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- Seen Mar 20, 2024
Thanks, glad you're enjoying the hack so far! Always makes my day reading feedback like this.I've been playing through this (rebalanced ver) for the last week or so and I have been thoroughly enjoying it. The first island was a bit of a pushover but the second island was *really* hard and it felt like a true achievement to get past the trials and the kahuna - I even had to break out the showdown damage calculator and plan my strategies out.
The levelling curve is however really unforgiving even in the context of being a difficulty hack - for example, the second trial is over ten levels above the best grass available, and you really do need those extra levels wiith how hard the Araquanid hits. I ended up just putting an exp modifier on because I didn't want to grind for an hour.
Getting some pokemon, especially later in the game, is also kinda annoying in some places. The Ralts family is a good example, if you want a megavoir/megallade later you havee to go all the way back to the first route and level a level 3 Ralts up all the way to the rest of your team, as the evolved forms don't appear anywhere else in the wild.
Otherwise, USUM with this hack has genuinely become my favourite Pokemon game after BlazeBlack 2. It's so good.
In hindsight the gap between trainers/totems and wild Pokemon is a bit much, especially as there's no good way to grind if needed. The curve being based on the exp share is a big part of the problem, as wild mon levels are based on your party's level when you first enter a route, and that tends to get a lot higher after all the trainers are cleared, resulting in a big gap between the two.
Not too much I could do about the Ralts issue, there's only so much room in the grass! Would've been nice if USUM had something like the Lumiose restaurants in XY to help with levelling new party members though.
It's hard to beat BBVW2 - that and Renegade Platinum are easily my favourite Pokemon games.