link12552
decade club
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- The blue one
- Seen Apr 26, 2022
[a id]NSE[/a id]
Nameless Sprite Editor 2.X is a tool used to thoroughly edit the graphics in ALL GBA ROM's.
With a combination of unparalleled features, a comfortable interface and limitless expandability, NSE provides unprecedented power.
Still being actively developed NSE 2.X is what you need
- and best of all... It's Free!
Region Support: Universal (Can edit any GBA game)
This tool is currently written in C# and will require the latest .net framework to function properly.
-Link12552
Banner:
.net 4.0 framework Microsoft Download: https://www.microsoft.com/download/en/details.aspx?id=17851
Download Nameless Sprite Editor Here
Overview:
Nameless Sprite Editor 2.X is a tool used to thoroughly edit the graphics in ALL GBA ROM's.
With a combination of unparalleled features, a comfortable interface and limitless expandability, NSE provides unprecedented power.
Still being actively developed NSE 2.X is what you need
- and best of all... It's Free!
Region Support: Universal (Can edit any GBA game)
This tool is currently written in C# and will require the latest .net framework to function properly.
-Link12552
Version: Beta 2.0.1 pt1
Features:
- Edit the graphics stored in the ROM
- Super Fast load AND draw times vs NSE Classic
- A navigator with dynamic preview
- Grayscale
- Full support for 16 and 256 color graphics
- Full support for standard and Lz77 compressed data
- Real time turbo decompression
- Perfect, Nintendo-Quality, Compression (NSE 2.X will shrink data to as small a size as possible)
- Re-pointing functions
- ADVANCED Re-pointing with select-able offsets
- SAFETY Re-pointing (offsets will end in multiples of 4)
- Full Expanded ROM support (up to 32MB)
- A BookMarking engine (unlimited bookmarks and folders)
- Support for multiple BookMark files (*.nbmx)
- Full NSL (Nameless Sprite Library *.nslx) support
- Export sprites as indexed Bitmaps or store entire collections in a NSL
- Import data from BMP's, PNG's, NSL's, ACT's (all with support for 16 an 256 color support)
- Import ACT's from VBA to make editing 256 color images practical
- Saving with free-space, auto-abort, SAFETY Re-pointing, and automagic BookMark correction!
- Edit multiple sprites at once
- Pencil, Re sizable Brush, Fill-Bucket, and Eyedropper
- Real-time Palette Editing
- X and Y Rulers
- 10x Zoom Ctrl +Scroll or Ctrl+/-
- Undo and Redo incorporation (Ctrl+z and Ctrl+shift+z)
- Color swapping(ctrl) and alternating(alt) (click in palette editor)
- Insert/Inject Image and palette data (normal or compressed)
- PLUGINS!!! Make NSE do anything! Plug-ins are written in any .net language (C#, C++, J#, VB.net) and have full access to all NSE libraries
- Random acts of kindness, you'll see :)
- A ton more and more on the way!
Action Shots:
The New Interface:
![[PokeCommunity.com] Nameless Sprite Editor 2.X [PokeCommunity.com] Nameless Sprite Editor 2.X](https://i443.photobucket.com/albums/qq151/link125552/Interface.png)
The Navigate Window:
![[PokeCommunity.com] Nameless Sprite Editor 2.X [PokeCommunity.com] Nameless Sprite Editor 2.X](https://i443.photobucket.com/albums/qq151/link125552/Navigate.png)
Importing a Nameless Sprite Library:
![[PokeCommunity.com] Nameless Sprite Editor 2.X [PokeCommunity.com] Nameless Sprite Editor 2.X](https://i443.photobucket.com/albums/qq151/link125552/Import2.png)
The Palette Tool:
![[PokeCommunity.com] Nameless Sprite Editor 2.X [PokeCommunity.com] Nameless Sprite Editor 2.X](https://i443.photobucket.com/albums/qq151/link125552/SelectColor.png)
Other:
Banner:
![[PokeCommunity.com] Nameless Sprite Editor 2.X [PokeCommunity.com] Nameless Sprite Editor 2.X](https://i443.photobucket.com/albums/qq151/link125552/Ribbon.png)
HTML:
[URL="www.pokecommunity.com/showthread.php?t=253701"][IMG]https://i443.photobucket.com/albums/qq151/link125552/Ribbon.png[/IMG][/URL]
Download Nameless Sprite Editor Here
.net 4.0 framework Microsoft Download: https://www.microsoft.com/download/en/details.aspx?id=17851
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