Aryan 10
Battle Legend
- 163
- Posts
- 8
- Years
- Pallet Town, India
- Seen May 23, 2023
Can I use it on my hack..... Its really looking great
Can I use it on my hack..... Its really looking great
Oh thanks for informing meIt's open source. That means yes.
Drake, you used tools to make you hack, right?I'm tempted to start using these graphics on my hack. Any suggestion how could I implement all this without changing all I've done?
You shouldn't put yourself down. You've already done some impressive things.Although I'm not nearly as experienced as you guys, obviously. Still messing stuff up frequently. But, I got more than just Pikachu following, and she/he evolves by happiness now. Raichu can follow too. :3 But making the walking sprite change species is kind of a pain; it looks like there are two different methods for pikachu following, one indoors and one outdoors? Do you know anything about that? It's the outdoors one I'm having trouble with.
Ah, let's see if I can remember...Drake, you used tools to make you hack, right?
As in, you didn't use the pokeyellow disassembly?
If you only used tools to edit a rom to make this hack, then there's no easy way to put the two hacks together.
You could always remake your hack using the pokeyellow disassembly. It's frustrating but not impossible. In 2013, I remade V1.2 of the Pokemon Red Gen II Graphics Hack (which was made entirely through hex editing) in the pokered disassembly which took me about 5 days, with many hours each day.
You shouldn't put yourself down. You've already done some impressive things.
What do you mean "two different methods"? I could help look into this for you.
@Danny-E 33 Holy awesomesauce matee you finally done it!!!! I looking this improvement yellow version long time ago. Anyways before I play this my 1st question is it compatible in GBA mode!? 2nd question you intend not to include misty's portrait and sprite like you did in RED/BLUE?
Ah, let's see if I can remember...
Okay, so, when I first wanted to change Pikachu's sprite, I simply looked for where it called PIKACHU_SPRITE. This led me to overworld/map_sprites.asm, and the routine LoadSpriteSetFromMapHeader and it looked like asking it to load based on a flag a different sprite should work. However when I modified it to alternatively call a Raichu sprite based on a flag, this ended up only working in some areas and not others.
I then went and looked at the sprite tables - there are a bunch of sprite tables for each outdoors map I think, and it looks like Pikachu is added to all of them. Modifying it, say replacing pikachu there with clefairy, led to being followed by that sprite in those areas instead. So my thought is that there must be two different methods for loading sprites in Yellow, based on whether you are indoors or outdoors, perhaps because outdoor sprites need to be able to change dynamically when you walk into the next area but indoor sprites do not as you only warp to new areas. I was hoping if you knew if that was the case or not. I haven't found a second routine that calls PIKACHU_SPRITE anywhere though.
ld c, a
ld b, 0
ld a, (wSpriteSetID - wSpriteSet)
ld hl, SpriteSets
call AddNTimes ; get sprite set offset
ld de, wSpriteSet
ld bc, (wSpriteSetID - wSpriteSet)
call CopyData ; copy it to wSpriteSet
call LoadMapSpriteTilePatterns
Same here, dude.im waiting for full color palette even without surfing pikachu etc
I'm really sorry for taking over a year to respond.Hey, Danny, impressive work, man. Unbelievable
I mean to ask you, I am doing a yellow hack myself, and I've went a long way, already.. story, stats, maps... but these sprites and the xp bar, nice! I was wondering maybe you could show me how to do the same changes on my rom?
I wouldn't just take your rom and re-do my changes out of it, unless you were cool with it.
Rather than editing the binary ROM with old tools like MartEdit GB, you should clone a copy of the source code from here: https://github.com/dannye/pokeyellow-gen-IIHow can i edit Market items with MartEdit GB after this patch in clear ROM?.
i apologize if this was already asked/answered but any clue if this patch is compatible with pokemon yellow 151?