Hackode007
TQ Supremacy
- 116
- Posts
- 7
- Years
- He/Him
- Enhet Region
- Seen Jun 12, 2023
Can anyone give me this ips file as a patched one? It doesn't seem that I can patch it. It always fails.
I wish i can use this atleast on other langs instead always English/Usa version i want use this badly to Fire red German version instead English i not want translate an english version to german were you cant 100% as long there gives no dissambley project of firered like ruby.
How can I change the wild Encounters on the Routes with the Gen IV/V/VI/VII?
On Advance Map, these Pokemon are there as Chimecho and when I search for programms, I only find those Cheat Codes.
Ok so for starters, awsome hack, however I noticed none of my Pokemon are evolving. When it reaches its level it'll cut screen like it's about to evolve then immediate goes to how it would of u were to reject the evolution, not sure if I should delete and re download or if this is a common issue that your working on and need to wait for the updated version...whats the word? Also, don't know if it's relevant but I use an emulator on my phone
It's a simple byte edit.~-~What is the code to replace "9B 01" in offset 0x77DD5 that I can use to expand Advance Map 1.95 so that I can add the new Pokemon anywhere I want to in the wild? :D
Thank you,
After playing around with this rombase, it seems really good, though the alolan pokemon aren't quite done properly. It has all to do with the cries. They seem to be totally absent. That can sometimes be fine, but at times it crashes the game. I'm assuming it's because the cries are either placed incorrectly or just simply missing. It could be fixed by just pointing them in the correct place. I tried doing this myself in PGE, BUT the program crashed when I tried to load it so I couldn't as well as a recent cry editor, but I couldn't get it to read up on any of the added cries. This may help in diagnosing the problem.
EDIT: After some finagling with PGE, I was able to see the cries of the alolan pokes. And they point to a far off address from the others and have obviously wrong properties to them, such as having -1 hertz. I'm going to see if I can repoint them to another cry that's being used and if that will fix the problem.
2ND EDIT: After repointing most of the pokemon cries to Bulbasaur's, it seems to have fixed the problem, but PGE crashes still when trying to load any pokemon Type Null and onward due to an error of something along the lines of an Argument "RecordNumber" being invalid. I don't quite know what the problem could be though. Help would be great if I don't already figure it out.
What do I have to do to play the game without crashes? I want only to edit the wild pokemon.I remember the game was crashing when I encountered pokemon from later gens and sometimes when I catch them and the pokedex info was shown
Yup, I think so.Is this compatible with JPAN's Hacked Engine?
Thank you,