pkmin3033
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I play mobile games...when I can't play a proper video game.
I know they've been around for an age now and they can be pretty fleshed-out experiences, but I still experience a certain disconnect when I think of mobile titles compared to more traditional gaming experiences - probably because the mobile market is saturated with free-to-play titles with stripped-down, minimalistic gameplay fuelled by microtransactions. To me they're not really immersive experiences as much as they are a distraction from my thoughts whilst I'm travelling, or when I get a spare minute and don't feel like firing up my console or handheld for a play session. They don't hold my attention for very long because they're not really substantial enough, and not what I would want from a video game. I just...don't think of mobile games as video games. Not even a different genre. They're about as much a video game as a walking simulator, or an "art game" that tries to use artistic expression to justify the lack of actual gameplay and content. Video games can be art, but that doesn't make interactive art a video game.
Maybe that's close-minded of me, but...eh. They just don't meet my personal standards. Which is why I only play them as a last resort.
...needless to say, I have never spent any money on a mobile title, and I don't intend to. Sometimes I've been impatient and irritated with the wait - or the lack of egg incubators in Pokemon Go, for fuck's sake - but the price doesn't justify the value and, once I open that can of worms, I won't stop. Costs like this have a way of racking up without you really noticing, and in video games I am the kind of person who may very well pay for convenience if the price is right: I have bought permanent EXP boosters, powerful weapons, and the like in video games before as DLC. If I start buying gems or whatever to speed up the wait and I want to get something done before I get off the bus or whatever, I will keep doing it. I know my own habits and, even though they're not particularly immersive, mobile titles CAN be addicting. So no. No purchases at all.
That said, the first three Dragon Quest games are on iOS, and they're cheap, so I may very well pick those up when I'm ready to play them. I've not really explored the iOS store so I don't know what else is on there, but given that I use my phone only in short bursts and my first port of call for a distraction is usually Happy Colour or Pocket Frogs rather than Pokemon Go, Fire Emblem Heroes, or Final Fantasy Record Keeper, they're probably not worth the money unless I can't get them anywhere else.
I know they've been around for an age now and they can be pretty fleshed-out experiences, but I still experience a certain disconnect when I think of mobile titles compared to more traditional gaming experiences - probably because the mobile market is saturated with free-to-play titles with stripped-down, minimalistic gameplay fuelled by microtransactions. To me they're not really immersive experiences as much as they are a distraction from my thoughts whilst I'm travelling, or when I get a spare minute and don't feel like firing up my console or handheld for a play session. They don't hold my attention for very long because they're not really substantial enough, and not what I would want from a video game. I just...don't think of mobile games as video games. Not even a different genre. They're about as much a video game as a walking simulator, or an "art game" that tries to use artistic expression to justify the lack of actual gameplay and content. Video games can be art, but that doesn't make interactive art a video game.
Maybe that's close-minded of me, but...eh. They just don't meet my personal standards. Which is why I only play them as a last resort.
...needless to say, I have never spent any money on a mobile title, and I don't intend to. Sometimes I've been impatient and irritated with the wait - or the lack of egg incubators in Pokemon Go, for fuck's sake - but the price doesn't justify the value and, once I open that can of worms, I won't stop. Costs like this have a way of racking up without you really noticing, and in video games I am the kind of person who may very well pay for convenience if the price is right: I have bought permanent EXP boosters, powerful weapons, and the like in video games before as DLC. If I start buying gems or whatever to speed up the wait and I want to get something done before I get off the bus or whatever, I will keep doing it. I know my own habits and, even though they're not particularly immersive, mobile titles CAN be addicting. So no. No purchases at all.
That said, the first three Dragon Quest games are on iOS, and they're cheap, so I may very well pick those up when I'm ready to play them. I've not really explored the iOS store so I don't know what else is on there, but given that I use my phone only in short bursts and my first port of call for a distraction is usually Happy Colour or Pocket Frogs rather than Pokemon Go, Fire Emblem Heroes, or Final Fantasy Record Keeper, they're probably not worth the money unless I can't get them anywhere else.