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Can Garchomp still be used effectively without utilising its Mega Evolution? If so, what's a good set for it?
Can Garchomp still be used effectively without utilising its Mega Evolution? If so, what's a good set for it?
Can Snorlax breed with Blastoise?
Dark Pulse is mandatory on Mega Blastoise. Not having it wastes away its niche of beating Ghost Pokemon one-on-one before it Rapid Spins:I am breeding for a perfect Mega Blastoise at the moment, but I doubt about its best moveset and EVs. A friend said I should have coverage for Grass and Electric too, but that makes this a lot more difficult... Can anybody help?
Right now I'm thinking about:
- Aura Sphere
- Water Pulse
- Rapid Spin
- Ice Beam
Moves that I might want to use as well:
- Scald instead of Water Pulse
- Dragon Pulse
- Dark Pulse
- A Ground-type move?
- Blizzard instead of Ice Beam
I am breeding for a perfect Mega Blastoise at the moment, but I doubt about its best moveset and EVs. A friend said I should have coverage for Grass and Electric too, but that makes this a lot more difficult... Can anybody help?
Right now I'm thinking about:
- Aura Sphere
- Water Pulse
- Rapid Spin
- Ice Beam
Moves that I might want to use as well:
- Scald instead of Water Pulse
- Dragon Pulse
- Dark Pulse
- A Ground-type move?
- Blizzard instead of Ice Beam
My pinsir currently knows
X scissor...stab and coverage
Close combat...more coverage
Rock slide...coverage
Earthquake. ..coverage
But because when it mega evolves all normal type moves become flying type. I was thinking of teaching it thrash. Is that a good idea? If so what move should I get rid off?
I would get rid of Rock Slide for Return or Quick Attack if you can provided that you bred it first.
Dark Pulse is mandatory on Mega Blastoise. Not having it wastes away its niche of beating Ghost Pokemon one-on-one before it Rapid Spins:
-Water Pulse/Scald/Hydro Pump (personal preference)
-Dark Pulse
-Aura Sphere/Ice Beam
-Rapid Spin
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Blastoisinite
What are the good Scrafty builds? I'm looking for a defensive one but I'd also like to know if it can pull off offense.
It's not 'mandatory' but it is very helpful in situations where it's up against ghost types.
It can do both; here's 2 I use to great effect.
Scrafty (Offensive)
Nature: Jolly
Ability: Moxie
Held Item: Lum Berry
IV's: 31 in all but Sp Atk
EV's: 252 Atk, 252 Speed, 6 HP (or def, or sp def)
Moveset: Protect, Dragon Dance, Drain Punch, Crunch
Notes: Protect to scout, as fairy will destroy it and dazzling gleam is everywhere. Lum Berry because it won't take very well to Burns or Paralysis at all, and of course if it's asleep it's useless. Toxic will also set it up to be out-stalled while it tries to sweep, and with a jolly nature one dragon dance makes it oustpeed a lot quickly. Coverage between dark and fighting is pretty fair, especially once you've eliminated fairies on their team. Grab a single KO after a dragon dance, and this set is horrifying to deal with.
Scrafty: (Defensive)
Nature: Careful / Impish
Ability: Shed Skin
Held Item: Leftovers
IV's: 31 in all but Sp Atk
EV's: 252 HP, 252 Def / Sp Def (depending on nature) 6 in opposite defense of 252.
Moveset: Bulk Up, Drain Punch, Crunch, Toxic / Protect
Notes: Bulk up lets it surpass the lack of attack investment, and covers its defense nicely if you opted for Sp Def EV's, or make it a very imposing physical wall. It still wont' handle fairy well, but toxic or protect can help deal with that as it racks up leftovers recovery. Or switches out, because really - fairies scare scrafty. Shed Skin works wonders for dropping status especially in tandem with Protect and Leftovers. It should never go down due to burn or poison.
Nah it's fine.Oh, then was it just the GTS that got shut down? The poketransporter still works? that's great
Why is it so much more of a hassle? Is it because of the hatch times? No O-powers to use? does flame body still cut hatch time in half in B&W?
How does the wifi shutting down affect breeding?
sorry for all the question lol