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1-1: D
1-2: E
2: C
3: A
4-1: E
4-2: I
4-3: B
5: D
6: Z
7: B
1-2: E
2: C
3: A
4-1: E
4-2: I
4-3: B
5: D
6: Z
7: B
1-1: D
1-2: E
2: C
3: A
4-1: E
4-2: I
4-3: B
5: D
6: Z
7: B
1-1) D) Yes, Eat a Rawst Berry. Initially chose to not. Plans to head down down south, though.
1-2) E) No, don't learn Taunt. Not a fan of the move outside niche uses.
2) C) Yes, switch to Barboach. Obliterates Rhyhorn. Tanks Metal Claws well. Wishes it evolved sooner, but oh well.
3) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
4-1) E) No, don't use a Blowback Orb now. Nothing too dangerous in here.
4-2) I) No, don't use a Slumber Orb now. As above.
4-3) B) No, don't use the Trapbust Orb now. Spotted all the traps already.
5) D) No, don't heal up. Should be fine?
6) A) Pick up all items.
7) C) Go back to the room next to the construction company and take the Western exit. To deal with the quest. Chose this over the Dragon room because of fear of Dragon Rage. Should be a good room for Alolan Persian. Probably finds Hawlucha's item somewhere nearby too.
1-1: A
1-2: E
2-1: A
2-2: B
3-1: E
3-2: A
4-1: G
4-2: B
4-3: M
4-4: B
5-1: D
5-2: B
6: A
7: D
1-1) F) No, don't heal up or cure the Poison. Why waste the resources? Should return to the Hot Spring soon. (Might be overdue?) Plans to take on a single Flying type next room too.
1-2) E) No, don't learn Take Down. Thankfully already knows Headbutt.
2-1) A) Yes, use it on Barboach. Good on anyone slow.
2-2) B) Yes, have Litleo hold it. Already gave Alolan Persian an item. Makes the decision easy.
3-1) E) Yes, switch to Squawkabilly. The best option.
3-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
4-1) G) No, don't use a Blowback Orb now. Thought about using it on Shuppet. Looks like a two-hit knockout regardless.
4-2) B) No, don't use a See-Trap Orb now. Pointless in this room. Cannot easily walk around traps in this narrow space.
4-3) M) No, don't use a Slumber Orb now. Wanted to use it on Shuppet. Its moveset: Will-o-Wisp, Pain Split, Spite, and Shadow Sneak. Lots of bad things, in other words. Might have Insomnia, though.
4-4) A) Yes, use the Trapbust Orb. In a tight room, 2x1 room? Not a bad option. May be able to buy more at the merchant stand too.
5-1) A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. In case of Will-o-wisp or other nasty moves.
5-2) D) No, don't heal up. Passed the danger by that point. Is not remotely scared of Sewaddle with Squawkabilly up front.
6) A) Pick up all items. Sure. Wants to fight the Sewaddle anyways.
7) D) Take the Eastern exit. Might as well tackle the little room. Suggests a return visit to the merchant stand soon.
1: D
2: D
3: A
4-1: B
4-2: B
4-3: C
5-1: A
5-2: A
5-3: A
6-1: A
6-2: A
7: T
8: A
1) D) No, don't heal up. Not needed.
2) C) Yes, switch to Alolan Persian. Power Gem. Also Dark moves in case of Gimmighoul.
3) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
4-1) B) No, don't use a Blowback Orb now.
4-2) B) No, don't use a See-Trap Orb now. Unnecessary with Alolan Persian.
4-3) C) No, don't use a Slumber Orb now. A big scary bird with Acrobatics, but no. Should demolish it just fine.
5-1) B) Yes, talk to the Panpour and recruit it. Not very strong, but sure.
5-2) B) Yes, talk to the Pansear and recruit it. See above.
5-3) B) No, don't talk to the Pansage. Indifferent. Probably less work for ReKoil this way.
6-1) A) Pick up all items.
6-2) A) Try to pick it up so we can take it to Mienshao later on. Either stuff or experience.
7) T) Go back to the merchant stand. Turn some stuff in. Maybe buy something too.
8) A) Yes, go heal at the Hot Spring. Naturally.
8) E) Yes, buy TM028 Mud Shot. Hates to not have enough shards for the treasure chest. Happens to be Special too, unfortunately. May not see a better Ground move for Barboach, though. Picks up Earthquake at level 40 (as Whiscash). Possible downside: Might faint between now and evolving. (By the way, are TMs multi-use? Might have answered this before.)
9) N) Go to room 5. Curious about the little island. Might have something good, given the Water type requirement. (Seems like a good system to number the rooms, also.)
Been meaning to reply for multiple days, but keep forgetting...
TM's are multi-use yes.
We do have limited space for them though. Initially it was gonna be so that any items we don't have room for can't be picked up, but that just sounded unappealing/annoying to me, so I changed it so that any items we don't have room for will be automatically sent to Abra Storage, basically a PC.
Spoiler:Also, gonna leave this pic from a past update here in case you wanna change these answers =P
Spoiler:
1-1: B
1-2: B
2: D
3: B
4-1: A
4-2: A
5-1: Z
5-2: N
5-3: N
5-4: N
5-5: N
5-6: Z
6-1: C
6-2: A
6-3: E
6-4: C
6-5: A
7-1: Z
7-2: L
7-3: L
7-4: I
7-5: Q
8: F
9: O
1-1) B) Timid (+Speed, -Attack). This or Rash. Views this as a little safer.
1-2) C) Mild (+Sp. Attack, -Defense). Not against neutral either, as a mixed attacker.
2) A) No, keep Mouflon in the lead.. Yields the most experience, if memory serves.
3) A) Yes, use a Cleanse Orb. Accumulated quite a few sticky items at this point, so sure.
4-1) A) Yes, turn in the quest.
4-2) B) No, don't turn in the quest now. Passes up Smoliv and Pansage by turning it in. No thanks.
5-1) A) Yes, buy 1. One of the more likely status conditions to pop up. Already has 4, admittedly. Does not need many more. (Could probably cap it at 10 or so.)
5-2) N) No, don't buy any. Feels safe with five Chestos.
5-3) H) Yes, buy 8. The good stuff. Refrains from spending all of them for opening chest and other potential purchases.
5-4) N) No, don't buy any. Good. Also has 10 already.
5-5) N) No, don't buy any
5-6) A) Yes, buy 1. Just to bring it up to 4, like the others.
6-1) C) No, don't buy any. No Dusk Stone users in the party or on the horizon.
6-2) E) No, don't buy any. Not opposed to it. Is not in the party right now, though.
6-3) E) No, don't buy any. None in the party.
6-4) C) No, don't buy any.
6-5) A) Yes, buy 1. Becomes really strong at the moment between stats and Scald (as a Water type, at least).
7-1) B) Yes, buy 2. Not as strong as before. Takes some of the edge off a harder fight, though.
7-2) A) Yes, buy 1. Replaces the used one.
7-3) B) Yes, buy 2. Nice for big rooms without chokepoints.
7-4) C) Yes, buy 3. A strong orb, if ever needed.
7-5) B) Yes, buy 2. Stacks a little more sadness on a given problem, if needed. Handy against troublesome Insomnia Pokemon too.
8) F) No, don't buy any TM's. Edit: Go for Bulldoze instead.
9) O) Go to the room with the Dottler stuck on the tree stump to deal with the Orthworm. Edit: For Bulldoze.
1-1: A
1-2: E
1-3: E
2-1: E
2-2: B
2-3: C
3-1: G
3-2: A
4: B
5-1: A
5-2: B
6-1: B
6-2: B
6-3: B
6-4: B
7: A
8: U
1-1) B) Yes, forget Charge. Prefers to keep Tackle, weak as it is. Should never fight a Ground type. Hates to be defenseless if it does occur. Quick note: Electro Ball = Thundershock against base 60 Speed Pokemon.
1-2) B) Yes, forget Torment. Stops some annoying moves, on the off-chance of doing non-attack moves.
1-3) B) Yes, forget Fury Swipes. Does not need Fury Swipes.
2-1) G) Yes, use both Calcium on Mouflon. Not opposed to other Special Attackers either. Will definitely keep Mouflon on the team, though, especially with the Mega Stone around.
2-2) H) Yes, use both Carbos on Litleo. Relies on good flinches.
2-3) J) Yes, use both Protein on Squawkabilly. Remains useful with Intimidate.
3-1) F) Yes, have Panpour hold an Oran Berry. Bad with Acrobatics, sure. Likely picks Squawkabilly for Flying moves anyways. Currently owns a bunch, so why not?
3-2) A) Yes, evolve Panpour into Simipour. Already learned a great Water move (Scald). Wants those stats.
4) F) Yes, switch to Panpour. Knows quite a few nasty moves. Trusts Simipour over Barboach here.
5-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
5-2) C) Yes, talk to all three Dottler.
6-1) B) No, don't use a Blowback Orb now.
6-2) B) No, don't use a See-Trap Orb now.
6-3) B) No, don't use a Slumber Orb now. Pretty strong, but also alone. Saves the orb.
6-4) B) No, don't use the Trapbust Orb now. Unneeded, but still no.
7) A) Pick up all items.
8) N) Go to room 5. Kind of tempted by that TM to the south, though.
FeraligatrMaster;10682286 said:1-2: E
1-2: C
2: F
3-1: A
3-2: B
4-1: F
4-2: B
4-3: E
4-4: K
5: B
6-1: A
6-2: A
7-1: T
7-2: A
Devalue;10682341 said:Some decent egg moves: Spark for Barboach, Nasty Plot for both elemental monkeys, and Fire Punch and Heat Wave for Simisear.
1-1) A) Yes, forget Noble Roar. Not a great move for it, but likely more useful than Noble Roar.
1-2) C) Yes, forget Rest. A decent move, but does it ever make sense to use? How often is randomly healing (and randomly falling asleep) a good idea? Maybe in long fights. Risks racking up debuffs that way.
2) F) Yes, switch to Mouflon.
3-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
3-2) B) Try to avoid the Bidoof. Fights enough stuff already. And why risk the Yawn -> Rollout?
4-1) F) No, don't use a Blowback Orb now.
4-2) B) No, don't use a See-Trap Orb now. Too narrow to be of any use.
4-3) K) No, don't use a Slumber Orb now.
4-4) K) No, don't use a Slumber Orb now.
5) B) Yes, eat an Oran Berry. Heals up to 100 HP. Just in case. Picked up plenty.
6-1) A) Pick up all items.
6-2) A) Try to pick it up so we can take it to Mienshao later on.
7-1) T) Go to room 11. Will follow FeraligatrMaster on this. Wanted to try to get Hawlucha anyways.
7-2) A) Keep the new format for the room vote (See 7-1 above for an example).