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Game Development Monthly
Issue #1 - January 2012.NEWS
Welcome to the Official Game Development Monthly Newsletter! Hopefully you all had a fun and safe closing to 2011.
I am letting this issue out a bit early, but in the future GDM is set to release on the first day of every month, giving you the latest news within the Game Development community here at PC. If you are interested in being a contributor to GDM contact me via PM.
Pokémon Essentials v4
With the closing of the year and the opening of a new, we would like to get things off to the right start here in the Game Development section of PC. One such start would be the latest release of Pokémon Essentials by Maruno. Now, I am not one to upgrade my Essentials kit with every release and am guilty of using a version from May 2010, but this latest release had me drooling at the mouth and I ultimately upgraded to it. This latest version is packed full of useful additions and tweaks which will certainly prove to be worth the updating. Here are just a few updates Pokémon Essentials has received with this update:
We are a Community
This is not necessarily the latest news, but it is important news for those who are not aware. Since early October Cilerba has been putting forth an effort to organize the section to accommodation rookie and veteran members alike. His thread 'What do you want to see in Game Dev' asks the community for input to help organize the forums in a user-friendly manner. This effort is not only to help with ease of access but also to help limit the number of posts in wrong sections as well as keep threads as clean as possible. So if you have an idea to help the community feel free to post it there.
I am letting this issue out a bit early, but in the future GDM is set to release on the first day of every month, giving you the latest news within the Game Development community here at PC. If you are interested in being a contributor to GDM contact me via PM.
Pokémon Essentials v4
With the closing of the year and the opening of a new, we would like to get things off to the right start here in the Game Development section of PC. One such start would be the latest release of Pokémon Essentials by Maruno. Now, I am not one to upgrade my Essentials kit with every release and am guilty of using a version from May 2010, but this latest release had me drooling at the mouth and I ultimately upgraded to it. This latest version is packed full of useful additions and tweaks which will certainly prove to be worth the updating. Here are just a few updates Pokémon Essentials has received with this update:
You can check out these updates in more detail HERE.Pokédex
The Pokédex has had a facelift, and now looks a lot better. It also works a lot better too: multiple regions now have support, and you have the option to freely switch from one regional Dex to another. Only Dex lists that have contents can be viewed, and you can lock a particular list so that the player can't see it before they're supposed to. I think these changes will suit just about anyone wanting to use multiple Dexes.
Hidden abilities and multiple forms
Pokémon can now be given hidden abilities, which are abilities they will never have in the wild unless you say otherwise. And as for Pokémon that have multiple forms, each form can have a different moveset! Both very welcome additions, I'm sure. Spinda is also pleased that its spots are now the same colour as its fur.
Move animations
I've had a look at how these work, and I've improved them. You can now have different animations for a move depending on which side the user is on, and the way it is displayed has also been changed slightly to make them easier to draw (i.e. they don't rotate any more). A few new animations have been added to give you examples of how they can work. My favourites are Leech Seed and Sand-Attack.
Berry planting
This is another system that has been overhauled. Berry planting now works just as it does in Gen 3, and the growth times and yields depend on what kind of berry is planted. Oh, and the berry plant graphics have been included. That was important, wasn't it?
Soot grass
Imagine walking over a patch of grass covered in soot, and the soot disappears! Well, that happens now. There's no example of this in Essentials, because it would need some new graphics to look nice, but it's possible nonetheless. An interesting fact is that the same mechanisms can be used to make ice that cracks as you walk over it, which will be added soon.
Phone
Trainers used to insist that you add them to your phonebook. Not any more. They'll ask now, and you have the opportunity to tell them what they can do with their number. They'll only ask if you have a phone, which seems to make sense.
Abilities and items
Some new effects have been added, mostly courtesy of IceGod64. There will be more to come in future.
Bug fixes
Well, obviously. There are always things that don't work as expected, and some more of those things have now been fixed. Trainers now vanish when told to, the move Struggle now works (how wasn't this spotted before?!), the game no longer crashes when you ask it what time of day it is, moving fog doesn't suddenly run out, and you can no longer surf off cliffs. There are plenty more fixes too.
We are a Community
This is not necessarily the latest news, but it is important news for those who are not aware. Since early October Cilerba has been putting forth an effort to organize the section to accommodation rookie and veteran members alike. His thread 'What do you want to see in Game Dev' asks the community for input to help organize the forums in a user-friendly manner. This effort is not only to help with ease of access but also to help limit the number of posts in wrong sections as well as keep threads as clean as possible. So if you have an idea to help the community feel free to post it there.
TECH TUTORIAL
Adding un-catchable/un-fightable Pokémon to Pokémon Essentials
This tutorial shows you how to add pokemon that you can't fight/catch like those ghosts that are found in Lavendar Town's pokemon tower.
In PokeBattle_Battle, find the following code and add in the yellow part. You can replace the switch number with another switch/item:
then in the def pbThrowPokeBall(idxPokemon,ball,rareness=nil) function, at the top below the def line add the following
Thanks to -Desbrina- for the tutorial which can be found along with other great Pokémon Essentials tutorials HERE
This tutorial shows you how to add pokemon that you can't fight/catch like those ghosts that are found in Lavendar Town's pokemon tower.
In PokeBattle_Battle, find the following code and add in the yellow part. You can replace the switch number with another switch/item:
Code:
if cmd==0 # Fight
[S-HIGHLIGHT] if $game_switches[70]
pbDisplay(_INTL("{1} is too scared to move!",@battlers[i].pbThis))
return
end[/S-HIGHLIGHT]
if pbCanShowFightMenu?(i)
commandDone=true if pbAutoFightMenu(i)
until commandDone
[email protected](i)
break if index<0
next if !pbRegisterMove(i,index)
if @doublebattle
thismove=@battlers[i].moves[index];
target=@battlers[i].pbTarget(thismove)
if target==PBTargets::SingleNonUser # single non-user
[email protected](i)
next if target<0
pbRegisterTarget(i,target)
end
end
commandDone=true
end
else
pbAutoChooseMove(i)
commandDone=true
end
then in the def pbThrowPokeBall(idxPokemon,ball,rareness=nil) function, at the top below the def line add the following
Code:
if $game_switches[70]
pbDisplay(_INTL("It dodged the thrown BALL! This POKEMON can't be caught!"))
return
end
Thanks to -Desbrina- for the tutorial which can be found along with other great Pokémon Essentials tutorials HERE
GAME SPOTLIGHT
![[PokeCommunity.com] [Official] Game Development Monthly - Issue No.1 [PokeCommunity.com] [Official] Game Development Monthly - Issue No.1](https://i1184.photobucket.com/albums/z322/Tearumi/Newlogo-1.png)
By Ęℓαчиıı
When the ancestors of our ancestors told stories of the "Age of Creation." It is said that, during the Age of Creation the creator of us all, Arceus, was not alone. The Alpha Pokémon had a partner who helped control the balance of life and death. While the Alpha Pokémon preserved the delicate lives of people and Pokémon alike, the other Pokémon was responsible for passing the ultimate judgment when the life was drawing to a close. These two Pokémon watched over the Earth for centuries and would do so for centuries to come. According to the legend, a war broke out which Arceus became weak due to the intense violence and wounds that the participants of the war received. Unable to take this any longer, Arceus laid three eggs, so that these new Pokémon would be able to be the guardians of the world while the Alpha Pokémon rested and and regained his strength. This left the mysterious Pokémon alone, to control the balance of life and death on its own.
![[PokeCommunity.com] [Official] Game Development Monthly - Issue No.1 [PokeCommunity.com] [Official] Game Development Monthly - Issue No.1](https://i41.tinypic.com/2vil9xl.jpg)
Interview with Ęℓαчиıı
Spoiler:
ЩѻƦḽᶑʂḽдƴƹƦ™:Thanks for taking the time to answer some questions Ęℓαчиıı.
Ęℓαчиıı: It's certainly not a problem. :) You're very welcome~
ЩѻƦḽᶑʂḽдƴƹƦ™: To start things off, what brought you into Game Development?
Ęℓαчиıı: Well, I had always wanted to make my own game.
I had been inspired by some of my good friends on another Game Development forum. They were the ones who convinced me to take part in Game Development and I've loved it ever since!
ЩѻƦḽᶑʂḽдƴƹƦ™: Is Ironed Heart your first Game Project? If not, what other projects have you taken part in?
Ęℓαчиıı: Nope, it sure isn't.
I have another game that has been paused due to lack of inspiration. It's called Twilight Requiem.
A Pokémon game wasn't my first choice, but, I had been flipping through an old sketch book and found many concepts for some fake Pokémon I had done quite a while back. The Pokémon idea was also inspired by The Dewitty's game, Pokémon Ametrine.
ЩѻƦḽᶑʂḽдƴƹƦ™: What is the latest news with Ironed Heart? Any secrets you have been hiding about it?
Ęℓαчиıı: Latest news about Ironed Heart? Well..
I am reaching a point where a demo release is possible! I know I've said that many times before, but now, thanks to the help of quite a few good friends, I've improved myself to the point I can be proud of my work and release it without worry!
Regarding the second part of your question, they're called secrets for a reason. :P
ЩѻƦḽᶑʂḽдƴƹƦ™: Do you have any sage advice for those who are thinking about stepping into Game Development?
Ęℓαчиıı: Well, I would say don't overexert yourself.
The number one reason that I see most new projects fail is because the creator expected too much of themselves and the project just collapsed. All projects I've seen posted in the Beginner's Showcase have potential.
Don't be telling yourself that you're going to do this and that when you're just starting out. Take it nice and slow before you start getting riled up. That.. and back up your projects often.
ЩѻƦḽᶑʂḽдƴƹƦ™: What other games here on PC would you recommend others take a look at?
Ęℓαчиıı: Pokémon Garnet by mercurysky
Pokémon: Super Eevee Edition by DarkDoom3000
Pokémon Forever Lost by Abnegation
Ęℓαчиıı: It's certainly not a problem. :) You're very welcome~
ЩѻƦḽᶑʂḽдƴƹƦ™: To start things off, what brought you into Game Development?
Ęℓαчиıı: Well, I had always wanted to make my own game.
I had been inspired by some of my good friends on another Game Development forum. They were the ones who convinced me to take part in Game Development and I've loved it ever since!
ЩѻƦḽᶑʂḽдƴƹƦ™: Is Ironed Heart your first Game Project? If not, what other projects have you taken part in?
Ęℓαчиıı: Nope, it sure isn't.
I have another game that has been paused due to lack of inspiration. It's called Twilight Requiem.
A Pokémon game wasn't my first choice, but, I had been flipping through an old sketch book and found many concepts for some fake Pokémon I had done quite a while back. The Pokémon idea was also inspired by The Dewitty's game, Pokémon Ametrine.
ЩѻƦḽᶑʂḽдƴƹƦ™: What is the latest news with Ironed Heart? Any secrets you have been hiding about it?
Ęℓαчиıı: Latest news about Ironed Heart? Well..
I am reaching a point where a demo release is possible! I know I've said that many times before, but now, thanks to the help of quite a few good friends, I've improved myself to the point I can be proud of my work and release it without worry!
Regarding the second part of your question, they're called secrets for a reason. :P
ЩѻƦḽᶑʂḽдƴƹƦ™: Do you have any sage advice for those who are thinking about stepping into Game Development?
Ęℓαчиıı: Well, I would say don't overexert yourself.
The number one reason that I see most new projects fail is because the creator expected too much of themselves and the project just collapsed. All projects I've seen posted in the Beginner's Showcase have potential.
Don't be telling yourself that you're going to do this and that when you're just starting out. Take it nice and slow before you start getting riled up. That.. and back up your projects often.
ЩѻƦḽᶑʂḽдƴƹƦ™: What other games here on PC would you recommend others take a look at?
Ęℓαчиıı: Pokémon Garnet by mercurysky
Pokémon: Super Eevee Edition by DarkDoom3000
Pokémon Forever Lost by Abnegation
Special thanks to Cilerba for the layout