reason.

    Not that every Pokemon in a doubles team needs to run Protect either, and now that I think about it Alfieri should should probably change his Greninja to a mixed set running Hydro Pump/Ice Beam/Gunk Shot/some over coverage move to combat more pokes.
     
    I am not claiming to be an expert or anything. I'm not even one who has been in a VGC battle but maybe 2-3 times. But I would at least like to throw in my 2 bits. I'm not saying you have to, but a suggestion for Amoongus could be trying to use Effect Spore. I'm not saying it's perfect, but that chance to status your opponent could be an interesting thing to catch your oponent off guard. But if you did you may want to try and give it a Sitrus Berry or something to give it a bit more health again to make up for no Regenerator.
     
    I'm not gonna get caught up in the shenanigans, but one of these posters is not like the others. Just sayin.

    Goodra is one of my favorite Pokemon. I use it in friendly battles as a safe switch for my Swampert or Gastrodon. That being said, it's dead weight in VGC2015. It underspeeds and falls to 3 of the 4 most common megas. I won't flood you with calcs or anything, but here are a couple:

    252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 72 HP / 8 Def Goodra: 199-235 (114.3 - 135%) -- guaranteed OHKO

    252+ SpA Goodra Draco Meteor vs. 4 HP / 0 SpD Mega Kangaskhan: 109-129 (60.2 - 71.2%) -- guaranteed 2HKO

    With that in consideration, I'd be looking to fill its slot with your mega. Salamence is a solid choice and the Special and Mixed variants are the most popular configurations right now.

    Salamence @ Salamencite
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    – Draco Meteor
    – Fire Blast
    – Return/Double-Edge
    – Protect

    Greninja is not very popular in VGC due to its frailty. Scarf Lando can outspeed it and take it out with a Superpower or a Helping Hand-boosted U-Turn. By all means, give it a shot, it's super stronk and all, but typically a bulkier water type is going to be better suited as a counter to Landorus Therian. This is what a lot of us are running to counter it:

    Milotic @ Leftovers
    Ability: Competitive
    EVs: 200 HP / 100 Def / 36 SpA / 122 SpD / 50 Spe
    Bold Nature
    - Scald
    - Icy Wind/Ice Beam
    - Recover
    - Protect

    Most folks are not gonna be ballsy enough to lead with Landorus Therian if they see a Milotic in team preview, so I usually just leave it in the back and let it clean up in the endgame, or bring it in if I want to predict a Landorus switch.

    There are more powerful and viable, as well as, most importantly, faster Pranksters you can run over Klefki. Thundurus is the most popular choice and there are myriad useful spreads that it can sport, and your Klefki is just begging to be smothered by one. You may want to consider picking up one of your own and trying out some sets on Showdown before catching it. There are pages upon pages of aforementioned spreads in this archive <---- hyperlink. This is the spread I run, which was the set Jake Muller runs:

    Thundurus @ Sitrus Berry
    Ability: Prankster
    Level: 50
    EVs: 212 HP / 104 Def / 4 SpA / 76 SpD / 108 Spe
    Timid Nature
    IVs: 0 Atk / 30 Def
    – Thunder Wave
    – Taunt
    – Hidden Power [Ice]
    – Thunderbolt

    That's my 2 cents for now. Also feel free to look into alternative sets for Sylveon. Another poster appealed to popularity by saying everyone runs a specs set, but that hasn't been the case for about half a year now. Calm Mind, Life Orb, and even ChestoRest have all made top cut in recent Regionals, Nationals and even Worlds.
     
    I'm not gonna get caught up in the shenanigans, but one of these posters is not like the others. Just sayin.

    Goodra is one of my favorite Pokemon. I use it in friendly battles as a safe switch for my Swampert or Gastrodon. That being said, it's dead weight in VGC2015. It underspeeds and falls to 3 of the 4 most common megas. I won't flood you with calcs or anything, but here are a couple:

    252 Atk Parental Bond Mega Kangaskhan Double-Edge vs. 72 HP / 8 Def Goodra: 199-235 (114.3 - 135%) -- guaranteed OHKO

    252+ SpA Goodra Draco Meteor vs. 4 HP / 0 SpD Mega Kangaskhan: 109-129 (60.2 - 71.2%) -- guaranteed 2HKO

    With that in consideration, I'd be looking to fill its slot with your mega. Salamence is a solid choice and the Special and Mixed variants are the most popular configurations right now.

    Salamence @ Salamencite
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    – Draco Meteor
    – Fire Blast
    – Return/Double-Edge
    – Protect

    Greninja is not very popular in VGC due to its frailty. Scarf Lando can outspeed it and take it out with a Superpower or a Helping Hand-boosted U-Turn. By all means, give it a shot, it's super stronk and all, but typically a bulkier water type is going to be better suited as a counter to Landorus Therian. This is what a lot of us are running to counter it:

    Milotic @ Leftovers
    Ability: Competitive
    EVs: 200 HP / 100 Def / 36 SpA / 122 SpD / 50 Spe
    Bold Nature
    - Scald
    - Icy Wind/Ice Beam
    - Recover
    - Protect

    Most folks are not gonna be ballsy enough to lead with Landorus Therian if they see a Milotic in team preview, so I usually just leave it in the back and let it clean up in the endgame, or bring it in if I want to predict a Landorus switch.

    There are more powerful and viable, as well as, most importantly, faster Pranksters you can run over Klefki. Thundurus is the most popular choice and there are myriad useful spreads that it can sport, and your Klefki is just begging to be smothered by one. You may want to consider picking up one of your own and trying out some sets on Showdown before catching it. There are pages upon pages of aforementioned spreads in this archive <---- hyperlink. This is the spread I run, which was the set Jake Muller runs:

    Thundurus @ Sitrus Berry
    Ability: Prankster
    Level: 50
    EVs: 212 HP / 104 Def / 4 SpA / 76 SpD / 108 Spe
    Timid Nature
    IVs: 0 Atk / 30 Def
    – Thunder Wave
    – Taunt
    – Hidden Power [Ice]
    – Thunderbolt

    That's my 2 cents for now. Also feel free to look into alternative sets for Sylveon. Another poster appealed to popularity by saying everyone runs a specs set, but that hasn't been the case for about half a year now. Calm Mind, Life Orb, and even ChestoRest have all made top cut in recent Regionals, Nationals and even Worlds.

    Mega Salamance is better off with one special, and one physical, Flying STAB. Fairies make it harder for Draco Meteor to use:
    -Draco Meteor/Fire Blast
    -Hyper Voice
    -Double-Edge
    -Protect
    Nature: Naive
    EVs: 20 Atk/232 SAtk/252 Spe
    Item: Salamencite
    Ability: Intimidate
     
    Mega Salamance is better off with one special, and one physical, Flying STAB. Fairies make it harder for Draco Meteor to use:
    -Draco Meteor/Fire Blast
    -Hyper Voice
    -Double-Edge
    -Protect
    Nature: Naive
    EVs: 20 Atk/232 SAtk/252 Spe
    Item: Salamencite
    Ability: Intimidate

    "Better off" is subjective in this case. That set can't really hit Heatran, so some run Earthquake instead of a Fire-type move. Also without max attack, Double-Edge misses some critical KO's on stuff like Mega Gardevoir. We agree that Landorus is common on all team comps, yeah?

    -1 20 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Mega Gardevoir: 117-138 (81.2 - 95.8%) -- guaranteed 2HKO

    -1 252 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Mega Gardevoir: 135-160 (93.7 - 111.1%) -- 68.8% chance to OHKO

    Significantly more favorable odds there. There's not really a standard spread for Mence right now and that's a testament to its versatility and malleability. Draco is a niche move reserved for Thundurus.
     
    "Better off" is subjective in this case. That set can't really hit Heatran, so some run Earthquake instead of a Fire-type move. Also without max attack, Double-Edge misses some critical KO's on stuff like Mega Gardevoir. We agree that Landorus is common on all team comps, yeah?

    -1 20 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Mega Gardevoir: 117-138 (81.2 - 95.8%) -- guaranteed 2HKO

    -1 252 Atk Aerilate Mega Salamence Double-Edge vs. 4 HP / 0 Def Mega Gardevoir: 135-160 (93.7 - 111.1%) -- 68.8% chance to OHKO

    Significantly more favorable odds there. There's not really a standard spread for Mence right now and that's a testament to its versatility and malleability. Draco is a niche move reserved for Thundurus.
    The Attack investment is enough to OHKO Amoonguss with Double-Edge. Heavy Special Attack investment is better for mixed Mega Salamence because the prevalence of Intimidate and burns will make physically based mixed Salamence less effective.
     
    The Attack investment is enough to OHKO Amoonguss with Double-Edge. Heavy Special Attack investment is better for mixed Mega Salamence because the prevalence of Intimidate and burns will make physically based mixed Salamence less effective.

    Nah. Arguably its most effective coverage move for the meta at hand is Earthquake. Aerilate boosts and high powered STAB compensate for the lack of Special Attack investment. I can start citing team reports and battle footage if you want, but we should move that conversation to private messages.

    To the OP, you can try out either of these approaches. Once again, Salamence is viable with a number of different spreads and you should go with the one that best fits your playstyle and team synergy.
     
    Try to use Roost or Will o wisp in Talonflame instead Protect. It works to me.
    And you should replace Sylveon or Goodra for a main Defense pokemon (ie: ferrothorn/gliscor).
    Your team is really weak against physical attacks.
    Just my opinion!
     
    Try to use Roost or Will o wisp in Talonflame instead Protect. It works to me.
    And you should replace Sylveon or Goodra for a main Defense pokemon (ie: ferrothorn/gliscor).
    Your team is really weak against physical attacks.
    Just my opinion!

    1. Protect is a staple in doubles formats like this. Using recovery moves is difficult, due to the fast pace, making Roost a no-go on Talonflame.

    2. Sylveon is a big threat in doubles formats due to Pixilated Hyper Voices targeting both opponents.
     
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