Can Anyone help? I can never win on random wifi matchups. My pokemon always seem to get one hitted by the other guy's pokemon and I barely cause any damage when I do land a move. It's driving me crazy I don't know why I'm so useless, what am I doing wrong? I always try my best but always lose :( can anyone please help?
My pokemon are:
LVL 100 Infernape holding Lum Berry. Ability Blaze
-Flare Blitz
-Flamethrower
-Close Combat
-Mach Punch
Nature: Modest
HP: 303 ATT: 225 DEF: 171 SPATK: 275 SPDEF: 159 SPEED:258
LVL 100 Salamence holding quick claw. ability intimidate.
-Fire Blast
-Draco Meteor
-Fly
-Earthquake
Nature: Careful
HP: 320 ATT: 314 DEF: 190 SPATK: 248 SPDEF: 221 SPEED: 251
LVL 100 Mewtwo holding mewtonite Y. Ability Pressure.
-Recover
-Psystrike
-Calm Mind
-Embargo
Nature: Modest
HP: 370 ATT: 243 DEF: 214 SP ATK: 393 SPDEF: 228 SPEED: 315
LVL 100 Absol holding Absolite. Ability Super Luck.
-Stone Edge
-Perish Song
-Sucker Punch
-Fire Blast
Nature: Mild
HP: 270 ATT: 330 DEF: 139 SPATK: 206 SPDEF: 145 SPEED:195
LVL 100 Blastoise holding rocky helmet. Ability Torrent.
-Surf
-Strength
-Hydro Pump
-Dark Pulse
Nature: Bold
HP: 310 ATT: 194 DEF: 256 SPATK: 197 SPDEF: 254 SPEED: 212
LVL 100 Lucario holding lucarionite, ability steadfast.
-Close Combat
-Dragon Pulse
-Me First
-Extreme Speed
Nature: Hasty
HP: 264 ATT: 282 DEF: 155 SPATK: 282 SPDEF: 175 SPEED: 281
EVs for your Pokemon are more important than raw stats. By random matchup, do you mean Battle Spot or just 6v6 battling on the PSS? If you're playing Battle Spot, you can get away with two Mega Evolutions on the same team, since you only pick 3 Pokemon to battle and you can pick the Mega depending on the matchup. Also remember that each player can only Mega Evolve one Pokemon per battle, so it's not a good idea to have more than 1 Mega Stone on a team if you're doing 6v6 random single battles.
You need coverage moves on Infernape as it has a wide movepool and you're not taking advantage of that. Gunk Shot lets Infernape hit Fairy Pokemon harder, while Thunder Punch and Grass Knot let Infernape hit Water Pokemon without the defensive drops of Close Combat (the latter is also effective against Ground Pokemon):
-Flare Blitz/Overheat
-Close Combat
-Gunk Shot/Thunder Punch/Mach Punch
-Grass Knot/Hidden Power (Ice)/Thunder Punch/Mach Punch
Nature: Hasty/Naive
EVs: 100 Atk/156 SAtk/252 Spe
Item: Life Orb
Salamence's Mega Evolution vastly outclasses its regular counterpart, as it's stronger, bulkier, faster, and has a more reliable way of hitting Fairy Pokemon in Aerilate-boosted attacks:
-Dragon Dance
-Return/Double-Edge
-Earthquake
-Roost/Substitute/Fire Blast/Draco Meteor
Nature: Jolly/Adamant/Naive/Naughty
EVs: 252 Atk/4 Def/252 Spe
Item: Salamencite
Ability: Intimidate
or
-Draco Meteor
-Double-Edge
-Fire Blast
-Hyper Voice/Earthquake/Roost
Nature: Naive/Rash
EVs: 4 Atk/252 SAtk/252 Spe
Item: Salamencite
Ability: Intimidate
or
-Return/Double-Edge
-Substitute
-Toxic
-Roost
Nature: Jolly
EVs: 252 HP/4 Atk/252 Spe
Item: Salamencite
Ability: Intimidate
Or if you're not playing Battle Spot, you can just use Garchomp, as it's faster and has the ability to set up Stealth Rock when needed. Stealth Rock is a move that sets an entry hazard, which inflicts damage on Pokemon switching in to battle; how much is inflicted is based on how well that switch-in's type(s) take Rock attacks:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Lum Berry/Focus Sash
or
-Stealth Rock
-Dragon Tail
-Earthquake/Toxic
-Fire Blast/Toxic
Nature: Impish
EVs: 240 HP/176 Def/92 Spe
Item: Rocky Helmet
Ability: Rough Skin
or
-Swords Dance
-Dragon Claw
-Earthquake
-Substitute
Nature: Jolly
EVs: 12 HP/244 Atk/252 Spe
Item: Leftovers/Salac Berry
or
-Draco Meteor
-Earthquake
-Fire Blast
-Stealth Rock/Stone Edge
Nature: Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb
or
-Outrage
-Earthquake
-Stone Edge/Fire Blast
-Dragon Claw/Fire Blast
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf
Embargo is a bad attack because it doesn't stop Pokemon from Mega Evolving and its effects are erased when the target switches out. Mewtwo should leave at least three of its moveslots open for offensive attacks to make the most out of its coverage:
-Psystrike
-Focus Blast
-Ice Beam/Shadow Ball
-Fire Blast/Taunt/Calm Mind
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Absolve and Blastoise are terrible Pokemon without their Mega Evolutions. Since there's already fierce competition for a Mega slot on your team, a Dark Pokemon that can function effectively without Mega Evolving is Weavile:
-Knock Off
-Icicle Crash
-Ice Shard
-Pursuit/Low Kick/Poison Jab
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Pressure
An example of a better bulky Water Pokemon to use here is Azumarill, as it hits a lot harder with Huge Power-boosted attacks:
-Waterfall
-Play Rough
-Aqua Jet
-Knock Off/Superpower
Nature: Adamant
EVs: 164 HP/252 Atk/92 Spe (Choice Band) or 240 HP/252 Atk/16 SDef (Assault Vest)
Item: Choice Band/Assault Vest
Ability: Huge Power
or
-Belly Drum
-Aqua Jet
-Play Rough
-Knock Off
Nature: Adamant
EVs: 92 HP/252 Atk/164 Spe
Item: Sitrus Berry
Ability: Huge Power
Note that the second set should be saved mid- to late-game.
Lucario has little use for Dragon Pulse, as its Adaptability-powered attacks hit very hard:
-Close Combat
-Iron Tail
-Extreme Speed
-Swords Dance/Ice Punch
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Lucarionite
or
-Nasty Plot
-Aura Sphere/Focus Blast
-Flash Cannon
-Shadow Ball/Dark Pulse/Vacuum Wave
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Lucarionite
Ability: Inner Focus/Steadfast
I don't think Earthquake is very good on Kang,(though I am speaking for VGC experience so it might be better in this format, not too sure) I'd go for a Fighting move in that slot with Fake Out/Sucker Punch/Return or Double Edge as the other three moves. You also definitely want Scrappy as the ability so you can choose not to mega evolve and Fake Out Gengar if you are ever matched against one. So to answer your question, the first Kang is better but you might want to tweak the moveset a little!
The Kanto classic is the old-fashioned 6v6 single battle format. All items are banned there.