Maruno
Lead Dev of Pokémon Essentials
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- Seen May 3, 2024
Pokémon Essentials, version 16.2 - 21st May 2016
Sweet...
GENerally SIXy
The full change log for this version is available on the wiki.
Have fun!
ATTENTION!
Pokémon Essentials version 16.1 has now been released.
It contains fixes for some major bugs that cropped up in v16. Go download it if you want your game to work properly.
ATTENTION!
Pokémon Essentials version 16.2 has now been released.
It contains a bunch of bug fixes, as well as some efficiency improvements. Go download it if you want your game to work properly.
Sweet...
GENerally SIXy
- I suppose it's been a long time coming. Pokémon X & Y came out over two years ago, but Essentials kept plodding on without their new moves or battle mechanics (well, I added Mega Evolution, but you know what I mean). It was really about time that Essentials got itself up to date. So that's what I did. All the moves/items/abilities now have effects and work properly, up to and including the Gen 6 ones. There is a simple little setting which you can toggle to choose whether you want the Gen 5 battle mechanics or the Gen 6 ones. There are separate settings for things like critical capture, splitting shared Exp, and gaining Exp for capturing a Pokémon, just in case you want to use some of those but not others.
- Yes, you heard that correctly. I'm sorry to say that the classic and much-loved "spin around very fast" evolution animation is no more, replaced by the boring old one that you can see in some of the official games. And in other animation news, trying to run somewhere while the game is paused used to make the player jig around on the spot, but, again, no longer. At least the other NPCs don't move around either while you're paused, though. But I'll tell you what does move around all the time: Pokémon sprites. They're animated everywhere now. And actually, you can now have animated item icons too. Fewer moves look like Tackle now, as the default move animation is now different depending on the move's type - for instance, a Flying-type move that doesn't have its own animation will look like Gust.
- The Options screen is now noticeably bigger, with volume controls, a run function toggle (hold to run or tap to auto-run), and a screen border all waiting for you to fiddle with. Is that not enough? How about another screen size, sitting between Medium and (what was) Large? Or how about full screen? Yes, I know it doesn't look perfect on very large screens, but that's one of the limitations of RMXP. And with the addition of a "Quit Game" command, Essentials finally has a proper way to turn itself off.
- Several PBS files were changed, and old versions of them will not work properly/as intended. You should always bear this in mind, but it's particularly relevant now. Speaking of files, the Pokémon cries have been moved to their own folder, and some other SE files have been tweaked (try logging on to a PC now). The Pokédex now shows you what you're looking at, as you might expect it should. You can be looking at your party and choose to use an item on one of them without having to go back to the pause menu and into the Bag. Trainer types can be assigned skill codes, which can be used to alter their behaviour in battle. The example maps have been polished up a bit, such as the Poké Centre healing animation which now looks nicer, I think. And so on and so forth.
The full change log for this version is available on the wiki.
Have fun!
ATTENTION!
Pokémon Essentials version 16.1 has now been released.
It contains fixes for some major bugs that cropped up in v16. Go download it if you want your game to work properly.
ATTENTION!
Pokémon Essentials version 16.2 has now been released.
It contains a bunch of bug fixes, as well as some efficiency improvements. Go download it if you want your game to work properly.
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