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[Developing] Pokémon Nox Online

Route 1 Final:
[PokeCommunity.com] Pokémon Nox Online


Pewter City finished tomorrow(sneak peek):
[PokeCommunity.com] Pokémon Nox Online

I love how this is looking. If you want I can send you my versions of those rock tiles which I edited slightly to make into pond tiles.
 
Pokémon Base Stat Updates:

I don't know if I mentioned this before, but a lot of 'weak' Pokémon will get their stats and movesets revised to be more competitive.

Raichu:

[PokeCommunity.com] Pokémon Nox Online


Persian:

[PokeCommunity.com] Pokémon Nox Online


Rapidash:

[PokeCommunity.com] Pokémon Nox Online


Flareon:

[PokeCommunity.com] Pokémon Nox Online
 
Last edited:
• New Feature [Crafting]

Pokémon Nox will have crafting as a feature.

Thing you'll be able to craft:

- Foods (Cake,Bread,Pie etc.)
- Pokéballs (Apricorns)
- Medicine (Potions,elixirs,revives etc)
- Hold Items (Power Band, Focus Sash etc)

Thing you'll be able to gather
- Berries (ofcourse)
- Apricorns
- (Moomoo) milk
- Rocks (mining)

Look forward to screenshots of this new feature in a few days :)
 
• New Feature [Crafting]

Pokémon Nox will have crafting as a feature.

Thing you'll be able to craft:

- Foods (Cake,Bread,Pie etc.)
- Pokéballs (Apricorns)
- Medicine (Potions,elixirs,revives etc)
- Hold Items (Power Band, Focus Sash etc)

Thing you'll be able to gather
- Berries (ofcourse)
- Apricorns
- (Moomoo) milk
- Rocks (mining)

Look forward to screenshots of this new feature in a few days :)
crafting eh? how will you implement it? I was thinking of adding crafting as well but the problem I have is what sort of material would make sense to be crafted into items or medicine as well as where the player would go to craft

I'll assume you have an idea on how to work it into your game, the question is what sort of materials are you going to use? it would seem weird to craft rocks into hold items (other than those weather stones) regardless, its a great feature to add, and good luck in further production! it sounds like this will be turning out to be a great game!
 
Sorry for the lack of updates.
I was very busy with school the last couple of weeks.
Right now, I have all the time in the world so expect some updates very soon.
I hope to have some screenshots of the crafting system up this week.
 
Registered and waiting. Good luck with this.
 
Why does my comments keep getting deleted ?
Also i see that you coded the pvp by hand good job at it ! XD
I can't wait to play !
 
Why does my comments keep getting deleted ?
Because you keep saying absolutely nothing of interest, which is considered spam.

Please don't post in this thread to respond to me, because that would be off-topic and, again, considered spam. Send me a PM if you want to talk about it.
 
Pokemon Nox is back and better then ever after 3 months of hiatus.
New features include: Pre-Rendered 3D Graphics, a bank system and more!

Here is a sneak peek of the new graphics:

[PokeCommunity.com] Pokémon Nox Online


I'll keep posting big updates here, if you want to be updated about every small detail you can bookmark the blog: https://pokemonnox.com
 
Woah, damn!

Those are some sweet graphics.

Nice to see you're back too.
So many people are coming back, sweeeet!
 
February 15 2014

Pokemon Nox has a new 16:9 resolution for a multitude of reasons.
The screenshots shows the Petalburg Woods, unfortunately I don't have Tree tiles in my new graphics style ready, yet.


[PokeCommunity.com] Pokémon Nox Online
 
wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more
 
I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good

Thanks for the feedback, I'm working on battle bases atm.
I'll post a screenshot tonight

wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more

Thank you.
 
I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.
 
I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.

1. I already released an old source on Ragezone last year, which has since evolved into this: https://forum.chaos-project.com/index.php/topic,13542.0.html.

3. I already have a vps which I'm currently using to test the game, in a few weeks I may do a stress test to see how many people the server can handle.
 
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