- 20
- Posts
- 12
- Years
- Seen Nov 27, 2015
Hello everyone!
I propose a standard code system for transferring Pokémon between fan-made games.
The codes would be typed into a receiving game, and when the user confirms in the sending game that the transfer is successful, the sending game deletes the Pokémon's data while the receiving game enters the data into the game. I have made a document listing all the stuff needed for compatibility, and have it on a site.
The site: https://poketrans.atspace.cc
This site has a fairly long document with exact specs and code formats. If I am missing anything important, contact me and I'll fix it.
If you choose to implement this, feel free to use the attached images in your game to show compatibility. If you use it in a game, the above site has a list of games that use PokéTrans, and I can add you in!
Oh, and a note for those who would say it makes cheating easy: We all know about all the Pokémon cloning and cheating with the GTS hacks, right? I see no difference. :P
I propose a standard code system for transferring Pokémon between fan-made games.
The codes would be typed into a receiving game, and when the user confirms in the sending game that the transfer is successful, the sending game deletes the Pokémon's data while the receiving game enters the data into the game. I have made a document listing all the stuff needed for compatibility, and have it on a site.
The site: https://poketrans.atspace.cc
This site has a fairly long document with exact specs and code formats. If I am missing anything important, contact me and I'll fix it.
If you choose to implement this, feel free to use the attached images in your game to show compatibility. If you use it in a game, the above site has a list of games that use PokéTrans, and I can add you in!
Oh, and a note for those who would say it makes cheating easy: We all know about all the Pokémon cloning and cheating with the GTS hacks, right? I see no difference. :P
Last edited: