Golurks Were Meant to Fly
NERF THIS!
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- America, East Coast
- Seen Oct 4, 2021
Thanks! I may look into coming back to battling after school is less cray cray.
Thanks! I may look into coming back to battling after school is less cray cray.
How does Flash Fire and Storm Drain work in doubles in regards to spread moves? Like let's say that I have a Pokemon with Flash Fire/Storm Drain on my side, and the opponent uses Heat Wave/Surf. Obviously the Flash Fire/Storm Drain 'mon will be unaffected and get the boost, but will it also prevent my other Pokemon from taking damage as well?
Zen Headbutt doesn't let Lucario hit anything notable. Close Combat is better over High Jump Kick because of its better accuracy; Lucario is frail, so the defensive drops don't really matter. Despite its frailty, Lucario can afford to set up Swords Dance on forced switches. It also lacks a way to reliably deal with Fairy Pokemon. Drain Punch isn't that strong when not boosted by Swords Dance, a power-boosting item, or an incredibly high Attack, things that Lucario doesn't have. Mega Lucario is better in every way in Battle Spot formats, but if you're not using it for whatever reason, fine:I've just bred a Lucario (non mega) for battle spot in game but i'm curious as to what moves would be recommended, currently she's as follows
Poledra, Jolly, 31/31/31/xx/31/31
Inner focus
Wide Lens (for high jump kick and Zen Headbutt/stone edges lower accuracy)
High Jump Kick
Extreme Speed
Zen Headbutt
Drain Punch
HJK seems nicer to me than close combat and wide lens makes up the deficiency, Extreme speed is good with its +2 priority and beats bullet punch as I'm not using mega.
Drain punch was to keep her topped up in health but she's probably a bit weak to need it too much so this can go, Zen headbutt was at the tutor so I picked that up too but that's not a definite keeper.
Was thinking Ice punch is nice to replace one of these and maybe earthquake/stone edge from reading some other movesets?
It's actually preferable to have Magnet Pull over Analytic mainly because the former ability is Magnezone's biggest niche. Outside of hitting Celebi, Signal Beam doesn't really do Magnezone much, and other Grass Pokemon are hit by Flash Cannon anyway. It's better to have Thunderbolt over Signal Beam as a reliable Electric STAB that doesn't force Magnezone out. 84 Speed EVs are also ideal to let Magnezone outrun Skarmory, something that it counters very effectively:Is it a bad idea to have analytic Magnezone?
Magnezone @ Choice Specs
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Signal Beam
With a special attack stat of 393, boosted by choice specs and analytic together, coupled with it's low speed and good defenses and typing, it can hit extremely hard, but it loses out on magnet pull.
Is it really that good off an ability? My team isn't particularly weak to steel types. Actually, is it enough that people think I have magnet pull and don't bother trying to switch out?
Also, how are the evs and moves?
Is it a bad idea to have analytic Magnezone?
Magnezone @ Choice Specs
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
- Signal Beam
With a special attack stat of 393, boosted by choice specs and analytic together, coupled with it's low speed and good defenses and typing, it can hit extremely hard, but it loses out on magnet pull.
Is it really that good off an ability? My team isn't particularly weak to steel types. Actually, is it enough that people think I have magnet pull and don't bother trying to switch out?
Also, how are the evs and moves?
So I happened to get this yesterday in a trade:
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Garchomp (M) @ Garchompite
Level: 100
Ability: Rough Skin---->Sand Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Yup, it came like that, even has all 6 perfect IVs. I understand that a +Speed nature is preferrable to Naughty, but Naughty's not bad and that's what I have to work with. I understand that it's not the best Mega out there and that the Speed drop sucks balls.
What I was wondering though was what would be the best way to make use of it in Battle Spot. Singles or Doubles (note that I already have a Garchomp for doubles running the standard VGC set but with Yache Berry)? Teammates? Tips for making the most of it in battle?
Garchomp is one of my favorite Pokemon and this just dropped into my lap so I thought that I might as well make use of it.
Here goes something. . . Odd. A Gardevoir (Not mega, remember this) took a full blast of Iron Head to the face from a MEGA FREAKING STEELIX!!!!!!! And survived with no buffs to defence, and no help from Reflect or any item/move that lowers physical or steel damage. Can someone explain how? Note that Mega Steelix has 252 EV's to attack.
This is a very strange question, but I was wondering... how do I get a pokemon suspect tested? There's a pokemon I think should be in a higher tier than what it's in right now. I have five replays I've collected as proof so far. Who do I turn to with the replays? And will my opinion not be taken seriously unless I'm famously good at battling?
But I'm the one using the pokemon. Not my opponents.Are you using the same team in all of these replays? If so, you're really going to want to find a way to counter this Pokemon, since it does a lot of damage to your team.
But I'm the one using the pokemon. Not my opponents.