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FireRed hack: Pokémon Celestial Version (Debug Release|30.11.21)

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Latest announcement!
https://www.pokecommunity.com/posts/10627294/


[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)

Pokémon Celestial Version
Hack of: 1636 - Pokemon Fire Red (U)(Squirrels)
Latest release: https://www.pokecommunity.com/posts/10435225/

Story

You are finally fifteen years old! Ready to start your journey in the Triton region, the acclaimed Pokémon Professor (and astronomer), Professor Almond, who just moved in your town, makes you run an errand; this errand, because of Team Eternal, is the key to demise not only for Triton, but the whole world! Earth soon becomes the target of the cosmos and is bombarded with a flurry of destructive meteors and asteroids; but is this all because of some change in universal space nature, or is there some deeper meaning to it? And above all, can a hero stop this catastrophe and save the world from annialation?

Travel through the multi-terrain Triton region, meet long lasting companions, battle with Pokémon from many different regions, stop Team Eternal's ultimate plan, and save the entire world from ultimate destruction in Pokémon Celestial Version!​


Features

  • Upgraded Battle Engine:
    All the battle mechanics have been updated to the standards of Generation VIII, which includes the Physical/Special/Status split, Fairy type and the new type chart, new abilities and attacks (like the Burn Up [move] and Corrosion [ability]) and items.
  • Graphical updates:
    A lot of the standard graphics have gone a revamp, including updated Pokémon sprites, updated tiles and tilesets (along with custom overworld graphics), new and updated Trainer sprites, Dynamic Overworld Palette's with new Overworld Sprites, a Dynamic Day and Night system and small aesthetic changes.
  • Catch 'em all:
    Catch all your favourite Pokémon from Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola and Galar in the Triton region!
  • Newer Generation features:
    Celestial features almost every new addition in the Pokémon games past the GameBoy Advance, including the re-use repel prompt, battle terrain, inverse/sky battles, Totem Pokémon, auto-run and others!
  • Custom songs:
    Have fun listening to updated songs and sounds, and enjoy new music with some familiar and some entirely different OST's!
  • Other features:
    Expanded Pokémon Storage System Boxes (up to twenty-five!), vastly improved AI system with decision-making skills for all new battle effects, over 100 TM's, updated pickup mechanics and an updated day-care system, ton's of new berries and much more!
  • Small and noticeable features:
    Spoiler:

Screenshots

[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)
[PokeCommunity.com] Pokémon Celestial Version (Debug Release|30.11.21)


Quick links


  • Discord server
    Join the Pokémon Celestial Version Discord server to see unreleased updates, exclusive screenshots, and much more!​
  • YouTube channel
    The YouTube channel will showcase minor or major implementations, events, or features to come later in the game.​

Download


Credits

Spoiler:


Special Thanks

Spoiler:
 
Last edited:
This is cool! I gonna try this later.
 
You haven't yet disclosed about the starters for this hack, huh? I wonder what choices you are going to give to us, the hack looks promising nonetheless. Wish you luck with the project! : )
 
The story is solid, have you decided upon a difficulty curve or will you include scaling to the player wishes in the settings?

Also hope to see what the region looks like soon. Wish you the best.
For Beta v0.0 and v1.0, standard Pokémon difficulty; for future beta's, most likely choosable difficulty options.

I dig the storyline! Do you have plans of switching up the tileset? Personally, I feel like Fire Red graphics tend to be generic if used as it is.
Absolutely! Though I won't deviate from the actual FireRed style, there will be updated tiles, like so: https://www.pokecommunity.com/posts/10372636/

You haven't yet disclosed about the starters for this hack, huh? I wonder what choices you are going to give to us, the hack looks promising nonetheless. Wish you luck with the project! : )
The Hoenn region (Gen III) starters are finalized (as of now). I like all three of them, and with Mega Evolution coming in Beta v2.0, you'll need mega stones for your starter (and best PKMN).
 
Update #1

Aerilon Town - The starting town of Pokémon Celestial Version!

I love this town's design! I feel that lofty, mountainous locations are underused in Pokémon games. The rocky surrounding area looks promising. Looking forward to future development!
 
Last edited:
Thank you! I'm actually not working on the game as much as I should since I have my finals coming, but hopefully Beta 0.0 will be out in August!
Finals are very important so no need to push yourself to work on this while you study. As for beta 0.0, what would be an estimate length of the beta be? I'm not expecting it to be very long since it is a first release, I'm just curious.

And the day to night deal looks amazing and the starting town looks good.
 
Following this one. I like FR/LG style, specially with some custom tiles. And the CFRU is always welcome.
 
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