Tadano_nika
Mononoke
- 40
- Posts
- 17
- Years
- Netherlands
- Seen May 5, 2009
Great to hear! *is exited*I should be posting some examples anywho :P
I don't think thats a good idea, keeping 7 pokemon. I think it should stay 6, like in the anime and like it has always been.i guess because its an all-region game there would be like 9-10 HMs, if you need all of these, then i wonder where you're gonna put your fighting pokémon.
i suggest another pokémon slote, to make it 7 pokés ( i know that in the anime series the 7th okemon gets send to prof oak or something )
and it would be making the battle overview a bit more challenging also.
And something like a bibarel can actually learn 6 HM moves. and since it's a partly watertype pokemon it would probably be able to learn whirlpool as well if that returns as HM. (I used a bibarel as HM slave in diamond :3) Personally, I never walk around with all HM abilities anyway. If I get somewhere where I'd need an HM move that I can't use at that moment because I don't have a certain pokemon with me I'll just come back later :)
There already is a use for teleport. if you use it out of battle you will be teleported back to the last pokemoncenter you visited. I don't think the idea with the statues is a bad idea, but going into the past/future is a bit over the top.I had another idea for the Lost World, one that gave Teleport a use! (It's a miracle!) What happens is that Teleport is now a HM, and now would raise Evasion in battle, and act as a sort of anti-Mind Reader/Lock On. (But only for the turn it would be used on.) Now to the part which really matter on any HM: (With the possible exceptions of Waterfall and Fly. In my opinion at least.) You go to this statue, and use Teleport. Then you would be transported into another place. It could be anyway, an isolated cave, a place under the ocean, which you cannot get to with Dive, or, my personal favourite, back into the past or future.
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