OK.
From what I understand, this makes no pokemon appear, right?
If so, it is precisely the opposite that I need.
The "WalkingScript" I have, checks / write information in ram depending on location. if the OW of the player is not in the right place, it finishes the script, but if it is, runs the script. the problem is: when the player is somewhere that has a chance to appear pokemon and moves past one tile to another, the routine that loads the wild pokemon is skipped to my "WalkinScript". Thus, any pokemon not appear where it should appear. Unless, instead of moving from one tile to another, just change the direction the OW this upset, so the routine of Pokemon Wild loads normally.
So my question is, would be how to make the routine of wild Pokémon have priority over "WalkingScript"?