Kid Ghandi
Ninja Squirtle
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- Seen Aug 29, 2010
Rainbow type, not super effective to anything, and not weak against anything.
But just because a type that makes little sense was created in generation I doesn't mean we should be making any (or multiple) ones now that Pokemon is in it's fifth generation and has sold 193 million worldwide copies. When you've got a world wide audience as big as Pokemon does adding a new type that makes little to no sense like Glass would certainly anger more people than the ones it pleases. I mean Mijumaru is judged for having a sea shell on it's chest I don't even want to imagine the firestorm if a glass type was added. I can't believe I'm saying this, but please stick to the light type idea. >.<
But this thread is the "New Types?" thread. It is for people that want new types to discuss possible new types. Honestly, I had never thought about Glass type before, but on the surface it sounds like an even cooler type than Light. I mean, glass is actually REALLY strong, and it'd be really neat to have another type like Steel which focuses on Sp.Defense instead of Defense. I mean, Sp.Defense didn't really exist back when the types were set up.
Has anybody else realized that this would be the perfect oppurtunity to add the fan demanded Light type? I personally think that due to this theme they are exhibiting that there will be a Light type. Does anybody else agree?
Anyway, I've noticed something in my few months on these forums, and that is this: when Game Freak makes a change, people will alter their perceptions to explain why it is a good idea. When fans suggest a change, people verbally beat them down into oblivion. Trust me, if Game Freak suddenly came out with an announcement saying, "There will now be 19 types, with the addition of Light and Glass," people would grumble about it for a month and then start altering their own reality to defend to outsiders why it is a good idea. Maybe 10% of the fans would really truly hate it. I'm guessing that you are in that 10%.
Note: to me, Light = Good = Aether/Holy.
I don't see how "It isn't needed to balance the types." is a correct counter to "Wouldn't it be fun to add a Light-type?" Maybe if it was "It might unbalance the types." or if the orginal argument was "We need a Light-type to balance the types."
I also fail to see even a slight similarity between Light and Psychic by any stretch of the imagination. Neither how Psychic is the opposite of Dark. Normal would be closer.
Light is also not an unusual type to have. The six most popular elements in RPGs are probably fire, water/ice, nature, electricity, dark and light. Aether (a.k.a. holy) is also a base elemental type in Japanese media. So like how Dark is Bad/Evil in Japan, Light would be Aether/Holy.
Anyway, I would like to see Light, but it's not a big deal if it isn't there. Although if it is, it's probably a better idea to accidently slip into underpowered rather than overpowered.
Considering that the Bug type was in the first generation and Psychics still destroyed everything, it obviously wasn't a very effective counterpart. When the second generation was released, the Dark type was introduced to limit the power Psychics had in battle, giving the Psychic type its first true counter in the metagame. The Bug type didn't get very many tweaks to make it more effective against Psychic types, and it still hasn't to this day. Therefore, I must disagree with a majority of your post.Silverman said:I always thought Dark was the Psychic counterpart... oh, wait, that's BUG... how stupid I am.
One Psychic evolving during the day doesn't really say much. Fighting or Steel (a.k.a. Lucario) don't have anything to do with the morning. And I see Light as meaning 'good' rather than physical light; as with how Dark has very few connections to the night, is called Bad in Japan and most of the connections to do with darkness would probably be just because 'badness' is associated with that.Yes, pokemon like espeon (evolves in the DAY), among other similar psychic types are not related to Light right?
1) While the idea might be interesting, it's a bit far-fetched to add such a drastic change when the canon is already so established. Yes, you can change stuff and add stuff at this point, but many would think it's a bit troublesome to adapt to a change like that, so they don't want a new type. Sure, this is only an opinion and not a real argument per se, but if enough people think like that, it can be a problem for GF and the new type, too.
2) While the idea is fun to speculate and could be fun in the games, it could also not be all that fun. Adding a new type wouldn't really add all that much to the games. Strategy-wise, it might take you a moment to adapt, but then it'd be just a type among the other types, which brings us absolutely nothing new. Personally I would prefer for Game Freak to concentrate on adding things that actually make a difference rather than expanding on the already large selection of types available. I don't see the addition of a new type being all that "fun".
3) While the idea itself is fairly simple and the type advantages, disadvantages, weaknesses, and resistances could be easily backed up with arguments, it would be unnecessarily complicated game-wise. It would wreck some of the compatibility between 4th and 5th generations, and we might only be able to trade Pokémon one way because of that. Moreover, keeping track of all the 17 types and their gameplay features is already quite a task in itself, especially for players new to Pokémon, and adding new types would further complicate the system and make learning it harder. As the target audience of the game generally is rather young - even if the new protagonists are older, I doubt the game is directly marketed towards older teens, but rather younger teens and older children -, I assume adding more complexity to the system would be something Game Freak wants to avoid.
4) In the past, when types were last added, they were added to fix an imbalanced system. Because of this, most fans probably don't expect to see new types being introduced unless they are introduced to further fix the system. However, the system is fairly balanced as it is, so a lot of us are inclined to think there won't be any new types. Sure, we might be wrong, but what's happened in the past is all we have to go on, as none of us have any inside connections to Game Freak.
5) Adding in a new type would cause imbalance in the number of Pokémon representing that type. All other types have at least three generations of new Pokémon added, so unless some of the older ones get their types changed or they add a lot of Pokémon with the new type in the 5th gen, there will be a miserably small amount of them in existence. The best choice in that case would probably be to change the types of some of the older Pokémon, but that could cause situations in which someone's favourite Pokémon loses its charm for them, or a Pokémon is changed in a way that robs it of a really useful STAB, or so forth. That's generally something fans wouldn't like to see happening, and hence they say "no thank you" to adding a new type at this point.
Considering that the Bug type was in the first generation and Psychics still destroyed everything, it obviously wasn't a very effective counterpart. When the second generation was released, the Dark type was introduced to limit the power Psychics had in battle, giving the Psychic type its first true counter in the metagame. The Bug type didn't get very many tweaks to make it more effective against Psychic types, and it still hasn't to this day. Therefore, I must disagree with a majority of your post.
Myles said:Gen IV gave us the Physical-Special split. That affects the game a lot more. Gen III gave us abilities which also would. Seriously, if some major battle mechanic doesn't change in this game, it's going to be boring.
Myles said:So adding new type combos isn't interesting either? If we keep going with the same types, we're running out of non-Dragon, non-Ghost related type combos that are interesting. Light would open up another 18 type combos. The same repeated type combos over and over isn't the best. I mean just imagine Gen VI...
Myles said:It shouldn't affect backwards compatibility. Either way, I doubt there will be trading backwards. And all the complex type combos aren't very important for beginning players. I know I went a few years without knowing any but the basic ones for a while.
Myles said:But the precedent for adding types is still there. Sure, it woud be a different reason this time, but there's nothing saying they can't have more than one reason. It still shows that if they want, they're not afraid of adding more types. It really makes it more likely that they will then if they hadn't added any at all.
Myles said:I don't think the imbalance should be that much of an issue. There sure was a huge imbalance of Ghost, Dragon, Ice, Dark, Steel, etc. back in the day. It just made those types more interesting.
Gen IV gave us the Physical-Special split. That affects the game a lot more. Gen III gave us abilities which also would. Seriously, if some major battle mechanic doesn't change in this game, it's going to be boring.
So adding new type combos isn't interesting either? If we keep going with the same types, we're running out of non-Dragon, non-Ghost related type combos that are interesting. Light would open up another 18 type combos. The same repeated type combos over and over isn't the best. I mean just imagine Gen VI...
It shouldn't affect backwards compatibility. Either way, I doubt there will be trading backwards. And all the complex type combos aren't very important for beginning players. I know I went a few years without knowing any but the basic ones for a while.
But the precedent for adding types is still there. Sure, it woud be a different reason this time, but there's nothing saying they can't have more than one reason. It still shows that if they want, they're not afraid of adding more types. It really makes it more likely that they will then if they hadn't added any at all.
I don't think the imbalance should be that much of an issue. There sure was a huge imbalance of Ghost, Dragon, Ice, Dark, Steel, etc. back in the day. It just made those types more interesting.
I'm wondering what exactly you mean by the Physical-Special split.. Physical and Special attacks have been around since the first generation. They've always been split between Physical and Special, just like Defense is and has been. Abilities weren't like adding a new type. Abilities are beneficial to every Pokemon, and are like using a permanent attack before the battle starts. (i.e. Blaze) How would a new type benefit anything? I mean what would even be the reasoning behind it? I'm sure some major game mechanic will change in this game. In fact, it's nearly impossible that it won't. But why would you seriously add another type?
Alright, yes, adding new type combos may be interesting. But honestly, Light? You're kidding me. What would Light even do? At least Dark has a physical representation in ghosts and such.. you can't really make God or angels a Pokemon. While I agree another 18 possible combos would be spiffy, I am completely against using LIGHT as the type that adds this to the game.
How would that not effect backwards compatibility? I seriously doubt they're going to add a new type in the first place, but even more so because of the fact that trading should not magically change your Pokemon's type. Sure, this happened when you traded from G/S/C to R/B/Y, but as I said in my first post, that was the 2nd gen, not the 5th and almost 500 Pokemon in. I think in B/W there will be some type of time machine that functions like G/S/C's... and if this is the case, why would they add a new type?
As for the beginning players not paying attention to the complex type combos.. speak for yourself. The only reason I got into the Pokemon games was because of the deep mechanics that went on behind the scenes. I would sit there for HOURS and disect each little part. This is why I became obsessed with the G/S/C breeding system. And I know for a fact I'm not the only one like that.
..so because they made a fix to the series, the precedent is still there? That's hardly what I would call a precedent. As .EJ said, balancing things out was the ONLY reason they were added. You can't just say that they would do it for a completely different reason this time around, just because they want. That's like saying the U.S. could nuke Europe, even though the only other time they did it was against Japan, but now they have different reasons and they just want to do it. Game Freak doesn't need to prove that they can do something without being afraid. Why would they? Why do you think they would add a type to show that they're not afraid of adding things that they want to add?
Like I just said, it's not that big of a change. It really changes nothing in a very drastic or interesting way. Now, the physical-special split actually affects things and makes battling more interesting, as do abilities. A new type does not alter battle mechanics or add new depth to the game. It's just a new type. It's stalling. It's not a real change. It just makes things more difficult.
There are plenty of interesting non-dragon, non-ghost type combos that haven't been touched yet. Fighting/Flying is one, as is Grass/Steel, Water/Fire, Ice/Rock, Ground/Electric, Electric/Grass, Electric/Dark... If you think all interesting combos have already been done, then you should probably take another look at the double types currently in existence. Light-type is really not necessary for that.Besides, it only offers 17 new combos, so.
Of course it affects backwards compatibility. You need to change things that DPPt, at the very least, did not foresee changing, and you wouldn't be able to trade between those games anymore. Also, see, you are proving my point about the too complex type charts. The type features are important to assure you that you do well in battles, yet beginning players keep to the basics because it's really complicated to remember it all. A new type does not help with that. And I really doubt it makes things more interesting competitive-wise. New, innovative moves are more important for that part of the fandom.
But if they only make a few light-types, then what is the point in the whole thing? If there were only a couple of light-types, they would have to be overpowered to compensate for their lack in numbers. That, or the new type would be a tiny bunch of relatively pathetic but neat new Pokémon, much like many ghost-types are (which saddens me, because ghost is my favourite type). Neither of those choices seem all that cool to me.
One Psychic evolving during the day doesn't really say much. Fighting or Steel (a.k.a. Lucario) don't have anything to do with the morning. And I see Light as meaning 'good' rather than physical light; as with how Dark has very few connections to the night, is called Bad in Japan and most of the connections to do with darkness would probably be just because 'badness' is associated with that.