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- Nightmare Enterprises
- Seen Dec 11, 2023
Thank you for making this. The rom hack I'm releasing uses your rom base! Your username is the first one in the credits list!
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Hi there,
first of all thank you for that amazing work!
By combing through the patched ROM I found some Pokédex data from Gen3 messed up. For example it says that Snorunt has 14,5 m and 398 kg, however Glalie only has 0,7 m and 24 kg displayed. These values obviously do not fit.
I believe this happened because the internal order of the Gen3 Pokémon is not the actual order in any of the Pokedexes so something went wrong.
The displayed dex numbers are 321 and 322 which actually belong to Wailord and Numel and whose sizes and weights fit the numbers above.
Additionally almost every Pokemon's Gender Ratio (the default one) is displayed as 87.5% male, which should be at 50%. The "special" gender ratios seem to be correct, it's just the wrong default value.
And finally a question:
There are several offsets with either "effectiveness" or "table" in its name, which is the needed one? I have checked all of them but none of them goes to an offset which looks like this (image from MrDollSteak's adding Types Tutorial):
Spoiler:![]()
Thanks in advance :)
Edit: just found out another issue: the cry data for Unown B - ! are linked to Wobbuffet instead of Unown A. That means, that teir cry (if added) is not the one from Unown A but from Wobbuffet and this cannot be changed (they all share the same pointer).
Edit2: another issue: almost all of the move tutors tech other moves than those that are described. The old ladies at the Battle Frontier included, but here most of the real taught moves are fire punch (around half of the moves in the lists).
No, unfortunately.This looks great!
Is there a way to expand the number of trainers without damaging any of the games code?
I have been looking that you used something to modify Pokémon data, is it possible to use that knowledge to modify Pokémon genes (IVs), ability slots and other stuff via scripts? (In order to make up for the lack of breeding mechanics)
Unfortunately this is not possible for Emerald Binary.Thank you so much for answering the question..
And I have one more question, if I want to change the Start Menu, where should I find the offset?
I want the Menu to have icons like Pokemon Legend Gigatina (I know it's Ruby rom) but is there a way for Emerald?
I only found them for FR or Ruby... So sad.. 😢
Yes, you can. But be aware that when trying to capture this Pokémon in grass, the game may show a black image and freeze the game.Hello again i have a question can the base handle adding 5 fakemon
Is there a way to expand Pokedex data? like from the original 800 or so dex entries to the maximum possibly? SInce I am trying to add Fakemon and regional forms.
i want to THANK YOU so much for making this beautiful rombase
i have a few questions
1)How were you able to change the default options with hex helper double OH? For me when i put the liberate emerald rom in it only shows a few patching options, no default setting options. Main thing i wanted to do was make the space frame the default one
EDIT: Using dissebly i figured out where the offset is located 0x084356 but when i change the 10 (hex for red and blue border) to 58 (the hex for the space border) the game resets it to the default. So i have no idea what the problem is :(
2)The EXP Share doesn't work for me no matter what I do. I even changed it to a key item in pge and it still doesn't work
Additions:
Programs Compatible with this Base:
Spoiler:PGE v3.8.1 - Already comes with the file Pokemon Emerald Liberate - Base v1.0.ini inside the folder.
GT3 - Configured and ready to use.
Cry Editor - Configured and ready to use.
A-Map v1.95 Mod Extended - Configured and ready to use.
NSE v2.0 Mod Extended - Configured and ready to use.
wheres the type effectiveness chart located?
However I was not able to encrypt the new style to this point even though there are some similarities to the unaltered table.type_effectiveness_table: 095134E0
Seems to be offset 15134E0, which is also written in the big offset list within the Extra Files folder:
However I was not able to encrypt the new style to this point even though there are some similarities to the unaltered table.
Hello, first I just want to thank you and everybody involved for all the hard work you put into this I have enjoyed my time playing a lot. I have recently encountered an issue when completing the fight with Brawly. The screen completely glitches out and I become unable to move at all. The music in the background is still playing but I cannot move. I tried relaunching, reinstalling, and re-patching the game to no avail. It continues to glitch at the end of the fight with Brawly. The screen closes in in a reverse of the gym mechanic and eventually engulfs all but a small stirp of space around the character. I understand you're currently dealing with personal issues so I do not expect a response any time soon. Just wondering if this was a known issue or if I may have inadvertently done something to mess it up. Thank you ahead of time for whatever insight you may be able to provide.![]()
I have run into the same glitch before so I haven't touched the anything past the second gym yet
These tools I mentioned were only the ones I used to edit the rom, and both need customized ini, which contains the offset of the new relocated data. unLZ, NLZ, etc., these are some programs that can "read" the rom easily without the need for additional settings.Does it mean every other program is uncompatable with this? Can,t I use A-Map 1.92/HxD/XSE?
Such content is only available for Emerald Decomp/Disassembly.How about Z-Moves and Dynamax system for Emerald?
Another issue I found:
A few egg moves are messed up as well and have Z-Moves registered instead.
E.g. Drowzee can inherit Inferno Burn instead of Psychic Field and Volbeat can get Hydro Vortex but not Lunge.
Affected moves are all added in UltraSun / UltraMoon as far as I can see.
you will have to wait until his base is updated or just replace some pokemonI want to add a few pokemon but I can't add Pokedex entries and I can't figure out how.
Hey, i use G3T and edit some gym leaders pokemons but why i can't see pokemons front sprites from gen 4 to gen 7 and some of them are failed to load.
but in PGE, it can be seen
how to fix this?