Last One to Post Wins! v4

Rather than eat apples I just switch to another team member till their belly empties tbh... I only eat apples to refill the belly when all 3 got empty bellies =P
Currently on a lengthy dungeon slog sequence where I'm being exiled from town @_@
 
I honestly forgot about the hunger mechanic. Though, I haven't played a PMD game in a long time. And the last one was Gates to Infinity which I wasn't too much of a fan of.
I hate the hunger mechanic in any videogame :(
SAme, I hate weapon durability (that's why I haven't played Zelda Breath Of The Wild for more than 30 minutes)
 
Gates To Infinity didn't have the hunger (except in some endgame dungeons, I think), so that was a good part of it. A bad one was you didn't get to recruit legendaries (Not including the couple from the story). I like to be able to recruit the legendaries.

Super Mystery Dungeon was great- the dungeons didn't have ridiculously large numbers of levels, and I really enjoyed the story. The only problem was you didn't get to recruit members the usual way- from defeated enemies- because they had this connections thing where you make connections with other Pokémon by completing missions. It was nice getting some good members from that, but I'd still rather be able to recruit them the usual way. Fingers crossed we get some new Mystery Dungeon game soon (that isn't just a remake of a previous game).

Of the original two games- Red Rescue Team (Game Boy Advance) and Blue Rescue Team (Nintendo DS)- I mainly just played Blue. I liked the Nintendo DS gameplay much better than the Game Boy Advance one.

...Also, Watson got ahold of the Red Rescue Team game and chewed it up to the point where I couldn't play it.
 
Super Mystery Dungeon was one of the only games I remember playing where I just could not bring myself to continue playing it, I wasn't enjoying it when I was trying to get into it. I only have vague memories of it because of how long it's been and how little I played but I remember discussing with a friend how I'd been playing for hours and was wondering when things were going to pick up, and they told me I was still in the tutorial. The only thing I confidently remember about SMD was thinking it was insane to keep trying to force myself to play through a tutorial I wasn't enjoying that lasted several hours long.

I think Gates to Infinity gets a really bad reputation because it's not as good as Explorers, which I think most people seem to say is the best Mystery Dungeon, to which I'd agree. I don't think the story in Gates to Infinity was great (I think there were a lot of Nintendo games especially on the 3DS that just felt "off" in the mid 2010s and while I can't quantify exactly what that is I strongly get that vibe from GtI's story) but I think it's one of the best Mystery Dungeon games in terms of gameplay. I enjoyed things like levelling up moves and developing your home base, and the gameplay in dungeons felt really well-paced. I've gone back to it a couple times and always found myself enjoying playing it.

I beat Rescue Team for the first time earlier this year, I played the original Blue on DS because it was most convenient, and I really enjoyed it. But as someone who grew up playing Explorers it felt really lacking without the things Explorers improved upon, like not requiring you to buy friend areas, a much expanded inventory and selection of items, and a much more varied spread of dungeons that made for a much longer game. I felt like the ending moments of Rescue Team came way too fast and things like the introduction of Sky Tower felt like they were just suddenly happening without anything to connect them to the rest of the plot because they wanted to have some cool moment at the end of the game where they include Rayquaza.

As for hunger specifically, I can't say I've ever had any problems with it? It could become an issue in longer dungeons (Explorers is guilty of this, having some required story dungeons be 20 floors or more) but I think it's a necessary mechanic to stop the player from just sitting around in the same floor/dungeon farming enemies over and over. Eventually you're gonna run out of Apples and you're gonna have to get a move on. But if you remembered to bring some food into dungeons with you (like you always should, never leave home without your Reviver Seeds) I don't think it should ever end up being an issue.
 
I still have the 2 PMD games I bought many years ago, 1 for the DS, 1 for the 3DS.
I tried to play them and never finished. Don't remember how far I got in either but I think I don't even have 10 hours into either. Dropped them fairly fast iirc.
 
Pokémon Mystery Dungeon Blue is non-ironically one of my favourite games, and my favourite Pokémon game (after my own fangame, of course).
 
It could become an issue in longer dungeons (Explorers is guilty of this, having some required story dungeons be 20 floors or more)
I clearly remember many dungeons in Blue Rescue Team having well over 50, with some at at least 100+, and then some have more than one part to them (like the dungeon with Groudon). When I was trying to recruit Groudon I remember saving at the rest place prior to the final part of the dungeon, so if after I defeated him he didn't ask to join, I'd just exit the game and try again. I'm not sure . . . how many times it took, but it was . . . a lot. Ach...
 
Since the games already have the feature where if you spend too much time on the same level you get blown away, they shouldn't even have the getting hungry thing. Blue Rescue Team was a lot easier when (at some point after beating the game) I started using an action replay device- use a code to remain full (or change it back to full- I don't remember which it did), restore health, and etc.

Rescue Team DX for some reason lets you explore with up to eight team members. This may seem nice, but if they keep fainting you're going to go through your supply of reviver seeds rather quickly. Also, I'm not sure if this happened for anyone else, but I rarely encountered Escape Orbs when adventuring. Was this just me, or did they alter the game so less would appear? It was really obnoxious.
 
Got refused by another shiny strong foe... Lickilicky this time. -.-

I've picked up about 5 Escape Orbs so far I think?
I've only used 2 so far.
Is that five in the entire game, or just one dungeon?

I actually never played any PMD game ever. I've always been curious about it, though, seeing as I consume a lot of fan media related to it. I should really play it someday. I hope the Switch gets a PMD game.
Rescue Team DX is on the Nintendo Switch. Hopefully they'll make a new Mystery Dungeon game soon, one that isn't a remake of an old one. The different artwork they used is nice, but it really doesn't make the game any better than the originals.
 
Certain areas in SV still lag like crazy. Like if I go near the top of the waterfall in the Canyon Biome for longer than like 5-10 seconds the game slows down to a crawl.

Generally speaking though I've not noticed any real performance issues in any games I played on it that weren't SV, PLA or Balan Wonderworld.

Is that five in the entire game, or just one dungeon?

5 total so far. I think 2 or 3 of them were from treasure chest and/or request rewards too.
 
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5 total so far. I think 2 or 3 of them were from treasure chest and/or request rewards too.
So that's about 2 or 3 just found in dungeons. I remember playing Pokémon Blue Rescue Team and often finding Escape Orbs in dungeons. They were very useful when I wanted to recruit a certain Pokémon, and then exit the dungeon and not have to risk the new recruit getting knocked out. I could just use the Escape Orb after recruiting them, and safely leave the dungeon without having to complete all its floors. This makes me think they did something in the remake to make Escape Orbs rarer. Ach...
 
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