Rabbit
where is my mind?
- 484
- Posts
- 16
- Years
- BC, Canada
- Seen Feb 2, 2012
Noticed more action in this thread; Looking for some actual thoughts on the maps.
Unlike Vrai, I actually don't like the one-way path to the house, because it's forced by a ledge. And I do like the way the two ledges across the path look. On the other hand...if you think about it, there really shouldn't be any ledges on a path at all, since a path has to be two-way to get beaten down. But I really doubt anyone will give it that much thought. I like the tall grass on either side of the path. It's a good way to fill up space while giving the player a chance to avoid stupid random encounters. The tiny little path underneath the lake is kind of odd.
All your maps are pretty solid. The sparse forest and tall grass on the mountain don't bug me too much. You fill up that area pretty well, so there's no chance of the player seeing paths between the trees.
My favourite is Prometheus Cave. Waterfalls and a lake in a cave? Yes please! I love that you use the waterfall to create a one-way path. One thing caught my eye - the puddles of water also use the animated running water tile, which is odd because there's no running water there.
The last map is quite boring compared to your other maps. There's nothing that makes it stand out except for the tiny beach, and it just doesn't seem to work, especially with the large rocks right on the sand like that.
PLEASE PLEASE PLEASE TELL ME HOW I'M SUPPOSED TO READ A SIGN THAT'S FACING A TREE
Can't signs be read from any direction? I know it doesn't make sense, but still.