Anvils Alive
Fun is infinite. Sega Enterprises.
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- Florida. What do you expect?!
- Seen Apr 1, 2025
Because said download link, to the then most recent version of Emerald 650, has been shut down.
Because the creator of PGE said it violates the licensing terms the tool was published under.Download:
[LINK REDACTED]
Why? :(
Because the creator of PGE said it violates the licensing terms the tool was published under.
Thanks for the love!I'm sure we can agree that Gamer2020 is the saltiest member of pokecommunity.
Is it this one?Hmm. Game freezes at the Devon Corporation, in the President's office after the employee walks off to talk to the President. Where's that script?
Is this one?That's the event when you get the Match Call. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt and are teleported to the Devon Corporation building.
Is this one? If not this one, can you ship a picture or video to let me know? ThanksThat's the event after you meet Capt. Stern. That's too far ahead of the glitch. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt, meet the Devon Corporation employee in Rustboro, and then are teleported to the Devon Corporation building.
Never mind, fixed it myself.
That's the event after you meet Capt. Stern. That's too far ahead of the glitch. Though I checked that event as well, just in case. The game freezes once the Devon Corporation employee leaves to talk to the President. You know, after you defeat the Team Aqua grunt, meet the Devon Corporation employee in Rustboro, and then are teleported to the Devon Corporation building.
Never mind, fixed it myself.
LCCoolJ95 meant the event after defeating the Team Aqua grunt and taking the goods back, in which the Devon scientist talks to you and brings you to Devon Corp.Or this one?
*Obviously the first Steven event*
EDIT: Please ignore, LC seems to have fixed it.Rustboro post-Tunnel script said:'-----------------------
#org 0x1E0ADD
lock
faceplayer
checkflag 0x8F
if 0x1 goto 0x81E0AF2
msgbox 0x81E1904 '"That shady character, I think he to..."
callstd 0x4
release
end
'-----------------------
#org 0x1E0AF2
checksound
setvar 0x4001 0x4
goto 0x81E0C5B
end
'-----------------------
#org 0x1E0C5B
compare 0x4001 0x0
if 0x1 call 0x81E0CDC
compare 0x4001 0x1
if 0x1 call 0x81E0D08
compare 0x4001 0x2
if 0x1 call 0x81E0D34
compare 0x4001 0x3
if 0x1 call 0x81E0D60
compare 0x4001 0x4
if 0x1 call 0x81E0D96
msgbox 0x81E194D '"Oh! How did it go?\nThe Devon Goods..."
callstd 0x4
giveitem 0x3 0x1 0x0
compare LASTRESULT 0x0
if 0x1 call 0x81E0CD3
msgbox 0x81E1A21 '"Excuse me, please!\nPlease come wit..."
callstd 0x4
closeonkeypress
setflag 0x90
setflag 0x2DC
setvar 0x405A 0x5
pause 0x1E
warp 0xB 0x2 0xFF 0x2 0x2
waitstate
releaseall
end
'-----------------------
#org 0x1E0CDC
applymovement 0x9 0x82725A6
waitmovement 0x0
sound 0x15
applymovement 0x9 0x8272598
waitmovement 0x0
applymovement 0x9 0x827259A
waitmovement 0x0
applymovement MOVE_PLAYER 0x82725AA
waitmovement 0x0
return
'-----------------------
#org 0x1E0D08
applymovement 0x9 0x82725A8
waitmovement 0x0
sound 0x15
applymovement 0x9 0x8272598
waitmovement 0x0
applymovement 0x9 0x827259A
waitmovement 0x0
applymovement MOVE_PLAYER 0x82725AE
waitmovement 0x0
return
'-----------------------
#org 0x1E0D34
applymovement 0x9 0x82725AA
waitmovement 0x0
sound 0x15
applymovement 0x9 0x8272598
waitmovement 0x0
applymovement 0x9 0x827259A
waitmovement 0x0
applymovement MOVE_PLAYER 0x82725A6
waitmovement 0x0
return
'-----------------------
#org 0x1E0D60
applymovement 0x9 0x82725AA
waitmovement 0x0
sound 0x15
applymovement 0x9 0x8272598
waitmovement 0x0
applymovement 0x9 0x827259A
waitmovement 0x0
applymovement 0x9 0x81E0C29
waitmovement 0x0
applymovement MOVE_PLAYER 0x82725A6
waitmovement 0x0
return
'-----------------------
#org 0x1E0D96
applymovement 0x9 0x82725A4
waitmovement 0x0
sound 0x15
applymovement 0x9 0x8272598
waitmovement 0x0
applymovement 0x9 0x827259A
waitmovement 0x0
return
'-----------------------
#org 0x1E0CD3
msgbox 0x81E19E5 '"You're loaded with items.\nI can't ..."
callstd 0x4
return
'-----------
' Movements
'-----------
#org 0x2725A6
#raw 26 'Step on the Spot Up (Fastest)
#raw FE 'End of Movements
#org 0x272598
#raw 56 'Exclamation Mark (!)
#raw FE 'End of Movements
#org 0x27259A
#raw 14 'Delay5
#raw 14 'Delay5
#raw 14 'Delay5
#raw FE 'End of Movements
#org 0x2725AA
#raw 25 'Step on the Spot Down (Fastest)
#raw FE 'End of Movements
#org 0x2725A8
#raw 28 'Step on the Spot Right (Fastest)
#raw FE 'End of Movements
#org 0x2725AE
#raw 2 'Face Left
#raw FE 'End of Movements
#org 0x1E0C29
#raw 8 'Step Down (Normal)
#raw FE 'End of Movements
#org 0x2725A4
#raw 27 'Step on the Spot Left (Fastest)
#raw FE 'End of Movements
'---------
' Strings
'---------
#org 0x1E1904
= That shady character, I think he took\noff towards the tunnel over there.
#org 0x1E194D
= Oh! How did it go?\nThe Devon Goods?\pYou did!\nYou got them back!\pYou really are a great Trainer!\pI know! As my thanks, I'll give you\nanother Great Ball!
#org 0x1E1A21
= Excuse me, please!\nPlease come with me!
#org 0x1E19E5
= You're loaded with items.\nI can't give you this Great Ball.
So is it means 721 is not allowed to be a rom base to use?Here's an update:
Okay, so I should of told everyone this earlier. Emerald 721, or more specifically, Project Emerald 721, is NOT going to be a resource patch. It is the name for the next update of Pokémon Theta Emerald. I'm sorry, but I feel like anyone can do a resource like this on their own terms. For Theta Emerald, to be honest, the game is nearly complete. Only a few more Trainers to do, get those gosh darn Legendary events to work, some glitch fixing, guide work, and possibly my own thorough playthrough of the game, and then a release.