Sounds good. A little elitist, I must admit - one could easily argue that giving novices only basic tools results in their estrangement from the world of Pokémon game-making more often than it does encourage them to work harder - but I see your point.I would advise everyone to read this!!!
I chose the approach of seeing who came across as the most trustworthy/who came first over them having extensive scripting knowledge. Whether that will work in my favour remains to be seen. Maybe I should have left the testers an encrypted version, but that would have resulted in them not being able to change the encounters as necessary for this level of testing. I agree that giving it to just anyone is a bad idea but all of the people who have agreed to test have also agreed not to distribute any of the code to other parties and if anyone plans on using it in their own project without a decent scripting background then they won't get the complete package.
Once the project is complete then candidates will be required to show scripting knowledge, but anyone who tests will get the complete version as a sign of appreciation... so long as they can provide decent/constructive feedback. People who agree to test and never give me anything but questions on how to implement the project in their own game will NOT be getting the complete package.
On the other hand, those who don't have scripting knowledge will get a basic version and an introductory guide on how to implement some of the moves, which will hopefully serve to give them a taste of how they could fill in the gaps/make their own moves. Far be it from me to pick and choose who gets what, I just feel that while a lack of knowledge isn't a reason not to use something that somebody else has made, I also think that an effort should be made to learn rather than relying on others.
I'm sorry if that seems as if it's a dig at you wichu, it wasn't intended that way. I'm just trying to show that I'm not being irresponsible in who gets this, while at the same time encouraging others to learn. I'm sorry if it came off as elitist as that wasn't my intention. I appreciate all of the support this is getting and I'm hoping to be able to help as many people as possible whilst encouraging people to learn RGSS at the same time, so that they can improve their own games.
I'll hopefully be on this weekend for a proper update, so long as things calm down this end.
Funny you should mention that...I'm not going to be asking for a project that works out the meaning of life, or one that can operate your garage door from another solar system...
Not that im trying to sound like a dick, but why would you give it to people who can already script? It would make more sense if you just gave it out to everyone, I thought this world was supposed to be about sharing and caring! And everyone in the community has given out some important things (I plan on making move animations and releasing them) you should give people things too!I would advise everyone to read this!!!
I chose the approach of seeing who came across as the most trustworthy/who came first over them having extensive scripting knowledge. Whether that will work in my favour remains to be seen. Maybe I should have left the testers an encrypted version, but that would have resulted in them not being able to change the encounters as necessary for this level of testing. I agree that giving it to just anyone is a bad idea but all of the people who have agreed to test have also agreed not to distribute any of the code to other parties and if anyone plans on using it in their own project without a decent scripting background then they won't get the complete package.
Once the project is complete then candidates will be required to show scripting knowledge, but anyone who tests will get the complete version as a sign of appreciation... so long as they can provide decent/constructive feedback. People who agree to test and never give me anything but questions on how to implement the project in their own game will NOT be getting the complete package.
On the other hand, those who don't have scripting knowledge will get a basic version and an introductory guide on how to implement some of the moves, which will hopefully serve to give them a taste of how they could fill in the gaps/make their own moves. Far be it from me to pick and choose who gets what, I just feel that while a lack of knowledge isn't a reason not to use something that somebody else has made, I also think that an effort should be made to learn rather than relying on others.
I'm sorry if that seems as if it's a dig at you wichu, it wasn't intended that way. I'm just trying to show that I'm not being irresponsible in who gets this, while at the same time encouraging others to learn. I'm sorry if it came off as elitist as that wasn't my intention. I appreciate all of the support this is getting and I'm hoping to be able to help as many people as possible whilst encouraging people to learn RGSS at the same time, so that they can improve their own games.
I'll hopefully be on this weekend for a proper update, so long as things calm down this end.
Not that im trying to sound like a dick, but why would you give it to people who can already script? It would make more sense if you just gave it out to everyone, I thought this world was supposed to be about sharing and caring! And everyone in the community has given out some important things (I plan on making move animations and releasing them) you should give people things too!
I bet you someone is gonna call me an idiot for saying this but w.e
Ok, the main post has been updated. The most important thing on it is an update on the basic/complete idea. While some people agree that there should be some degree of scripting knowledge required to receive the file, others don't. So, a compromise has been made. The receipt of the complete version will now rest on one of two things. Firstly there is the scripting knowledge for those who have it, which has already been covered so I won't go through it again. But for those of you without such knowledge there is another option. If you have a project on the go (which meets the requirements of the project showcase forum) and it is a project of suitably high quality then you will qualify for the complete version. This is not to say that the project will now be given to anyone as there are some games in the forum that don't show a lot of thought/quality (No, I will NOT be naming those that I think fit that bill).
I hope that people can understand the logic behind this move and don't hold it against me. Thanks for following the project this far, I hope to hear feedback (preferably expletive free) soon =)
LokiFerne
(P.S. I'm currently looking for people to sprite Gen IV items in the Gen III style. Anyone who is interested please PM me)
Actually, D/P use the same item sprites as FR/LG/E, and not a different style; I could easily get the D/P items in RMXP format if you want.