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- The Primous Region
- Seen Jul 18, 2015
Every time i save it crashes D:
Well, first get a hex editor, most recommended is HxD. Now, go to your ini. Go find your rom's offsets and go to 'evolution table' or something like that. Take that offset, open up your hex editor and do a Ctrl+G and paste it in and enter. Assuming you haven't edited Bulbasaur's evo data, the start should be: 40 00s, then 04 10 02 I believe. Something like that. If there's no 40 00s before the 041002, just start at the 041002.
Now the Blaziken thing, are you sure you have? Just double check with other pokemon outside the Kanto Dex. If they evo, then..I'm not too sure.
Look for the file in "PokeRoms.ini" It should be in the same folder as G3HS. Also before searching, I recommend opening up your rom in HXD, go all way to the bottom, like the last offset, and look at the last two byte. It should tell you the number that correspond to your INI. For example, if it said 00 01, then on the PokeRoms.ini file, when checking for your ini, it should correspond to the number 00 01.Ok. I have HxD in my computer but there's still one more thing I don't understand. Where can i find that
ini- the one I should find the evolution table offset in?
Like I said before, I'm just a beginner when it comes to hex. And of course that I patched my game in order to access National evolutions: I've tested it multiple times in the game and it works fine.
Sorry for bad English, again.
And also, how should 0x..... look in HxD?
Hey,
I keep getting this error after editing habitats, and attempting to save the tab:
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I also get this with some other tasks that involve repointing, such as expanding Pokemon and changing PokeDex entries. This only started happening after I downloaded the update, the previous version still does everything fine. I know it's not my rom, as it does this with clean roms as well.
Any idea on why this is happening? I just want my new Pokes to have proper dex entries. T_T
Look for the file in "PokeRoms.ini" It should be in the same folder as G3HS. Also before searching, I recommend opening up your rom in HXD, go all way to the bottom, like the last offset, and look at the last two byte. It should tell you the number that correspond to your INI. For example, if it said 00 01, then on the PokeRoms.ini file, when checking for your ini, it should correspond to the number 00 01.
The first one as the table pointer are basically offsets in which it has the first offset as a pointer. (I know, kind of confusing)OK. I've checked the game and it's version 00 02. But I've looked in the pokeroms.ini file and there are
more than one single value for evolution table, like this:
evolutiontable = 0x79dfc8
evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
Which one of those offsets is the one I need?
You are using XP, right? The previous version was compiled on XP but this version was compiled on Windows 7. I had to upgrade my graphics library from v2.8 to v3.0. v3.0 didn't run on XP but it does on 7 so this may be the issue. I'm not 100% sure. I would really recommend upgrading your windows at this point since XP is no longer supported by microsoft and is getting increasingly vulnerable each day. I was forced to upgrade when my computer died and I bought a new one.
The 1st thing says that you apparently, didn't repoint, in this case, Beedrill's moveset, merely expanded it. By expanding it, you go into the next Pokemon's moveset, so you need to repoint it.I just found the update and I'm using it now, but I noticed one glitch that I'm still seeing for the new one. Sometimes, changes I make to movesets bleed over. For example, I just expanded Beedrill's movepool to include Night Slash at level 49. I then went to the Pidgey line to give it more wind-and-weather based moves. After expanding Pidgeotto's moves and adding a couple, I went back to Pidgey to check where exactly I had put the other moves. And I found Tackle had been replaced with Night Slash at level 49. I've seen this happen a few times - it's always the first move on the list being replaced by something I'd added previously to a different Pokemon.
I also just discovered that my VBA is buggered to all hell, and I don't know what I did/how to fix it. It worked well the last time I used it (nearly a month ago - been doing more Pokemon Zeta than hacks or hacking). And today, all I did was (1) Apply the MrDollsteak patch to a clean ROM, to start something new. (2) Change the ini in HxD. (3) Open it in the new G3HS. (4) Tweak the starters through Raticate lines. (5) Go back to HxD and change one bit to fix the Attack boost glitch in the MrDS rombase. Now what's wrong is that my joystick is set to all F12. When I go to edit the joystick, I briefly see what it ought to be, but then it flashes to all F12, and I can't change them. This is weird enough that I'm skeptical it's anything I did this morning/related to G3HS, but just in case....
The 1st thing says that you apparently, didn't repoint, in this case, Beedrill's moveset, merely expanded it. By expanding it, you go into the next Pokemon's moveset, so you need to repoint it.
The 2nd thing...I'm not sure. Maybe just redo everything, or maybe your VBA is screwed up. Just remember to triple check everything. Anything can happen.
Upon starting the program, I am met with the error "failed to load image from file 'resources/icon.png'" Any Idea what could be going on there? I am on a Mac, if that helps.
Thank you. Did this and worked fine.This happened to me, too. I just copied the two files in the folder "dist" and pasted them into the main folder. Then it was able to find icon.png and opened fine.
When I try to open a rom that has MrDS's patch and without the Fairy-type, the types are invisible. However, loading the rom in VBA shows the correct types. The other parts of editing are just fine but the invisible types are a nuisance.
Image Proof:
https://imgur.com/cWUFpfy
(I didn't tinker with the rom aside from adding and applying both patches)
I applied the No-Fairy Patch because I thought the Fairy-type was causing my rom not to open in MEH.