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It works fine for me and the rest of the people in the world. The problem is you. Are you patching onto a clean Emerald ROM that isn't zipped or anything? Never patch on a patch unless noted otherwise.
Additionally, I understand that you are new here (in terms of posts), but that last bit was very uncalled for.
The last update was literally this week.
A broken update is the worst reason to close a thread; wouldn't you want to, I don't know?troubleshoot and fix it?
We don't really close threads in the ROM hack section because they are time-consuming and will often go on long hiatuses.
Use a clean Pokemon Emerald 1.0 ROM with proper emulator settings (save type Flash 128k + real-time clock) and stop being a jerk. The best ROM provider is independent, so search for something like Pokemon Emerald 1.0 (independent) in google.
It's just a palette overlay that looks like a crap. Personaly i hope that DraconianWing will not implement it, because it realy looks horrible and... well... time is already in RSE, so there's no problems with Espeon/Umbreon evolution.
It's just a palette overlay that looks like a crap. Personaly i hope that DraconianWing will not implement it, because it realy looks horrible and... well... time is already in RSE, so there's no problems with Espeon/Umbreon evolution.
I'd say those don't change the colors enough. GSC's night palette replaced the standard off-white hue with blue, the standard dark hue with pure black, and adjusted the other colors to have significantly more blue than red and green (specifically, red and green channels were halved and the blue channel was multiplied by 75%).
Here are morning, day, and night with GSC-based overlays:
Spoiler:
The night palette is generated by R'=R/2, G'=G/2, B'=B*3/4. The morning palette is generated by R'=min(R,240), G'=min(G,240), B'=min(B,88).
By the way, is that middle screenshot evening? Is there a gradual transition between morning/day/evening/night, or a sudden palette swap?
It's just a palette overlay that looks like a crap. Personaly i hope that DraconianWing will not implement it, because it realy looks horrible and... well... time is already in RSE, so there's no problems with Espeon/Umbreon evolution.
I really enjoy this rom hack, but I play on an EZ Flash IV which lacks a HW RTC. I created an IPS patch for Sigma Emerald 1.82 to fix the clock by allowing time to progress in game based on play time (it also removes the annoying "drained battery" warning message). I based this patch on similar ones floating around for the regular Emerald rom. To use this patch, make sure to apply the Sigma Emerald 1.82 patch first to a clean rom. Next, apply this patch using Lunar IPS Patcher or similar program. I hope you all enjoy being able to use berries lol! If you have any questions or issues, please let me know.
I Will try your hack today!!! i loved the features, and 3rd gen pokes, i dont like edited pokemons from other gens!! i will report everything, if i find some bugs, wish u the best!
Hey DraconianWing, as stated before, I am planning on making some remixed music in a possibly separate patch. (OR, we could do a thing like the Game Boy Player in the remakes or Throwback, where we switch Sappy tables.)
I am planning on a hybrid ORAS and RSE style. I am putting an emphasis on energy.
My plans:
Spoiler:
Battle Themes
Overall, I want to make the battle themes more unique.
A few existing examples of what I mean by unique:
Spoiler:
Aqua/Magma Grunt Battle (One of my favorite themes)
While it follows the same "standard formula" that the majority of Pok?mon's battle themes do (2 measures of 16th notes, an 8 measure intro, etc.), it is still vastly different.
This song completely lacks trumpets. One of the only battle themes to do so (the other is the Regis and Mew if you count it). Trumpets aren't even included in the voicegroup.
It also has a whopping total of 4 notes of French Horn, compared to the French Horn being a major instrument in 90% of Hoenn's music.
Instead, it uses an organ, strings, accordions, and tuba as its main instruments, the latter two I believe are also unique to this battle theme.
Its drum pattern is unique.
The only song that has a bass line as epic as this song (you know what I mean) in any Pok?mon game to this date is ORAS's Admin battle.
Aqua/Magma Admin Battle
Uses a slap bass instead of an electric bass. Granted, it is kinda quiet, but it is unique.
An unorthodox intro that has a buildup similar to GSC's Champion Battle.
One of the few battle themes that changes key. This also means that instead of the timpani playing C like other battle themes, this one plays G.
Elite Four Battle
Synth bass.
That intro is pretty hype.
Sure, the Aqua/Magma Leader Battle theme has clapping, but the Elite Four battle makes it cool.
As a matter of fact, the entire song basically says "I'm cooler than you! I make Cool Trainers look like nerds!"
Frontier Brain Battle
We all know how unfairly good this battle theme is, just like the Brains themselves.
That is because this is Emerald's music, which came with GameFreak's experience from composing FRLG.
As a result, this is disqualified from the comparison.
Now, we are down to the main offenders that are too similar. The Gym Leader Battle and the Trainer Battle.
The Trainer Battle is going to change, and it's almost completed.
In every Pok?mon game, the Trainer Battle is the most important, being the most heard song by far. (No! There's no running from a TRAINER battle!)
Kanto and Johto had some really good Trainer Battle themes, being among their strongest tracks.
Hoenn's Trainer Battle is one of its weakest tracks. Even the Wild Battle had more energy than this track.
This is explained by the demo:
"Battle! (Wild Pok?mon), which was used for Trainer battles in the demo, was used for wild Pok?mon battles in the final release." -Bulbapedia
Yup. The Wild Battle was originally the Trainer Battle. Therefore, the actual Trainer Battle was last minute.
But we are not going to change them back. The Trainer Battle theme, as weak as it is in its current state, is the Trainer Battle theme. (Also, I am NOT composing a new Wild Battle theme).
Looking at it by itself, it is held back by some major flaws:
Too slow. Hoenn's music has an odd quality where its tempos are really fast (Hoenn's Trainer Battle is 198 beats per minute, for comparison, FRLG's Trainer Battle is 172), but the long notes in the melody make it seem much slower. Despite this fast tempo, the music just has a really slow pacing.
There wasn't much detail. Despite being limited to 4 instruments, RSE had a way of making chiptune (4-bit, commonly called 8-bit sounds) fit in to samples:
The Wild Battle used chiptune to extend its chords and it kinda sounded like a "tuba".
The Gym Battle used "flute", "tuba", "piano", "harp", and extended its chords often. Those were interesting. It also panned from ear to ear if you used headphones.
The Aqua/Magma Grunt Battle. Let's just say that bass solo wouldn't be a thing without chiptune.
The other battles use chiptune for a few other reasons.
The Trainer Battle rarely uses chiptune, instead, it relies on 3 notes and a simple drum pattern to carry the majority of the song. It didn't do that. This isn't the GBC.
The standard timpani/snare combo didn't do a good job at carrying a beat.
ur bass is lame
A majority of the song sounded too much like the Gym Battle.
Without chiptune, the song lacks range. Everything is midtone or a flat bass line, and it really sounds one-dimensional.
Just like the rest of Hoenn's music, there isn't a lot of variation in volume. It really makes it flat.
Here is what is changed:
I really embraced an orchestral rock feel in this one. I decided to avoid guitars and synths, though, although that wasn't my original decision.
It will use a few extra samples from MOTHER 3 for the strings (I use both samples interchangeably), snare drum, and bass.
The tempo has been increased from 198 to 202. That helps the pacing a lot, especially in the intro that seems to stall.
A drum beat that comes from a drum set. It is a basic rock beat, but it follows the original beat. And don't worry about the Great Cymbal Crash that was lost in ORAS. There is still a cymbal there, and it is still emphasized enough despite the number of other cymbal crashes in the song.
In addition, we have noise beats, which do wonders for the pacing.
With the exception of the timpani semi-solo, the song doesn't use any timpani. The drum kit carries the song without much of an issue.
Filler notes to cover range. You know that big chord that is at the end of the timpani section? 7 notes. There is also vibraphone (an instrument like a xylophone), many more low notes (mostly octaves), and a few places where I added actual harmony notes, especially in that stretch before the timpani.
Fun with panning!
I don't think this one is going to put me to sleep anymore. :D
Wild Battle
The intro on this one is pretty weak. The two trumpets together don't sound good (especially because that high trumpet note where the melody starts is actually a wave lead, not a sample). I might check out some other trumpet samples or something.
Drum beat will be tweaked a bit. I like the kick that the timpani has in this song.
Maybe a few instrument tweaks.
An extension is possible.
Gym Battle
Mostly harmony notes. This is a solid track as-is.
While volume variation is going to be in all battles, this one will get quite a bit.
Aqua/Magma Leader Battle
A better slap bass sample that doesn't get drowned out on the really low notes.
While it is literally impossible to go for something as crazy as what ORAS did on the GBA, expect some inspiration from ORAS.
Make it less empty.
Rival Battle
Some stuff from ORAS, mainly the subtle guitar riff that holds the rhythm (might be cello), and a few synthesizers.
Different bass sample, and aforementioned string sample.
Better intro.
Some bass support. Especially with the double trumpets.
Legendary Battle
Double trumpet support.
More bass.
Some ORAS epic-ness.
More bass.
Some timpani improvements to make it less repetitive, and so that they echo properly.
Did I mention more bass?
Possible heavy metal remix of the Champion Battle for Steven. Get it? :) (Though seriously, Steven deserves his own theme).
Also, Wally will be getting his battle theme. Whether it is going to be guitars or trumpets, I don't know. Thoughts?
Other battles will likely have a few tweaks.
Others
Dive
More instruments. Less chiptune.
Make it a bit stronger.
Halp meeee! (A.K.A. Birch, the great Pok?mon Professor, is afraid of a Level 2 Zigzagoon!)
There is a flute in this. Yeah. IDK why either.
We are bringing in the trumpets. All of them.
Birch's Lab
I hate the French horn here. I vote it off the island.
Makes up for the removal of the flutes from Halp meeee!
More fluid.
In addition, all tracks will at least get some range and support as needed.
I already am starting to circulate some new samples as needed. I may add a better trumpet sample for the high notes. Because a recurring theme is how two trumpets can't support each other. And that is just wrong.
One of those added samples will likely be trombone.
In order to make it easier to insert songs because of how much space they take up (especially when you decrease repetitiveness), I am planning on resizing the ROM to 32 MB, because I also want to bring in some samples.
If I do this, I'll only use from 0x1800000 to the end of the file. That way we can both work together without worrying about free space overlapping, and we both have more than enough room to spread out. Do you like that idea?
If you want to make the bike have the bike bell sound when getting on, then navigate to 0xFD35E and overwrite the bytes there with "06 20 8E F7 AE FC 00 06 00 28 06 D1 0B 20 A6 F7 1A FA 00 00 00 00 00 00 00 00 02 20".
We are nerfing Zapdos because you can capture a Level 50 OU Legendary with an amazing typing and then get immediate access to the best STAB TM move in the game right when you exit, right after beating Norman.
Granted, you don't have the Master Ball, but still. If you catch it, it can be game-breaking.
It is going to be accessible at a different place/time when we get it put back in if it isn't already.
Zapdos was added before Mega Salamence DraconianWing took over, and we didn't like the idea of its early availability.
We are nerfing Zapdos because you can capture a Level 50 OU Legendary with an amazing typing and then get immediate access to the best STAB TM move in the game right when you exit, right after beating Norman.
You know that never even occurred to me, I just thought it would be thematic there ~_~
If you don't already have somewhere in mind, an island in the tidal maze west of Pacifidlog might work. Would still be somewhat thematic (given the storms from Kyogre) and would make it available around the same time as Articuno and Moltres.
Hey DraconianWing, as stated before, I am planning on making some remixed music in a possibly separate patch. (OR, we could do a thing like the Game Boy Player in the remakes or Throwback, where we switch Sappy tables.)
I am planning on a hybrid ORAS and RSE style. I am putting an emphasis on energy.
My plans:
Spoiler:
Battle Themes
Overall, I want to make the battle themes more unique.
A few existing examples of what I mean by unique:
Spoiler:
Aqua/Magma Grunt Battle (One of my favorite themes)
While it follows the same "standard formula" that the majority of Pokémon's battle themes do (2 measures of 16th notes, an 8 measure intro, etc.), it is still vastly different.
This song completely lacks trumpets. One of the only battle themes to do so (the other is the Regis and Mew if you count it). Trumpets aren't even included in the voicegroup.
It also has a whopping total of 4 notes of French Horn, compared to the French Horn being a major instrument in 90% of Hoenn's music.
Instead, it uses an organ, strings, accordions, and tuba as its main instruments, the latter two I believe are also unique to this battle theme.
Its drum pattern is unique.
The only song that has a bass line as epic as this song (you know what I mean) in any Pokémon game to this date is ORAS's Admin battle.
Aqua/Magma Admin Battle
Uses a slap bass instead of an electric bass. Granted, it is kinda quiet, but it is unique.
An unorthodox intro that has a buildup similar to GSC's Champion Battle.
One of the few battle themes that changes key. This also means that instead of the timpani playing C like other battle themes, this one plays G.
Elite Four Battle
Synth bass.
That intro is pretty hype.
Sure, the Aqua/Magma Leader Battle theme has clapping, but the Elite Four battle makes it cool.
As a matter of fact, the entire song basically says "I'm cooler than you! I make Cool Trainers look like nerds!"
Frontier Brain Battle
We all know how unfairly good this battle theme is, just like the Brains themselves.
That is because this is Emerald's music, which came with GameFreak's experience from composing FRLG.
As a result, this is disqualified from the comparison.
Now, we are down to the main offenders that are too similar. The Gym Leader Battle and the Trainer Battle.
The Trainer Battle is going to change, and it's almost completed.
In every Pokémon game, the Trainer Battle is the most important, being the most heard song by far. (No! There's no running from a TRAINER battle!)
Kanto and Johto had some really good Trainer Battle themes, being among their strongest tracks.
Hoenn's Trainer Battle is one of its weakest tracks. Even the Wild Battle had more energy than this track.
This is explained by the demo:
"Battle! (Wild Pokémon), which was used for Trainer battles in the demo, was used for wild Pokémon battles in the final release." -Bulbapedia
Yup. The Wild Battle was originally the Trainer Battle. Therefore, the actual Trainer Battle was last minute.
But we are not going to change them back. The Trainer Battle theme, as weak as it is in its current state, is the Trainer Battle theme. (Also, I am NOT composing a new Wild Battle theme).
Looking at it by itself, it is held back by some major flaws:
Too slow. Hoenn's music has an odd quality where its tempos are really fast (Hoenn's Trainer Battle is 198 beats per minute, for comparison, FRLG's Trainer Battle is 172), but the long notes in the melody make it seem much slower. Despite this fast tempo, the music just has a really slow pacing.
There wasn't much detail. Despite being limited to 4 instruments, RSE had a way of making chiptune (4-bit, commonly called 8-bit sounds) fit in to samples:
The Wild Battle used chiptune to extend its chords and it kinda sounded like a "tuba".
The Gym Battle used "flute", "tuba", "piano", "harp", and extended its chords often. Those were interesting. It also panned from ear to ear if you used headphones.
The Aqua/Magma Grunt Battle. Let's just say that bass solo wouldn't be a thing without chiptune.
The other battles use chiptune for a few other reasons.
The Trainer Battle rarely uses chiptune, instead, it relies on 3 notes and a simple drum pattern to carry the majority of the song. It didn't do that. This isn't the GBC.
The standard timpani/snare combo didn't do a good job at carrying a beat.
ur bass is lame
A majority of the song sounded too much like the Gym Battle.
Without chiptune, the song lacks range. Everything is midtone or a flat bass line, and it really sounds one-dimensional.
Just like the rest of Hoenn's music, there isn't a lot of variation in volume. It really makes it flat.
Here is what is changed:
I really embraced an orchestral rock feel in this one. I decided to avoid guitars and synths, though, although that wasn't my original decision.
It will use a few extra samples from MOTHER 3 for the strings (I use both samples interchangeably), snare drum, and bass.
The tempo has been increased from 198 to 202. That helps the pacing a lot, especially in the intro that seems to stall.
A drum beat that comes from a drum set. It is a basic rock beat, but it follows the original beat. And don't worry about the Great Cymbal Crash that was lost in ORAS. There is still a cymbal there, and it is still emphasized enough despite the number of other cymbal crashes in the song.
In addition, we have noise beats, which do wonders for the pacing.
With the exception of the timpani semi-solo, the song doesn't use any timpani. The drum kit carries the song without much of an issue.
Filler notes to cover range. You know that big chord that is at the end of the timpani section? 7 notes. There is also vibraphone (an instrument like a xylophone), many more low notes (mostly octaves), and a few places where I added actual harmony notes, especially in that stretch before the timpani.
Fun with panning!
I don't think this one is going to put me to sleep anymore. :D
Wild Battle
The intro on this one is pretty weak. The two trumpets together don't sound good (especially because that high trumpet note where the melody starts is actually a wave lead, not a sample). I might check out some other trumpet samples or something.
Drum beat will be tweaked a bit. I like the kick that the timpani has in this song.
Maybe a few instrument tweaks.
An extension is possible.
Gym Battle
Mostly harmony notes. This is a solid track as-is.
While volume variation is going to be in all battles, this one will get quite a bit.
Aqua/Magma Leader Battle
A better slap bass sample that doesn't get drowned out on the really low notes.
While it is literally impossible to go for something as crazy as what ORAS did on the GBA, expect some inspiration from ORAS.
Make it less empty.
Rival Battle
Some stuff from ORAS, mainly the subtle guitar riff that holds the rhythm (might be cello), and a few synthesizers.
Different bass sample, and aforementioned string sample.
Better intro.
Some bass support. Especially with the double trumpets.
Legendary Battle
Double trumpet support.
More bass.
Some ORAS epic-ness.
More bass.
Some timpani improvements to make it less repetitive, and so that they echo properly.
Did I mention more bass?
Possible heavy metal remix of the Champion Battle for Steven. Get it? :) (Though seriously, Steven deserves his own theme).
Also, Wally will be getting his battle theme. Whether it is going to be guitars or trumpets, I don't know. Thoughts?
Other battles will likely have a few tweaks.
Others
Dive
More instruments. Less chiptune.
Make it a bit stronger.
Halp meeee! (A.K.A. Birch, the great Pokémon Professor, is afraid of a Level 2 Zigzagoon!)
There is a flute in this. Yeah. IDK why either.
We are bringing in the trumpets. All of them.
Birch's Lab
I hate the French horn here. I vote it off the island.
Makes up for the removal of the flutes from Halp meeee!
More fluid.
In addition, all tracks will at least get some range and support as needed.
I already am starting to circulate some new samples as needed. I may add a better trumpet sample for the high notes. Because a recurring theme is how two trumpets can't support each other. And that is just wrong.
One of those added samples will likely be trombone.
In order to make it easier to insert songs because of how much space they take up (especially when you decrease repetitiveness), I am planning on resizing the ROM to 32 MB, because I also want to bring in some samples.
If I do this, I'll only use from 0x1800000 to the end of the file. That way we can both work together without worrying about free space overlapping, and we both have more than enough room to spread out. Do you like that idea?
You know that never even occurred to me, I just thought it would be thematic there ~_~
If you don't already have somewhere in mind, an island in the tidal maze west of Pacifidlog might work. Would still be somewhat thematic (given the storms from Kyogre) and would make it available around the same time as Articuno and Moltres.
I was thinking of just keeping him in New Mauville (as a reference to his location in FR/LG) at level 50, but adding a flagcheck so that you can't encounter him until after the E4. Unfortunately I'm not too sure on how to approach that because I'm very rusty with scripting haha
Does this hack have a similar level curve to the original Emerald?
I've been looking for a Emerald hack with that, plus the Fairy-type and redone trainer teams.
Was hoping to look around at the trainer team data myself as well, and wanted to know what tool you used for that?
Most of my forum etiquette/habits comes from xda-developers. On XDA, the unwritten rule is don't PM unless you get PM'd first or if they deliberately requested a PM. Otherwise, your PM just got ignored. As a result, even 6 month users often had 300+ posts, and threads with hundreds of pages were very common. Again, sorry.
Could you change the Backsprite and frontsprite of Blaziken??? i hated it!! the original Emerald is better! linoone isnt good too, sorry if it sound rude, its not my intention.. just saiying, cause i love this game! XD