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Crystal hack: Pokémon Gold and Silver 97: Reforged (COMPLETE!)

Rool

Sprote the sprite, sprite the sprote!
  • 47
    Posts
    4
    Years
    Pokemon Gold and Silver 97: Reforged

    A romhack based on lvl3's Gold 97


    github link

    [PokeCommunity.com] Pokémon Gold and Silver 97: Reforged (COMPLETE!)


    Update v6.1e
    13/5/24:


    - Adjusted Shiny DVs to allow a better chance of female shinies being spawned

    - Game Corner now lists a 'Linking Cord' instead of the redundant 'Covenant Orb' as a prize

    This romhack is a complete re-imagining of the 1997 demo of Pokemon Gold and Silver.

    Explore the Nihon region with an entirely new story and cast of beta Pokemon entirely done up in the style of Crystal's GBC graphics.

    Based on lvl3's original Gold 97 hack, the game has been entirely re-balanced and remastered as well!

    Go on a grand adventure catching Pokemon and taking down Team Rocket nationwide in this alternate sequel to the original Red and Blue!



    Reforged comes in two versions, Gold and Silver, featuring differing sprites and encounter tables just like the real game.

    All Pokemon are still catchable in each version!



    Screenshots:
    [PokeCommunity.com] Pokémon Gold and Silver 97: Reforged (COMPLETE!)

    Changes:
    Spoiler:


    Credits:
    Spoiler:

    Report bugs on the Reforged discord server:
    https://discord.gg/EzbXamVZXh
    SPRITE SHEET IN ATTACHMENTS, FREE TO USE WITH CREDIT GIVEN
     

    Attachments

    • READ_ME_FOR_CREDITS_INFO.txt
      426 bytes · Views: 2,113
    • Reforged_Gold_v6.1e.ips
      1.3 MB · Views: 1,172
    • Reforged_Silver_v6.1e.ips
      1.3 MB · Views: 978
    Last edited:
    Hyped as hell for it, it definitely looks insanely clean and so damn authentic.
    You guys really put a lot of passion and time through it, can't wait to play!
     
    I remember that in Pokemon Gold 97, Kotora could learn Rollout and Ground type moves by level at first. But in a later update, the creator removed the Rock and Ground type moves from Kotora's level-up movepool. Have you re-added those moves to its movepool?

    Also, have you changed trade evolutions to evolve differently (level up, happiness, evolution stones)?
     
    I remember that in Pokemon Gold 97, Kotora could learn Rollout and Ground type moves by level at first. But in a later update, the creator removed the Rock and Ground type moves from Kotora's level-up movepool. Have you re-added those moves to its movepool?

    Also, have you changed trade evolutions to evolve differently (level up, happiness, evolution stones)?

    Yes, Movesets are being changed. Trade evolutions have two methods: Trade Stone or Trading.
     
    I played the "vanilla" version of this and loved it, bookmarking this "remake", because it was a really good game.
     
    Pokémon Spaceworld '97 Reforged
    You must be wondering what this is, yes? This is a hack of Pokemon Crystal using Lvl3's Spaceworld hack as a base. The aim is to "finalize and improve" Spaceworld '97 in Gameboy Color, Rather than the original Gameboy. Now let's look into it deeper:
    SCREENSHOTS:
    [PokeCommunity.com] Pokémon Gold and Silver 97: Reforged (COMPLETE!)

    Changes:
    Spoiler:


    Credits:
    Spoiler:


    **DOWNLOAD LINK SOON**​

    I'm late for the party but I'm hyped how gen 2 hacking is improving every day! Good luck with this project in recreating it
     
    Very excited, thank you for your hard work! I look forward to playing it on release.
     
    hmm that mean you going to add lugia? in gold 97 or are you going to replace one of beta pokemon?
     
    Oh my god, I love how you've done Space world silver's title screen. That Lugia looks so damn regal! I can't wait! Also, have you considered adding the running shoes into your version?

    Sadly no running shoes, i wanted this to be like vanilla gen 2
     
    Sadly no running shoes, i wanted this to be like vanilla gen 2

    Out of curiosity does this kind of feature decision affect development as a whole? Stuff like placing more items, plot points (pre/post bike), designing the map? Are these stuff even considered?

    I've seen this choice on more and more with devs on gen 1 and 2 and it would be cool to get more on insight from the other side.
     
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