pkmin3033
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Often huge and filled with attractive scenery and not much else, open worlds are extremely popular in the video game industry right now, forgoing the loading screens and invisible walls of old and offering a "non-linear" experience towards travel towards and fulfilment of objectives...and, some may argue, thereby artificially extending the life of the game as you spend hours wandering through the spacious surroundings, doing things that in no way contribute towards progression - something that, despite the freedom the game offers, is still a necessity in the design, making them little different from more restricted "linear" titles unless they don't have an end goal in a traditional sense.
Do you enjoy open world games? Do you find that they offer a less restricted gaming experience that you can immerse yourself in more readily, or do you find the need to explore and spaced-out nature of the meaningful content in the game a tiresome experience? Have you ever played an open world game where you felt that perhaps it may have benefited from being "more linear", or played a game that practically begged for an open world? Are there any series you would like to see embrace a more open world in the future?
Do you enjoy open world games? Do you find that they offer a less restricted gaming experience that you can immerse yourself in more readily, or do you find the need to explore and spaced-out nature of the meaningful content in the game a tiresome experience? Have you ever played an open world game where you felt that perhaps it may have benefited from being "more linear", or played a game that practically begged for an open world? Are there any series you would like to see embrace a more open world in the future?