link12552
decade club
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- Age 28
- The blue one
- Seen Apr 26, 2022
Here's a small plugin I wrote to edit Pokemon Icon data.
There are 2 frames, per picture, to a total of 6 frames (0-1 is palette 0, 2-3 is palette 1, 4-5 is palette 3). You can edit your pokemon, shifting between the palettes freely as long as you save your picture in between.
The palette byte, however, remains the old one, so if you choose to use a different palette for the icon you're editing, you need to switch it manually.
This code is given here under the BPRE tag, but it will work on any ROM version that came out after Fire Red (J). That is due to a small structure of data placed at 0x128 at the ROM data, where:
0x138 is the Icon table pointer;
0x13c is the Icon Palette byte data and
0x140 is the Icon palette address table.
PS: The file is in txt format, as I can't upload it as npi. Change the filename and the tag, and you're set.
Great contribution :D
and good job using the plug-in commands, they can be a little confusing after awhile XD
I love this! It's perfectly made. There's absolutely nothing to improve.
EDIT:
Wait, I found something. Can you make it so if the import window is open, you can still access the main window? That way you can edit a LOT faster.
And even better, if you could add the shortcut Ctrl+Shift+I for Import Bitmap; there's no shortcut for convenience.
EDIT 2: Never mind, I realized that this was hacked and remade into Overworld Sprite Editor Rebirth Edition by HackMew.
Whoa, way off there...
-and I hope you're not basing superiority on whether NSE has a shortcut or not... because that would be silly... ;)
Technically, they ARE separate and similar (being created on two entirely different engines), but NSE borrowed a lot of things from Rebirth Edition.
So, technically, NSE is an update to RE, if you want to think of it like that.
I guess they are somewhat similar, because I did borrow the general layout scheme of the main window from RE, and they both can edit OW's, but NSE can do so much more, just read the features list...
-and the things borrowed from RE are
- Some window layouts schemes...
- How a 16 color bitmap is formatted
- and some offsets from it's settings.ini (cause hey I don't own the Japanese version of saphire XD)
Oh! and everyone, enough with the argument, what tool someone uses is a preference of choice...
and eventually they'll come crawling back... XD