Rating: 3/10 (Hm, you got Neti's highest rating and my lowest? Strange how that works...)
Reason: Frankly, I was quite shocked to see Neti giving this map such a good rating. To be blunt, it's quite bad. First and foremost, the tile errors are blatant and vast in number. Although Neti pointed out some of them, there were still quite a few that he missed. For example, the hideous, truly awful tree error on the east edge of the map. I honestly cringed when I saw that. Your use of the mountain tiles is just terrible. The physical impossibilities are so seriously disturbing, to even consider of a 9.2 rating is absurd (I'm looking at you, Neti). If I were to make a picture like Neti did with all of the mapping errors highlighted, you wouldn't be able to see the map. Harsh, yes, but someone needs to speak out before this page is lost like all the others.
A Net Center and a PokéCetner? A little much don't you think? Your tree shading (or lack thereof) is poor. Also, you can't just transition straight from grass to mountain tile. The same goes for differing mountain shades. You used two different types of paths. Grass is towns is frowned upon, even in unreachable areas. You used only one grass tile, save for a handful of tiles here and there. You have a cave entrance that leads to nothing. This would be okay if you were going to put a pokéball there but there is no room for that. My guess is that you made this map without taking gameplay and storyline into consideration. Your use of cave entrances seems to suggest exactly that.
Suggestions: Look at a mapping tutorial. Any one at all.
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@Neti
100% for Disturbed's map? You've gotta be kidding me. I can give a few reasons to deduct points if you're really having that much trouble.
What a bleak post for my 100th one :\