Script 'Interpreter' line 276: RuntimeError Occurred.
Script error within event 7 (coords 38, 10), map 200 (Route 22):
Exception: RuntimeError
Message: PTrainer_NPCTrainers221:in `pbMissingTrainer'Can't find trainer (RIVAL1, BLUE, ID 11)
***Full script:
pbTrainerBattle(PBTrainers::RIVAL1, "BLUE",_I("Awww!\nYou just lucked out!"),false,11,false
Interpreter:243:in `pbExecuteScript'
PField_Battles208:in `pbTrainerBattle'
(eval): 1 :in `pbExecuteScript'
Interpreter:794:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:794:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:196:in `update'
how long is this game???
Aye, how many badges does the current release have?
Version 1.0 is now available for download! Should fix some glaring issues, such as the E4 bugs. Check the changelog for full details.
Script 'Interpreter' line 276: RuntimeError occurred.
Script error within event 7 (coords 50,13), map 214 (Route 11):
Exception: RuntimeError
Message: PTrainer_NPCTrainers:221:in `pbMissingTrainer'Can't find trainer (GAMBLER, DARIAN, ID 0)
***Full script:
pbTrainerBattle(PBTrainers::GAMBLER, "DARIAN",_I("I saw this coming..."),false,0,false,0)
Interpreter:243:in `pbExecuteScript'
PField_Battles:208:in`pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:794:in `eval'
Interpreter:243:in`pbExecuteScript'
Interpreter:794:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
The bugs I remember mentioning before are fixed, but I found a new one: The Gambler on the upper right of Route 11 (the one that says "I have never won before...") crashes the game when you try to challenge him.
Error message:
Code:Script 'Interpreter' line 276: RuntimeError occurred. Script error within event 7 (coords 50,13), map 214 (Route 11): Exception: RuntimeError Message: PTrainer_NPCTrainers:221:in `pbMissingTrainer'Can't find trainer (GAMBLER, DARIAN, ID 0) ***Full script: pbTrainerBattle(PBTrainers::GAMBLER, "DARIAN",_I("I saw this coming..."),false,0,false,0) Interpreter:243:in `pbExecuteScript' PField_Battles:208:in`pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:794:in `eval' Interpreter:243:in`pbExecuteScript' Interpreter:794:in `command_111' Interpreter:320:in `execute_command' Interpreter:193:in `update' Interpreter:106:in `loop' Interpreter:198:in `update'
I have a trainer made but the ow is ds style will that work?
1. I have gone back and fixed the trainer. His name wasn't defined correctly in the internal data. Probably missed him while combing through the trainer data.
2. I'd prefer to retain the style of G3 OW's, for the sake of consistency. A G4/G5 trainer sprite (for in-battle) is fine though.