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FireRed hack: Pokémon: Liquid Crystal [3.3.xxxxx Live Beta]

Anyone know if we can capture Teddiursa in dark cave? Been trying forever, different a times as well but nothing. I keep all the Pokémon that are supposed to be rare like Aaron and cleffairy but no teddiursa.
[PokeCommunity.com] Pokémon: Liquid Crystal [3.3.xxxxx Live Beta]
No Teddiursa in Dark Cave.
 
I know this was canceled but I wonder how complete it technically is? 50% etc. Any opinions
 
I love this rom so much. It has to be the best hack of all time. Getting to Mandarin City is such an accomplishment.
 
Someone please repair the link trading station in Goldenrod City 🙏🏾 it glitches up during link process even though it should be compatible with both other copies of the rom, and the official pokemon games for trades. This is literally my only complaint about liquid crystal because I'd like to keep and transfer my mons still. Crystal was my very first video game. This is my definitive version if this gets fixed.
 
Hey everyone, it's been a long time since I made any appearance here. I want to update people on the status of LC and also on what I'm working on now and in the future.

First things first, what's going on with LC?
It may already be obvious, but development of LC stopped around 8 years ago. I never officially cancelled it, and whenever anyone asked me I would often say vague answers with a bit of hope that maybe one day development would resume. At those those times I had the intention to do so, but as time moved on I simply let go of that possibility. I'm 32 years old now and long since moved on to other things. So, as sad as it is to say, development will no longer continue for LC. But... it's not all bad news. I'm still around!.

What have I been doing instead, then?
I've been busy!

15 years ago I made the decision to start LC on a whim. And working on a project like that changed me forever and I had tremendous amounts of fun. After creating so many scripts and maps and story events it inspired me to want to go beyond ROM hacking and to create games of my own. So, 12 years ago just 3 years after starting LC I began studying and learning the skills required to be a game developer. It was my intention to enter the industry full-time, start my own company and then work on my dream games.

What ended up happening instead was me entering the web dev and devops/sysadmin industry instead, since I was focusing heavily on my programming skills. I naturally expanded out to websites and then servers and then Linux and then found myself as devops. And I basically stayed there until around 2 years ago when I moved country. It was then that I decided it was time to start becoming a game developer and realise my dreams.

I taught myself a lot of skills to be able to realise that dream of being a game developer. Being solo dev and doing things yourself isn't easy and requires a lot of time and effort, and skills. I made myself into a great programmer up until now but needed more skills. So I taught myself how to draw digital art like sketches and concept art all the way up to finished assets. And then I taught myself pixel art! On top of that, I taught myself how to compose and produce music in various genres. And finally, I felt ready to make my own game.

I already made my first game!
In the last year I worked on creating my first game. I wanted a project which would get my foot in the door of game development while testing my skillset in the process. So I came up with the design for a little casual game called Boatload!

[PokeCommunity.com] Pokémon: Liquid Crystal [3.3.xxxxx Live Beta]

[PokeCommunity.com] Pokémon: Liquid Crystal [3.3.xxxxx Live Beta]


Boatload is my first game so far and it's a tower stacking game. I know, it's nothing to do with Pokemon or LC, but I wanted to share it with my fans and this felt like the best place to do that.

The game released in April 2023 and is available (both free and paid) on itch.io for Mobile and PC!

What's going to happen next?
Well, I rebranded myself with a new nickname ElGatoPanzon. I have a new website, an Itch.io store page, a new Twitter and a Discord server where you can chat with me about anything. I'll be posting everything I do from now on under that name and in those places. If you'd like to stay updated check those places out for more.

As for the type of games I'd like to make, I have a looooot in store and only just getting started. Games inspired by my favourite series like Zelda, JRPGs like Persona, Kingdom Hearts, Final Fantasy, Golden Sun, MMBN, and of course Pokemon itself what started it all! I have a lot of ideas and I'd love to share those with my original fans: you guys!

Thanks for everything
I wanted to say thank you to everyone who played LC over the years, from the original 0.1 Beta, to Beta 1.1, to Beta 2.1 and then the overhauled Beta 3.1, all the way up to the last released Live Beta. I want to thank every member of the team (wherever they are) for the work they did with me. Even to this day I still get people messaging me or recognising me and it touches my heart that LC was able to reach so far, and I'm very thankful for that!

Oh, one last thing: consider this post as permission for anyone to continue/re-release/re-base LC into your own project, with full permission to release it with credits to me (linkandzelda) and the LC team for the original works, including crediting those mentioned in the official credits on the first page. Let the spirit of LC live on!

Hope to see some of you around in future!

This is such a great update to read! I'm so happy for you! Thank you for creating something that reached so many of us!
I followed your twitter and itch.io & look forward to seeing what comes next for you!
I'm not the biggest discord user, although I have acc, maybe if I ever end up more active over there I will join your server!
All the best! Good luck with game dev!
 
So its up for grabs?

Oh, one last thing: consider this post as permission for anyone to continue/re-release/re-base LC into your own project, with full permission to release it with credits to me (linkandzelda) and the LC team for the original works, including crediting those mentioned in the official credits on the first page. Let the spirit of LC live on!
 
This ROM Hack was abandoned (officially) since last year
I'm getting geared up to play this with rtc on hardware. I bought a repro off a website with a really nice label & crystal cartridge & im waiting to solder a new battery into a flash card so I can have a fully functioning Liquid Crystal for my Gameboy 😎✌🏻
 
Trying to play on a GBA sp with Everdrive GBA mini.

Whenever I patch this, to a known clean fire red, the screen moves super funny. The game loads, and plays, but when you push the up and down on the D pad, the screen moves all the way up or down, it does not keep your player in the middle of the screen.

This has happened on a few other ROMs and I have just given up. But my patcher and fire red seem to work on other ROMs no problem.

Any insight on the screen not moving right to keep the player in view? Thank you
 
I wonder how many people have worked on trying to complete the hack themselves. Part of me wouldn't mind releasing an unofficial "update" that fixes some bugs, such as:
- weird TM & tutor compatibility issues (Ex. Lanturn not learning Thunderbolt, Skarmory not learning Roar)
- not resetting the counter for the TM minigame on Route 25
- 2 unobtainable items in Goldenrod Dept. B1
- Various typos
- Incomplete wild encounter tables
- Torchic not being obtainable from the type expert challenge
- Unown's sprite
- Mateo's sprite not having a transparent background
 
Hello, the download link for this patch doesn't appear to be working anymore.. Or is that just me?
 
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