But, if I were to make a Sinnoh roleplay, would anybody be interested?
I would be interested, assuming that you design a good rp.
But, if I were to make a Sinnoh roleplay, would anybody be interested?
On a different note, are these rules fair?
When a key battle is happening, the outcome will be decided by the quality of your writing or a dice roll, leave your post open ended and you and your opponent should agree on whether to be decided on dice roll or writing quality.
Your Inactivity Grace Period Is 84 HOURS Without Reason, (4 Days)
I've stopped judging on "writing quality" since this isn't FF&W and it's a bit unfair if someone isn't a native English speaker but trying hard, or if someone simply isn't great with grammar or spelling. However, creativity and wording is another thing, and that counts for me in determining such things :) Usually though, when people do PvP battles in my RPs, they usually decide on the winner beforehand, unless something unexpected and awesome happens in the post that they just gotta accommodate for.I really need a response on this.
Same goes for Avatar The Last Airbender\Legend of Korra. I had an idea for a 5 person roleplay. A bender for each element and a non-bender, who become a team and have to save the world from some evil force or spirit. Again, I'm playing with some different ideas.
Just wanted to check and see if anybody was interested. I'll probably work with one or the other, depending on what the general consensus is.
There was an avatar RP a few years ago, New Legends. It's probably one of the most enjoyable RPs I've been in to date, but it eventually died because people had to start leaving :( If you do plan on making one yourself then you can get inspiration :D
Anyone who was in that RP (SB, Magic, Geras, Sephy or myself) can tell you it was an amazing time and writing was really fun. The avatar world is an awesome place to RP in, I'll give you that.
This is currently what I have for another non-Pokemon RPG. Since it looks like Armored Core isn't taking off any time soon (which makes sense, it's a bit of a different style than many other RPGs on this site) I thought this might be more along the lines of things people are looking to join.
I'm looking for help on a number of different things:
1. I need to flesh out the Seven Kingdoms of Arcadia. As of writing this they're just pretty vague ideas. Background concepts that drive the story forward and serve as backdrops to our characters' quest. But I want them to be more than that. Different Kingdoms should have different feels, especially (as I explain in the spoiler below) since each kingdom has its own unique take on magic, spells, and combat. This, of course, leads into point number...
2. Classes. I tend to loath them. They're fine from a game-based perspective but when it comes to writing believable characters I find it hard to imagine that "actual" people in these worlds can't break molds. "Oh, fighting with fists? No, I'm a knight; once my sword is gone I'm essentially helpless." That said...they do serve as a decent starting points. And because of my loathing, I'm woefully ignorant when it comes to fleshing them out. My understanding of them essentially is limited to "fighter" and "mage" types. I don't really see much point inI really like what Deceptio did with Ascent: etc; that RPG is full of detail and thought. But the last thing I want to do is scavenge from that.
3. The "Bestiary". Again, what Deceptio did was great. Just the right amount of information. That said, do you think it's necessary for an RPG where these sorts of mythical creatures aren't encountered very often?
4. Finally...and maybe this should have gone first...but anything else you think I'm missing, or need to clarify, or have horribly mangled...please let me know!
Spoiler:Conquest: Heroes of Arcadia
(rated ???)
In ancient times, monsters and nightmares ruled the continent of Arcadia. Humanity was stamped down, forced to fight tooth and nail just to survive, or succumb to the darkness and become monsters themselves. Were it not for the Heroes humanity might not have prevailed over the darkness, but through their efforts - their determination, hope, and sheer force of will - they were able to turn back the tide and light the way for humanity to thrive across Arcadia.
The continent of Arcadia has been ruled by kings and warlords for hundreds of years. The nobility prospered in this era; using the pretense of "preventing war" to grow in wealth and power, enforcing their will upon the lower classes through private armies and political pressure. Dissenters, and any who spoke out against their oppressive rule, were dealt with swiftly and mercilessly.
The people suffering most were those in the kingdom of Halcyon; ruled over by King Gerard Morgenstern and a noble class drunk with power. Seeking to right the wrongs caused by his father's crass indifference, the king's disgraced bastard son - Ryder Falkenrath - set forward to overthrow his father's reign. Because of his low-born status, he was looked down upon and despised by his siblings and father. It gave him a very different perspective on the suffering of the people in his kingdom.
He used his birth privilege to enroll in the Halcyon Special Military Academy, during which time he was conscripted to engage in conflicts along Halcyon's border. In a particularly brutal encounter that saw most of his Academy class wiped out, Ryder held the line and led the survivors to victory. Credited with protecting the nation, Ryder was named Hero of Halcyon.
Ryder used this new position and status to begin recruiting close friends and loyalists who shared his ideals. With the backing of a few devoted patrons, he finally made his move and led a revolution against his father, later ascending to the throne. And thus began the reign of the Hero King of Halcyon.
Ryder's ascension caused shockwaves throughout the Seven Kingdoms. Across the continent, the nobility began fearing for their positions; if Halcyon's king was willing to reduce the power and privilege of the nobility, what would happen if their own people attempted to do the same? The Empire of Acheron, desperate to stop Ryder's reforms from taking hold within its own borders, and perceiving weakness in Halcyon, staged an attack, but Ryder's leadership and skill in commanding battle led to Acheron's quick defeat.
The furious Ryder set forth and called together the lords of the Seven Kingdoms. Chastising them for their blatant disregard for their people and their seeming eagerness for further bloodshed, he proposed an armistice; one where nations would cease fighting over land and resources and instead work together to raise the standard of living for all their people; where nations need not fear one another but would instead look forward to mutually beneficial cooperation and dialogue. He finally convinced the ruling noble classes that the wars were being fought at too great a cost. Swayed by Ryder's impassioned speech and backed by the cooler heads in the room, the lords signed the Grand Arcadian Treaty. They ended the conflict almost overnight, instituting the "Great Peace."
But peace is easier to win than it is to maintain. Behind the scenes in Halcyon nobles plot against Ryder to regain their power; and in neighboring kingdoms the nobility fears that what happened in Halcyon could happen to them, too. Increased pressure from within and beyond Halcyon's borders has pushed Ryder to search for more effective ways to maintain the peace. To this end he has tasked his knight and royal guard, Erika Valke, with forming a task group to track down the ancient relics of heroes past to ensure that war never again threatens the entire continent.
The Seven Kingdoms:
Halcyon Empire - the (current) home of our characters. Located along the southern tip of Arcadia, Halcyon is ruled by the Hero King, Ryder Falkenrath. The empire has recently begun a series of sweeping reforms to improve the lives and living conditions of its populace - not just the nobility.
Acheron Empire - the historical rival of Halcyon, Acheron is located to the east of Halcyon.
Imperial Rodagand - Rodagand is located in the northernmost reaches of Arcadia.
Republic of Albica - Albica is situated just to the south of Halcyon.
Orvale Republic - Orvale is nestled on the southeast coast of Arcadia, just alongside Acheron and Halcyon.
Imperial Belmoor - Belmoor is located towards the center of Arcadia along its western edge.
Kingdom of Escas - Escas is located to the southeast of Rodagand.
Notable People (NPCs):
Ryder Falkenrath - the Hero King of Halcyon and patron of this RP's mission. Ryder is well loved by his people and his servants. Ryder is a tactical genius and perfectly willing to make sacrifices so the greater good can be accomplished, even if the method is often extreme, though he is frequently troubled when forced to choose between the lesser of two evils.
Jocoul Delacroix - Ryder's right-hand man and Field Marshal of the Halcyon army. Despite the fact that he is not in complete agreement on many of the tough decisions that Ryder had to make out of necessity, he remains absolutely loyal to Ryder. Jocoul dislikes putting himself in a safe place while others are fighting, and prefers to use his muscles to handle the military side of the country, than to use his head to work out the intricacies of politics, policies, among other stuff.
Felix Lockhart - Ryder's left hand, Felix is charge of mainly the domestic and administrative affairs of Roland but also holds a military rank of major general. Felix has a reputation of being a philanderer, and this appears to stem partly from his way with dealing with stress from the dissented nobles daily, as well as him holding the belief that military people like him may die any time and should not be involved in a long-term relationship.
Luther Vondrak - a mysterious man that serves Ryder's will from the shadows, Luther is not one to be trifled with. Luther believes that the only way to attain maximum peace is to unite the whole continent under one rule. He will stop at nothing to achieve his goals with the maximum possible efficiency. Despite his extreme methods, sometimes carried out on autonomy without the knowledge or permission of Ryder, he holds a deep loyalty towards his king, and is willing to risk his life if necessary, to achieve the grander goal of uniting Arcadia under Halcyon.
Sieghard Valke - Erika's older brother and personal guard to King Ryder. Johan is a swordsman of unparalleled skill and power. Sieghard is a mysterious and rarely-seen individual within the king's court.
Species:
Humans - by far the most populous race across Arcadia. Humans have established themselves so well, in fact, that most of them are not even aware of other sentient races (having once) existed. Humans have thrived, becoming the dominant species on Arcadia.
Other races - various other races are rumored to have existed in the ancient past. Enormous dragons, vicious werewolves, harrowing undead, cryptic sphinx, mischievous fairies and devils, malevolent ogres, and reclusive gorgons still exist in fables and stories of the past. Whether they're still around, however, is less certain. Only the most knowledgeable and well-read travelers and scholars know the details and different myths. Should your character be one of these knowledgeable people, I'll PM you the details.
Magic:
Magic is a commonly used method of combat; mages of Arcadia can cast a vast array of spells—they can drain the life of a foe, supplement their allies with arcane strength, even summon a dragon. All magic requires mana, the magical energy that powers spells. Mana comes from the land and the world around you. Its use doesn't seem to require any special characteristics on the part of the user, but it does require training and talent. Mages spend years building a connection to the flow of mana, building up personal reserves of it, and honing their abilities to craft spells at a moment's notice.
Nonetheless, mana is scarce, so mages don't have infinite energy to cast spells. It is also deeply interconnected with the life-force of the world, and it can take that role by itself as well. When there is no mana in an area, everything dies, and where mana's density is very low, lifeforms become emaciated and weak. Each country has developed its own style of magic, all of which require a chant unique to that particular spell to activate and most of them have devastating effects once unleashed.
Easily the most common form of magic is that of Sigil or Rune Magic. Practiced mages use their words of invocation to create elaborate runes that call forth their magic and spells. As the mage becomes more experienced, their runes become easier to summon at a moment's notice; allowing them to add further embellishment to the spell and add to its effect.
Magic is classified by type:
Abjuration: the power to protect and heal
Conjuration: the power to transport living and nonliving things.
Divination: the power to gain information.
Enchantment: the power to influence the mind and emotions.
Evocation: the power to control forces of nature and reality for a variety of effects.
Illusions: the power to create illusions.
Necromancy: the power to manipulate the forces of Death.
Transmutation: the power to transform living or nonliving things.
Below are further explanations on some of the more common forms of magic I'm expecting us to use.
Elemental Magic (Evocation):
Elemental magic calls upon the power of the elements for offensive purposes. Elemental magic consists of the four Prime Elements - Air, Water, Earth, and Fire - as well as more advanced elements that often derive from a combination of two or more Primes - Wood, Ice, Steam, Metal, Magma, Lightning, etc. Elemental magic is usually the easiest offensive-type magic to summon, and is usually done so by reciting an invocation to a higher spirit of that element (examples: "I offer up this contract to the Spirit of the Endless Sky" - to create a wind spell. "What I seek is the Fire Within" - to create a fire spell). Each school and style of magic has its own styles of invocation that are usually consistent across its various spell types.
Light/Darkness Magic (Evocation):
Light and Darkness magic exist as two halves of the same coin - one does not exist without the other. They are complementary but clashing entities. Their abilities are usually more nuanced than the generally more straightforward Elemental magic. Both can be used to create illusions and deceptions, solidify into weapons/constructs, and allow for ease of movement. Because this magic is more nuanced, the invocation spells are more intricate (examples: "I implore the Gods Above, to bestow thy servant with the Piercing Light that Drives Away the Darkness" - to create a light spell. "I invoke the name of the Beast Beneath the Mountain, to grant me the Voice of the Void" - to create a darkness spell).
Defensive Magic (Abjuration):
These are simple but effective spells that help defend against either physical or magic-based attacks. While the spell itself consumes very little energy, its prolonged use will quickly cause its caster to tire. The energy consumed is proportional to the energy withstood. Also included in this category is Healing magic.
Class:
Your class is your career or calling in life. There are as many classes as there are professions and within each class are a myriad of skills and specializations that are entirely up to you. As a general rule, magic usage is rather restricted among non-dedicated mages. A warrior or knight may know a handful of combat-based spells, but won't have nearly the proficiency that his or her mage counterpart would.
I'm pretty sure some one's already beaten you to the punch. Theres an RP called 'Pokemon-A new Way' that has a pretty similar idea to what you described.Look...
...
A Role play is what I'm looking to make, one with Pokemon battles and actual physical fighting. 1 on 1 with powers and abilities. Now. How do I create a proper introduction for this? How should I organize this Idea. Any suggestions would be greatly appreciated. PM me or Quote me on your thoughts.
I'm pretty sure some one's already beaten you to the punch. Theres an RP called 'Pokemon-A new Way' that has a pretty similar idea to what you described.
(I think thats the name anyway)
Yh, I know. I checked the thread to see if I got the name right, and I saw your SU. My bad~_~I know. I joined it because it was exactly what I was looking for. If you check the threads comment, you'll see I applied.
Unfortunately, The GM has been inactive, and I'm growing impatient :/
Yh, I know. I checked the thread to see if I got the name right, and I saw your SU. My bad~_~
So... I already posted my roleplay, but some internal issues have been raised by members about the leveling system ( ´ ▽ ` )ゞ so I came here to get some last-minute feedback on that before I put the IC up.
Currently, I thought to use a system similar to that of PTA, with rounded off levels for the achievements you make. Generally:
→ Mission Clear = 2-3 levels up
→ Battle Post = 1-2 levels up
→ Nonspecific 'training' post = 1 level up
But players have been mentioning this may lead to leveling up too fast (while I actually thought to use this because it would be too slow otherwise, haha). And they'd rather have an EXP bar to keep track of their levels. I was just looking for some advice on how to implement that without it becoming too difficult to keep track of...
I suppose I could also just let the players give themselves EXP as they go along? Or should I just stick to the current system? ( ´ ▽ ` )ゞ
Look...
...
A Role play is what I'm looking to make, one with Pokemon battles and actual physical fighting. 1 on 1 with powers and abilities. Now. How do I create a proper introduction for this? How should I organize this Idea. Any suggestions would be greatly appreciated. PM me or Quote me on your thoughts.
I made a guide that you might find useful, have a look in the rules thread where there's a link to that and many other helpful resources. I will say this though, you need to expand on your premise with a setting and develop a plot first and foremost.
I see, Thanks for the help, I'll be sure to check that out.