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Pokemon Dungeon Escape

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    1-1) D) Yes, Eat a Rawst Berry. Initially chose to not. Plans to head down down south, though.

    1-2) E) No, don't learn Taunt. Not a fan of the move outside niche uses.

    2) C) Yes, switch to Barboach. Obliterates Rhyhorn. Tanks Metal Claws well. Wishes it evolved sooner, but oh well.

    3) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    4-1) E) No, don't use a Blowback Orb now. Nothing too dangerous in here.

    4-2) I) No, don't use a Slumber Orb now. As above.

    4-3) B) No, don't use the Trapbust Orb now. Spotted all the traps already.

    5) D) No, don't heal up. Should be fine?

    6) A) Pick up all items.

    7) C) Go back to the room next to the construction company and take the Western exit. To deal with the quest. Chose this over the Dragon room because of fear of Dragon Rage. Should be a good room for Alolan Persian. Probably finds Hawlucha's item somewhere nearby too.
     
  • 47,914
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    Pokemon Dungeon Escape - Act 1 - Chapter 27


    The voting results are as follows:

    1-1) Persian is at 53/56 HP and has a Burn. Should we heal or treat the Burn?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Yes, Eat a Rawst Berry. - 2 votes
    E) Yes, Eat a Lum Berry.
    F) No, don't heal up or treat the Burn.

    1-2) Persian wants to learn Taunt. Forget a move to learn Taunt?
    A) Yes, forget Fake Out.
    B) Yes, forget Power Gem.
    C) Yes forget Burning Jealousy
    D) Yes, forget Bite.
    E) No, don't learn Taunt - 2 votes

    2) Alolan Persian is in the lead. Do we want to swap our lead for this room?
    A) No, keep Alolan Persian in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Barboach. - 2 votes
    D) Yes, switch to Mouflon.
    E) Yes, switch to Squawkabilly.

    3) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Blowback Orb. Do we use a Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the level 19 Galarian Meowth.
    B) Yes, use a Blowback Orb on the level 18 Galarian Meowth.
    C) Yes, use a Blowback Orb on the level 20 Rhyhorn.
    D) Yes, use a Blowback Orb on the level 18 Rhyhorn.
    E) No, don't use a Blowback Orb now. - 2 votes

    4-2) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use the Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 19 Galarian Meowth and avoid fighting it now.
    B) Yes, use a Slumber Orb on the level 19 Galarian Meowtha and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 18 Galarian Meowth and avoid fighting it now.
    D) Yes, use a Slumber Orb on the level 18 Galarian Meowth and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 20 Rhyhorn and avoid fighting it now.
    F) Yes, use a Slumber Orb on the level 20 Rhyhorn and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 18 Rhyhorn and avoid fighting it now.
    H) Yes, use a Slumber Orb on the level 18 Rhyhorn and start a fight with it being asleep.
    I) No, don't use a Slumber Orb now. - 2 votes

    4-3) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.
    B) No, don't use the Trapbust Orb now. - 2 votes

    5) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    6) What do we do with the items in this room?
    A) Pick up all items. - 1 vote
    B) Pick up only the HP Up.
    C) Pick up only the Green Shard.
    D) Pick up only the Yellow Shard.
    E) Pick up only the Charcoal.
    F) Pick up only the Oran Berry.
    G) Pick up only the Berry Juice.
    H) Pick up only the Cheri Berry
    I) Pick up only the Persim Berry
    J) Pick up only the berries.
    K) Pick up only the Shards.
    L) Pick up only the HP Up and Charcoal.
    M) Pick up the berries and the Shards.
    N) Pick up the berries and the Berry Juice.
    O) Pick up the berries and the HP Up.
    P) Pick up the berries and the Charcoal.
    Q) Pick up the Shards and the Berry Juice.
    R) Pick up the Shards and the HP Up.
    S) Pick up the Shards and the Charcoal.
    T) Pick up the HP Up and the Berry Juice.
    U) Pick up the HP Up, the Berry Juice and the Charcoal.
    V) Pick up the HP Up, the Berry Juice and the shards.
    W) Pick up the HP Up, the Berry Juice and the berries.
    X) Pick up the Berry Juice, the Charcoal and the shards.
    Y) Pick up only the items that don't result in fighting the level 20 Rhyhorn.
    Z) Pick up only the items that don't result in fighting the level 18 Rhyhorn. - 1 vote

    Tied. The Rhyhorn shouldn't be much of a problem with Barboach in the lead. I'll join A)

    7) Which exit do we take?
    A) Take the Western exit.
    B) Take the Northern exit. - 1 vote
    C) Go back to the room next to the construction company and take the Western exit. - 1 vote
    D) Go back to the room next to the construction company and take the upper Eastern exit.
    E) Go back to room next to the construction company and take the lower Southern exit.
    F) Go back and go to the room with 3 hostile Bug types and 5 hostile Flying types.
    G) Go back and go to the room with 3 hostile Poison types, 3 hostile Flying types and 1 hostile Rock type from the Southern entrance.
    H) Go back to the Large Forest room to go clear out the remaining enemies and pick up the remaining items.
    I) Go back to the Large Forest room and take the upper Eastern exit. (we'll have to fight the Nymble on the way)
    J) Go back to the Large Forest room and take the middle Eastern exit.
    K) Go back to the Large Forest room and take the lower Eastern exit.
    L) Go back to the room with Roserade in it and take the upper Western exit to the room with 5 hostile Ground types and 2 hostile Normal types.
    M) Go back to the room with Roserade in it and take the left Northern exit and then go to the room with 5 hostile Ground types and 2 hostile Normal types. (we'll have to fight the Magby on the way)
    N) Go back to the room with Roserade in it and take the right-Northern exit.
    O) Go back to the room with Roserade in it and take the lower-Eastern exit.
    P) Go back to the room with Roserade in it and take the right-southern exit.
    Q) Go back to the merchant stand.

    Tied. hmmm... kinda wanna go North while we're here. Who would be good on our team for that room though, probably Squawkabilly? Defensively at least with it's Ghost & Ground immunity... then again it's Defense/Sp. Defense are not that great. It's got STAB against the bug types. Persian might have an easier time with the Ghost type room. Could get unlucky with dual typings in both rooms though....
    I've got a slight preference for going North here, so I'll join B).


    Spoiler:


    Persian eats a Rawst Berry to heal it's Burn. Persian doesn't learn Taunt. We switch the lead to Barboach and fight any enemies in the room offensively.
    We don't use the Blowback Orb, Slumber Orb or Trapbust Orb. We don't heal up after defeating 2 opponents.
    We pick up all items and take the Northern exit.

    The path we take is as follows:

    Pokemon Dungeon Escape


    Stepped on a Grimy Trap. A Cheri Berry went bad and has been tossed out.
    Stepped on a Poison Trap. Barboach is now Poisoned.
    Stepped on a Grimy Trap. A Lum Berry went bad and has been tossed out.

    The fights:
    Spoiler:


    Litleo has leveled up once.

    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 28


    We arrive in the Northern room. The Shuppet will come to attack us. The Hippopotas will attack us if we get within 4 tiles of them, which makes the nearest Hippopotas unavoidable. The Sewaddle will only attack if we attack them or try to pass them. The Blipbug is part of something that we haven't triggered yet, so it won't talk to us atm.
    The Western exit leads back to the Large Forest room which still has 3 hostile Grass types and 1 hostile Bug type. The Northern exit leads to a room with 3 hostile Rock types, 3 hostile Fighting types and 2 hostile Grass types. The Eastern room has 1 hostile Flying type.

    Pokemon Dungeon Escape


    Spoiler:


    1-1) Barboach is at 1/50 HP and is currently Poisoned. Should we heal or cure the Poison?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) Yes, eat a Pecha Berry.
    E) Yes, eat a Lum Berry.
    F) No, don't heal up or cure the Poison.

    1-2) Litleo wants to learn Take Down. Forget a move to learn Take Down?
    A) Yes, forget Noble Roar.
    B) Yes, forget Ember.
    C) Yes, forget Work up.
    D) Yes, forget Headbutt.
    E) No, don't learn Take Down.

    2-1) We have an HP Up. Do we use the HP Up?
    A) Yes, use it on Barboach.
    B) Yes, use it on Litleo.
    C) Yes, use it on Alolan Persian.
    D) Yes, use it on Mouflon.
    E) Yes, use it on Squawkabilly.
    F) No, don't use it now.

    2-2) We've picked up a Charcoal. Have someone hold the Charcoal?
    A) Yes, have Barboach hold it.
    B) Yes, have Litleo hold it.
    C) Yes, have Alolan Persian hold it.
    D) Yes, have Mouflon hold it.
    E) Yes, have Squawkabilly hold it.
    F) No, don't have anyone hold it now.

    3-1) Barboach is in the lead. Do we want to swap our lead for this room?
    A) No, keep Barboach in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Mouflon.
    E) Yes, switch to Squawkabilly.

    3-2) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the Shuppet.
    B) Yes, use a Blowback Orb on the level 19 Hippopotas.
    C) Yes, use a Blowback Orb on the level 20 Hippopotas.
    D) Yes, use a Blowback Orb on the right level 19 Sewaddle.
    E) Yes, use a Blowback Orb on the level 18 Sewaddle.
    F) Yes, use a Blowback Orb on the left level 19 Sewaddle.
    G) No, don't use a Blowback Orb now.

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    4-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use the Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Shuppet and avoid fighting it now.
    B) Yes, use a Slumber Orb on the Shuppet and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 19 Hippopotas and avoid fighting it now..
    D) Yes, use a Slumber Orb on the level 19 Hippopotas and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 20 Hippopotas and avoid fighting it now.
    F) Yes, use a Slumber Orb on the level 20 Hippopotas and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the right level 19 Sewaddle and avoid fighting it now..
    H) Yes, use a Slumber Orb on the right level 19 Sewaddle and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 18 Sewaddle and avoid fighting it now.
    J) Yes, use a Slumber Orb on the level 18 Sewaddle and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the left level 19 Sewaddle and avoid fighting it now..
    L) Yes, use a Slumber Orb on the left level 19 Sewaddle and start a fight with it being asleep.
    M) No, don't use a Slumber Orb now.

    4-4) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.
    B) No, don't use the Trapbust Orb now.

    5-1) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-2) We can heal after defeating 4 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the items that don't result in fighting any of the Sewaddle.
    C) Pick up only the items that don't result in fighting the second Hippopotas.
    D) Pick up only the items that don't result in fighting any of the Sewaddle or the second Hippopotas.
    E) Pick up only the berries.
    F) Pick up only the Yellow Shards.
    G) Pick up only the Green Shards.
    H) Pick up only the Chesto Berry.
    I) Pick up only the Pecha Berry.
    J) Pick up only the Oran Berry.
    K) Pick up the Yellow and Green Shards.
    L) Pick up the Yellow Shards and the berries.
    M) Pick up the Green Shards and the berries.

    7) Which exit do we take?
    A) Take the Western exit.
    B) Take the Left Northern exit.
    C) Take the Right Northen exit.
    D) Take the Eastern exit.
    E) Go back to the room next to the construction company and take the Western exit.
    F) Go back to the room next to the construction company and take the upper Eastern exit.
    G) Go back to room next to the construction company and take the lower Southern exit.
    H) Go back and go to the room with 3 hostile Bug types and 5 hostile Flying types.
    I) Go back to the previous room and take the Western exit.
    J) Go back and go to the room with 3 hostile Poison types, 3 hostile Flying types and 1 hostile Rock type from the Southern entrance.
    K) Go back to the room with the Dottler that are trapped on the stump by the Orthworm.
    L) Go back to the Large Forest room and take the upper Eastern exit. (we'll have to fight the Nymble on the way)
    M) Go back to the Large Forest room and take the lower Eastern exit.
    N) Go back to the room with Roserade in it and take the upper Western exit to the room with 5 hostile Ground types and 2 hostile Normal types.
    O) Go to the room with 5 hostile Ground types and 2 hostile Normal types through the Large Forest room's southern exit. (we'll have to fight the Magby on the way)
    P) Go back to the room with Roserade in it and take the right-Northern exit.
    Q) Go back to the room with Roserade in it and take the lower-Eastern exit.
    R) Go back to the room with Roserade in it and take the right-southern exit.
    S) Go back to the merchant stand.




     

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  • 25,135
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    1-1) F) No, don't heal up or cure the Poison. Why waste the resources? Should return to the Hot Spring soon. (Might be overdue?) Plans to take on a single Flying type next room too.

    1-2) E) No, don't learn Take Down. Thankfully already knows Headbutt.

    2-1) A) Yes, use it on Barboach. Good on anyone slow.

    2-2) B) Yes, have Litleo hold it. Already gave Alolan Persian an item. Makes the decision easy.

    3-1) E) Yes, switch to Squawkabilly. The best option.

    3-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    4-1) G) No, don't use a Blowback Orb now. Thought about using it on Shuppet. Looks like a two-hit knockout regardless.

    4-2) B) No, don't use a See-Trap Orb now. Pointless in this room. Cannot easily walk around traps in this narrow space.

    4-3) M) No, don't use a Slumber Orb now. Wanted to use it on Shuppet. Its moveset: Will-o-Wisp, Pain Split, Spite, and Shadow Sneak. Lots of bad things, in other words. Might have Insomnia, though.

    4-4) A) Yes, use the Trapbust Orb. In a tight room, 2x1 room? Not a bad option. May be able to buy more at the merchant stand too.

    5-1) A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. In case of Will-o-wisp or other nasty moves.

    5-2) D) No, don't heal up. Passed the danger by that point. Is not remotely scared of Sewaddle with Squawkabilly up front.

    6) A) Pick up all items. Sure. Wants to fight the Sewaddle anyways.

    7) D) Take the Eastern exit. Might as well tackle the little room. Suggests a return visit to the merchant stand soon.
     
  • 47,914
    Posts
    3
    Years

    Pokemon Dungeon Escape - Act 1 - Chapter 28


    The voting results are as follows:

    1-1) Barboach is at 1/50 HP and is currently Poisoned. Should we heal or cure the Poison?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) Yes, eat a Pecha Berry.
    E) Yes, eat a Lum Berry.
    F) No, don't heal up or cure the Poison. - 1 vote

    Tied. I'll join A), though I kinda would've preferred to just get rid of the poison for the time being.

    1-2) Litleo wants to learn Take Down. Forget a move to learn Take Down?
    A) Yes, forget Noble Roar.
    B) Yes, forget Ember.
    C) Yes, forget Work up.
    D) Yes, forget Headbutt.
    E) No, don't learn Take Down. - 2 votes

    2-1) We have an HP Up. Do we use the HP Up?
    A) Yes, use it on Barboach. - 2 votes
    B) Yes, use it on Litleo.
    C) Yes, use it on Alolan Persian.
    D) Yes, use it on Mouflon.
    E) Yes, use it on Squawkabilly.
    F) No, don't use it now.

    2-2) We've picked up a Charcoal. Have someone hold the Charcoal?
    A) Yes, have Barboach hold it.
    B) Yes, have Litleo hold it. - 2 votes
    C) Yes, have Alolan Persian hold it.
    D) Yes, have Mouflon hold it.
    E) Yes, have Squawkabilly hold it.
    F) No, don't have anyone hold it now.

    3-1) Barboach is in the lead. Do we want to swap our lead for this room?
    A) No, keep Barboach in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Mouflon.
    E) Yes, switch to Squawkabilly. - 2 votes

    3-2) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the Shuppet.
    B) Yes, use a Blowback Orb on the level 19 Hippopotas.
    C) Yes, use a Blowback Orb on the level 20 Hippopotas.
    D) Yes, use a Blowback Orb on the right level 19 Sewaddle.
    E) Yes, use a Blowback Orb on the level 18 Sewaddle.
    F) Yes, use a Blowback Orb on the left level 19 Sewaddle.
    G) No, don't use a Blowback Orb now. - 2 votes

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now. - 2 votes

    4-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use the Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Shuppet and avoid fighting it now.
    B) Yes, use a Slumber Orb on the Shuppet and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 19 Hippopotas and avoid fighting it now..
    D) Yes, use a Slumber Orb on the level 19 Hippopotas and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 20 Hippopotas and avoid fighting it now.
    F) Yes, use a Slumber Orb on the level 20 Hippopotas and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the right level 19 Sewaddle and avoid fighting it now..
    H) Yes, use a Slumber Orb on the right level 19 Sewaddle and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 18 Sewaddle and avoid fighting it now.
    J) Yes, use a Slumber Orb on the level 18 Sewaddle and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the left level 19 Sewaddle and avoid fighting it now..
    L) Yes, use a Slumber Orb on the left level 19 Sewaddle and start a fight with it being asleep.
    M) No, don't use a Slumber Orb now. - 2 votes

    4-4) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb. - 1 vote
    B) No, don't use the Trapbust Orb now. - 1 vote

    Tied. With the tight corridors, it seems like an okay room to use it. I'll join A).

    5-1) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    Tied. The Shuppet can burn us and both the Hippopotas can Yawn us to sleep. I think I'll join the heal on both of these. Joining A).

    5-2) We can heal after defeating 4 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    Tied. Joining B).

    6) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the items that don't result in fighting any of the Sewaddle.
    C) Pick up only the items that don't result in fighting the second Hippopotas.
    D) Pick up only the items that don't result in fighting any of the Sewaddle or the second Hippopotas.
    E) Pick up only the berries.
    F) Pick up only the Yellow Shards.
    G) Pick up only the Green Shards.
    H) Pick up only the Chesto Berry.
    I) Pick up only the Pecha Berry.
    J) Pick up only the Oran Berry.
    K) Pick up the Yellow and Green Shards.
    L) Pick up the Yellow Shards and the berries.
    M) Pick up the Green Shards and the berries.

    7) Which exit do we take?
    A) Take the Western exit.
    B) Take the Left Northern exit.
    C) Take the Right Northen exit.
    D) Take the Eastern exit. - 2 votes
    E) Go back to the room next to the construction company and take the Western exit.
    F) Go back to the room next to the construction company and take the upper Eastern exit.
    G) Go back to room next to the construction company and take the lower Southern exit.
    H) Go back and go to the room with 3 hostile Bug types and 5 hostile Flying types.
    I) Go back to the previous room and take the Western exit.
    J) Go back and go to the room with 3 hostile Poison types, 3 hostile Flying types and 1 hostile Rock type from the Southern entrance.
    K) Go back to the room with the Dottler that are trapped on the stump by the Orthworm.
    L) Go back to the Large Forest room and take the upper Eastern exit. (we'll have to fight the Nymble on the way)
    M) Go back to the Large Forest room and take the lower Eastern exit.
    N) Go back to the room with Roserade in it and take the upper Western exit to the room with 5 hostile Ground types and 2 hostile Normal types.
    O) Go to the room with 5 hostile Ground types and 2 hostile Normal types through the Large Forest room's southern exit. (we'll have to fight the Magby on the way)
    P) Go back to the room with Roserade in it and take the right-Northern exit.
    Q) Go back to the room with Roserade in it and take the lower-Eastern exit.
    R) Go back to the room with Roserade in it and take the right-southern exit.
    S) Go back to the merchant stand.


    Spoiler:


    We drink a Berry Juice to heal Barboach. Litleo doesn't learn Take Down. We use the HP Up on Barboach and have Litleo hold the Charcoal.
    We switch the lead to Squawkabilly and fight any enemies offensively. We do not use the Blowback Orb, See-Trap Orb or Slumber Orb. We do use the Trapbust Orb.
    We drink a Berry Juice to heal after defeating 2 opponents and eat an Oran Berry to heal after defeating 4 opponents. We pick up all items and take the Eastern exit.

    The path we take is as follows:

    Pokemon Dungeon Escape


    The Trapbust Orb has revealed and destroyed all traps in the room: a slow trap, spin trap, seal trap, blast trap and trip trap.

    The fights:
    Spoiler:


    We took no damage in the third and fourth fight, so the heal after defeating 4 opponents is skipped.
    Squawkabilly has leveled up to level 19, Mouflon has leveled up to level 24, and Barboach has leveled up to level 21!

    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 29


    We arrive in the Eastern room. The Fletchinder will move to attack us.
    There are 3 recruitable Pokemon here, 2 of which already have their recruitment requirements met; Panpour (have a Water type in our party) & Pansear (have a Fire type in our party).
    Pansage's recruitment requirement hasn't yet been met (normally we need to talk to recruitable Pokemon to find out what it is, but you can probably already guess what it is).

    Pokemon Dungeon Escape


    Spoiler:


    1) Squawkabilly is at 28/60 HP. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    2) Squawkabilly is in the lead. Do we want to swap our lead for this room?
    A) No, keep Squawkabilly in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Mouflon.
    E) Yes, switch to Barboach.

    3) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on Fletchinder.
    B) No, don't use a Blowback Orb now.

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    4-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use the Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Fletchinder and avoid fighting it now.
    B) Yes, use a Slumber Orb on the Fletchinder and start a fight with it being asleep.
    C) No, don't use a Slumber Orb now.

    5-1) Do we talk to and recruit the Panpour?
    A) Yes, talk to to the Panpour, but don't recruit it.
    B) Yes, talk to the Panpour and recruit it.
    C) No, don't talk to the Panpour.

    5-2) Do we talk to and recruit the Pansear?
    A) Yes, talk to to the Pansear, but don't recruit it.
    B) Yes, talk to the Pansear and recruit it.
    C) No, don't talk to the Pansear.

    5-3) Do we talk to the Pansage?
    A) Yes, talk to the Pansage to find out it's recruitment requirement.
    B) No, don't talk to the Pansage.

    We only have 1 spot left in our party, so if we recruit both Panpour and Pansear; whoever we talk to first will be added to the party, and the other one will be sent to our hideout where we started (basically a PC Box of sorts). We can swap out party members by talking to one of the Abra.

    6-1) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the shards.
    C) Pick up only the Berry Juice.
    D) Pick up only the Green shards.
    E) Pick up only the Yellow Shard.
    F) Pick up only the Red Shard.

    There is a treasure chest in this room. Treasure chests drop items unobtainable through other means, once opened. There is a chance however that the treasure chest is in fact something else, and we might end up in a fight. If it is a real treasure chest, we can open it by taking it to Mienshao at the construction company (once we have access to her), who can open it for us in exchange for some shards (2 of each type of shard).

    6-2) What do we do with the treasure chest?
    A) Try to pick it up so we can take it to Mienshao later on.
    B) Leave it be.

    7) Which exit do we take?
    A) Go back to the previous room and take the Western exit.
    B) Go back to the previous room and take the Left Northern exit.
    C) Go back to the previous room and take the Right Northern exit.
    D) Go back to the previous room and then South and go all the way back to the room with 3 hostile Bug types and 5 hostile Flying types.
    E) Go back to the previous room, then go South one room and take the Western exit.
    F) Go back and go past the room with the Dottler and then North to the room with 3 hostile Poison types, 3 hostile Flying types and 1 hostile Rock type.
    G) Go back to the room with the Dottler that are trapped on the stump by the Orthworm.
    H) Go back to the Large Forest room and take the Western exit to go to the room with 3 hostile Bug types and 2 hostile Water types.
    I) Go back to the Large Forest room and take the upper Eastern exit. (we'll have to fight the Nymble on the way)
    J) Go back to the Large Forest room and take the lower Eastern exit.
    K) Go back to the room with Roserade in it and take the upper Western exit to the room with 5 hostile Ground types and 2 hostile Normal types.
    L) Go to the room with 5 hostile Ground types and 2 hostile Normal types through the Large Forest room's southern exit. (we'll have to fight the Magby on the way)
    M) Go back to the room with Roserade in it and take the right-Northern exit.
    N) Go back to the room with Roserade in it and take the lower-Eastern exit.
    O) Go back to the room with Roserade in it and take the right-southern exit.
    P) Go back to the room next to the construction company and take the Western exit.
    Q) Go back to the room next to the construction company and take the upper Eastern exit.
    R) Go back to room next to the construction company and take the lower Southern exit.
    S) Go through the large Forest room and then through the merchant stand to go to the room with the single Bug type next to where we started.
    T) Go back to the merchant stand.

    8) After navigating the current room, but before heading to the next one, we can go heal at the Hot Spring. Should we heal?
    A) Yes, go heal at the Hot Spring.
    B) No, don't heal at the Hot Spring.




     

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  • 25,135
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    1) D) No, don't heal up. Not needed.

    2) C) Yes, switch to Alolan Persian. Power Gem. Also Dark moves in case of Gimmighoul.

    3) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    4-1) B) No, don't use a Blowback Orb now.

    4-2) B) No, don't use a See-Trap Orb now. Unnecessary with Alolan Persian.

    4-3) C) No, don't use a Slumber Orb now. A big scary bird with Acrobatics, but no. Should demolish it just fine.

    5-1) B) Yes, talk to the Panpour and recruit it. Not very strong, but sure.

    5-2) B) Yes, talk to the Pansear and recruit it. See above.

    5-3) B) No, don't talk to the Pansage. Indifferent. Probably less work for ReKoil this way.

    6-1) A) Pick up all items.

    6-2) A) Try to pick it up so we can take it to Mienshao later on. Either stuff or experience.

    7) T) Go back to the merchant stand. Turn some stuff in. Maybe buy something too.

    8) A) Yes, go heal at the Hot Spring. Naturally.
     
  • 47,914
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    Pokemon Dungeon Escape - Act 1 - Chapter 29


    The voting results are as follows:

    1) Squawkabilly is at 28/60 HP. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    2) Squawkabilly is in the lead. Do we want to swap our lead for this room?
    A) No, keep Squawkabilly in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian. - 1 vote
    D) Yes, switch to Mouflon.- 1 vote
    E) Yes, switch to Barboach.

    Tied. hmm... Alolan Persian can hit it for 4x damage, but it won't be STAB. Though it will likely outspeed.
    Mouflon on the other hand will be better able to take a hit from Fletchinder and can hit it with STAB super effectively.
    Gimmighoul only gets Astonish and Tackle via level up. I think Mouflon is the safer play here, defensively that is.
    Joining D).


    3) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on Fletchinder.
    B) No, don't use a Blowback Orb now. - 2 votes

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now. - 2 votes

    4-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use the Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Fletchinder and avoid fighting it now.
    B) Yes, use a Slumber Orb on the Fletchinder and start a fight with it being asleep.
    C) No, don't use a Slumber Orb now. - 2 votes

    5-1) Do we talk to and recruit the Panpour?
    A) Yes, talk to to the Panpour, but don't recruit it. - 1 vote
    B) Yes, talk to the Panpour and recruit it. - 1 vote
    C) No, don't talk to the Panpour.

    Tied. It's probably okay if we evolve it for a quick power boost. Like Alolan Persian it's probably a mon better off in the early game than the late game. If nothing else, we could also use it as cannon fodder for any rooms we're expecting to not make it through without a loss. I'll join B).

    5-2) Do we talk to and recruit the Pansear?
    A) Yes, talk to to the Pansear, but don't recruit it. - 1 vote
    B) Yes, talk to the Pansear and recruit it. - 1 vote
    C) No, don't talk to the Pansear.

    Tied. Same reasoning as above. I'll join B).

    5-3) Do we talk to the Pansage?
    A) Yes, talk to the Pansage to find out it's recruitment requirement. - 1 vote
    B) No, don't talk to the Pansage. - 1 vote

    Tied. I'll join A). Might as well talk to it.

    6-1) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the shards.
    C) Pick up only the Berry Juice.
    D) Pick up only the Green shards.
    E) Pick up only the Yellow Shard.
    F) Pick up only the Red Shard.

    6-2) What do we do with the treasure chest?
    A) Try to pick it up so we can take it to Mienshao later on. - 2 votes
    B) Leave it be.

    7) Which exit do we take?
    A) Go back to the previous room and take the Western exit.
    B) Go back to the previous room and take the Left Northern exit.
    C) Go back to the previous room and take the Right Northern exit.
    D) Go back to the previous room and then South and go all the way back to the room with 3 hostile Bug types and 5 hostile Flying types.
    E) Go back to the previous room, then go South one room and take the Western exit.
    F) Go back and go past the room with the Dottler and then North to the room with 3 hostile Poison types, 3 hostile Flying types and 1 hostile Rock type.
    G) Go back to the room with the Dottler that are trapped on the stump by the Orthworm.
    H) Go back to the Large Forest room and take the Western exit to go to the room with 3 hostile Bug types and 2 hostile Water types.
    I) Go back to the Large Forest room and take the upper Eastern exit. (we'll have to fight the Nymble on the way)
    J) Go back to the Large Forest room and take the lower Eastern exit.
    K) Go back to the room with Roserade in it and take the upper Western exit to the room with 5 hostile Ground types and 2 hostile Normal types.
    L) Go to the room with 5 hostile Ground types and 2 hostile Normal types through the Large Forest room's southern exit. (we'll have to fight the Magby on the way)
    M) Go back to the room with Roserade in it and take the right-Northern exit.
    N) Go back to the room with Roserade in it and take the lower-Eastern exit.
    O) Go back to the room with Roserade in it and take the right-southern exit.
    P) Go back to the room next to the construction company and take the Western exit.
    Q) Go back to the room next to the construction company and take the upper Eastern exit.
    R) Go back to room next to the construction company and take the lower Southern exit.
    S) Go through the large Forest room and then through the merchant stand to go to the room with the single Bug type next to where we started.
    T) Go back to the merchant stand. - 2 votes

    8) After navigating the current room, but before heading to the next one, we can go heal at the Hot Spring. Should we heal?
    A) Yes, go heal at the Hot Spring. - 2 votes
    B) No, don't heal at the Hot Spring.


    Spoiler:


    We don't heal up Squawkabilly. We switch the lead to Mouflon and fight any enemies offensively. We don't use any of the orbs in this room.
    We talk to and recruit both Panpour and Pansear. We talk to the Pansage to find out it's recruitment requirement.
    We pick up all items and try to pick up the treasure chest. We go back to the merchant stand after healing up at the Hot Spring.

    The path we take is as follows:

    Pokemon Dungeon Escape


    Stepped on a sticky Trap. The Soft Sand became sticky and can't be equipped.
    Stepped on a Mud Trap. Mouflon's Sp. Attack fell 2 stages.
    Stepped on a Gust Trap. Mouflon was flung into a wall and took 5 damage.

    The fight:
    Spoiler:


    The dialogue with Panpour:
    Spoiler:


    The dialogue with Pansear:
    Spoiler:


    The dialogue with Pansage:
    Spoiler:



    Team Roundabout:
    Spoiler:


    The Hideout (Recruited Pokemon not in Party):
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 30


    We arrive at the merchant stand. We've reached 50 Reputation with Arboliva's Living Needs and their Merchant's trade inventory has expanded.
    Roserade and her Budew have arrived at the merchant stand.

    The Northern exit leads to a room with 1 hostile Bug type. The Eastern room still has the Toedscool we skipped in it.

    Pokemon Dungeon Escape


    1-1) Panpour's stats are according to a neutral nature pending what we vote for it. Which of the following natures does our newly recruited Panpour have?
    A) Calm (+Sp. Defense, -Attack)
    B) Timid (+Speed, -Attack)
    C) Rash(+Sp. Attack, -Sp. Defense)
    D) Impish (+Defense, -Sp. Attack)

    1-2) Which of the following natures does our newly recruited Pansear have?
    A) Gentle (+Sp. Defense, -Defense)
    B) Serious (Neutral Nature)
    C) Mild (+Sp. Attack, -Defense)
    D) Sassy (+Sp. Defense, -Speed)

    2) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Squawkabilly.
    E) Yes, switch to Barboach.
    F) Yes, switch to Panpour.

    3) Do we use a Cleanse Orb to clean our Sticky items to be able to use them again?
    A) Yes, use a Cleanse Orb.
    B) No, don't use a Cleanse Orb now.

    4-1) We can turn in the 'Merchant Guard Recruitment' quest to Torterra. We've completed the bonus objective and unlocked the additional reward. Do we turn in the quest?
    A) Yes, turn in the quest.
    B) No, don't turn in the quest now.

    4-2) We can turn in the 'Halted Negotiations' quest to the Smoliv, though doing so will forfeit Smoliv becoming recruitable after it's conclusion. Do we turn in the quest?
    A) Yes, turn in the quest.
    B) No, don't turn in the quest now.

    The Merchant's trade inventory has expanded. There are 2 additional berries, 2 additional evolution stones, 1 additional orb and 3 additional TM's for sale:

    Spoiler:


    We have 27 Green Shards.

    5-1) Do we buy any Cheri berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) Yes, buy 17.
    R) Yes, buy 18.
    S) Yes, buy 19.
    T) Yes, buy 20.
    U) Yes, buy 21.
    V) Yes, buy 22.
    W) Yes, buy 23.
    X) Yes, buy 24.
    Y) Yes, buy 25.
    Z) No, don't buy any.

    Kinda wondering if I should cap how many of 1 item can be bought at once. The alphabet limits it to 25 at the most for cheaper ones, but would we ever end up buying 25 of 1 type of item? I doubt it.

    5-2) Do we buy any Chesto berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any.

    5-3) Do we buy any Oran berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any.

    5-4) Do we buy any Pecha berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any.

    5-5) Do we buy any Persim berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any.

    5-6) Do we buy any Rawst berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) Yes, buy 17.
    R) Yes, buy 18.
    S) Yes, buy 19.
    T) Yes, buy 20.
    U) Yes, buy 21.
    V) Yes, buy 22.
    W) Yes, buy 23.
    X) Yes, buy 24.
    Y) Yes, buy 25.
    Z) No, don't buy any.

    We have 23 Red Shards.

    6-1) Do we buy any Dusk stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) No, don't buy any.

    6-2) Do we buy any Fire stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) No, don't buy any.

    6-3) Do we buy any Leaf stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) No, don't buy any.

    6-4) Do we buy any Shiny stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) No, don't buy any.

    6-5) Do we buy any Water stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) No, don't buy any.

    We have either 32 or 33 Yellow shards, depending on whether or not we use a Cleanse Orb.

    7-1) Do we buy any Blowback Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) Yes, buy 17.
    R) Yes, buy 18.
    S) Yes, buy 19.
    T) Yes, buy 20.
    U) Yes, buy 21.
    V) Yes, buy 22.
    W) Yes, buy 23.
    X) Yes, buy 24.
    Y) Yes, buy 25.
    Z) No, don't buy any.

    7-2) Do we buy any Cleanse Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11. -> Requires using the Cleanse Orb.
    L) No, don't buy any.

    7-3) Do we buy any See-Trap Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11. -> Requires using the Cleanse Orb.
    L) No, don't buy any.

    7-4) Do we buy any Slumber Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) No, don't buy any.

    7-5) Do we buy any Totter Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) No, don't buy any.

    We have either 6 or 7 Blue Shards, depending on whether or not we use a Cleanse Orb.

    8) Do we buy any TM's?
    A) Yes, buy TM010 Rest.
    B) Yes, buy TM011 Sleep Talk.
    C) Yes, buy TM012 Light Screen.
    D) Yes, buy TM013 Reflect.
    E) Yes, buy TM028 Mud Shot. -> Requires using the Cleanse Orb.
    F) No, don't buy any TM's.

    Decided to try out a new format for the room vote. I've added room numbers for the rooms we haven't visited yet to the Dungeon Map, mainly so that I don't have to rephrase most, if not all, of the options over and over each time we switch to a different area of the dungeon.
    This new format uses the numbered rooms' entrances for navigation. The old format used the exits of the current or previously visited rooms for navigation.

    I'll try this out for 2-3 weeks and then I'll let the players decide whether or not to keep it or revert to the old format for this question.


    9) Which room do we go to?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 5.
    O) Go to the room with the Dottler stuck on the tree stump to deal with the Orthworm.
    P) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    Q) Go to room 8.
    R) Go to room 7 from the Western entrance.
    S) Go to room 7 from the Northern entrance.
    T) Go to room 9.
    U) Go to room 10.
    V) Go to room 11.




     

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    Last edited:
  • 35,188
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    • Seen today
    1-1: B
    1-2: B
    2: D
    3: B
    4-1: A
    4-2: A
    5-1: Z
    5-2: N
    5-3: N
    5-4: N
    5-5: N
    5-6: Z
    6-1: C
    6-2: A
    6-3: E
    6-4: C
    6-5: A
    7-1: Z
    7-2: L
    7-3: L
    7-4: I
    7-5: Q
    8: F
    9: O
     
  • 25,135
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    1-1) B) Timid (+Speed, -Attack). This or Rash. Views this as a little safer.

    1-2) C) Mild (+Sp. Attack, -Defense). Not against neutral either, as a mixed attacker.

    2) A) No, keep Mouflon in the lead.. Yields the most experience, if memory serves.

    3) A) Yes, use a Cleanse Orb. Accumulated quite a few sticky items at this point, so sure.

    4-1) A) Yes, turn in the quest.

    4-2) B) No, don't turn in the quest now. Passes up Smoliv and Pansage by turning it in. No thanks.

    5-1) A) Yes, buy 1. One of the more likely status conditions to pop up. Already has 4, admittedly. Does not need many more. (Could probably cap it at 10 or so.)

    5-2) N) No, don't buy any. Feels safe with five Chestos.

    5-3) H) Yes, buy 8. The good stuff. Refrains from spending all of them for opening chest and other potential purchases.

    5-4) N) No, don't buy any. Good. Also has 10 already.

    5-5) N) No, don't buy any

    5-6) A) Yes, buy 1. Just to bring it up to 4, like the others.

    6-1) C) No, don't buy any. No Dusk Stone users in the party or on the horizon.

    6-2) E) No, don't buy any. Not opposed to it. Is not in the party right now, though.

    6-3) E) No, don't buy any. None in the party.

    6-4) C) No, don't buy any.

    6-5) A) Yes, buy 1. Becomes really strong at the moment between stats and Scald (as a Water type, at least).

    7-1) B) Yes, buy 2. Not as strong as before. Takes some of the edge off a harder fight, though.

    7-2) A) Yes, buy 1. Replaces the used one.

    7-3) B) Yes, buy 2. Nice for big rooms without chokepoints.

    7-4) C) Yes, buy 3. A strong orb, if ever needed.

    7-5) B) Yes, buy 2. Stacks a little more sadness on a given problem, if needed. Handy against troublesome Insomnia Pokemon too.

    8) F) No, don't buy any TM's. Edit: Go for Bulldoze instead.

    9) O) Go to the room with the Dottler stuck on the tree stump to deal with the Orthworm. Edit: For Bulldoze.
     
    Last edited:
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    8) E) Yes, buy TM028 Mud Shot. Hates to not have enough shards for the treasure chest. Happens to be Special too, unfortunately. May not see a better Ground move for Barboach, though. Picks up Earthquake at level 40 (as Whiscash). Possible downside: Might faint between now and evolving. (By the way, are TMs multi-use? Might have answered this before.)

    9) N) Go to room 5. Curious about the little island. Might have something good, given the Water type requirement. (Seems like a good system to number the rooms, also.)

    Been meaning to reply for multiple days, but keep forgetting...

    TM's are multi-use yes.

    We do have limited space for them though. Initially it was gonna be so that any items we don't have room for can't be picked up, but that just sounded unappealing/annoying to me, so I changed it so that any items we don't have room for will be automatically sent to Abra Storage, basically a PC.

    Spoiler:
     
  • 25,135
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    • Online now
    Been meaning to reply for multiple days, but keep forgetting...

    TM's are multi-use yes.

    We do have limited space for them though. Initially it was gonna be so that any items we don't have room for can't be picked up, but that just sounded unappealing/annoying to me, so I changed it so that any items we don't have room for will be automatically sent to Abra Storage, basically a PC.

    Spoiler:

    Thanks, and yes. Edited the TM purchase and travel location.
     
  • 47,914
    Posts
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    Years

    Pokemon Dungeon Escape - Act 1 - Chapter 30


    The voting results are as follows:

    1-1) Panpour's stats are according to a neutral nature pending what we vote for it. Which of the following natures does our newly recruited Panpour have?
    A) Calm (+Sp. Defense, -Attack)
    B) Timid (+Speed, -Attack) - 2 votes
    C) Rash(+Sp. Attack, -Sp. Defense)
    D) Impish (+Defense, -Sp. Attack)

    1-2) Which of the following natures does our newly recruited Pansear have?
    A) Gentle (+Sp. Defense, -Defense)
    B) Serious (Neutral Nature) - 1 vote
    C) Mild (+Sp. Attack, -Defense) - 1 vote
    D) Sassy (+Sp. Defense, -Speed)

    Tied. Neutral might be better for more survivability. I'll join B).

    2) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead. - 1 vote
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Squawkabilly. - 1 vote
    E) Yes, switch to Barboach.
    F) Yes, switch to Panpour.

    Tied. I'll join A) for more experience.

    3) Do we use a Cleanse Orb to clean our Sticky items to be able to use them again?
    A) Yes, use a Cleanse Orb. - 1 vote
    B) No, don't use a Cleanse Orb now. - 1 vote

    Tied. I'll join A) as we have two Cleanse Orbs anyway.

    4-1) We can turn in the 'Merchant Guard Recruitment' quest to Torterra. We've completed the bonus objective and unlocked the additional reward. Do we turn in the quest?
    A) Yes, turn in the quest. - 2 votes
    B) No, don't turn in the quest now.

    4-2) We can turn in the 'Halted Negotiations' quest to the Smoliv, though doing so will forfeit Smoliv becoming recruitable after it's conclusion. Do we turn in the quest?
    A) Yes, turn in the quest. - 1 vote
    B) No, don't turn in the quest now. - 1 vote

    Tied. Not sure how desirable a Smoliv recruit is. Potentially passes up another Grass type though. I'll join B).

    5-1) Do we buy any Cheri berries?
    A) Yes, buy 1. - 1 vote
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) Yes, buy 17.
    R) Yes, buy 18.
    S) Yes, buy 19.
    T) Yes, buy 20.
    U) Yes, buy 21.
    V) Yes, buy 22.
    W) Yes, buy 23.
    X) Yes, buy 24.
    Y) Yes, buy 25.
    Z) No, don't buy any. - 1 vote

    Tied. I'll join A) as it only costs 1 shard.

    5-2) Do we buy any Chesto berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any. - 2 votes

    5-3) Do we buy any Oran berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8. - 1 vote
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any. - 1 vote

    hmmm... I do wanna buy some, but 8 seems a bit excessive given that we have 10. Between not buying or buying 8 though...
    I'll join H).


    5-4) Do we buy any Pecha berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any. - 2 votes

    5-5) Do we buy any Persim berries?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) No, don't buy any. - 2 votes

    5-6) Do we buy any Rawst berries?
    A) Yes, buy 1. - 1 vote
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) Yes, buy 17.
    R) Yes, buy 18.
    S) Yes, buy 19.
    T) Yes, buy 20.
    U) Yes, buy 21.
    V) Yes, buy 22.
    W) Yes, buy 23.
    X) Yes, buy 24.
    Y) Yes, buy 25.
    Z) No, don't buy any. - 1 vote

    Tied. It costs only 1 shard. I'll join A).

    6-1) Do we buy any Dusk stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) No, don't buy any. - 2 votes

    6-2) Do we buy any Fire stones?
    A) Yes, buy 1. - 1 vote
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) No, don't buy any. - 1 vote

    Tied. Probably better to just have it on hand. I'll join A).

    6-3) Do we buy any Leaf stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) No, don't buy any. - 2 votes

    6-4) Do we buy any Shiny stones?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) No, don't buy any. - 2 votes

    6-5) Do we buy any Water stones?
    A) Yes, buy 1. - 2 votes
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) No, don't buy any.

    7-1) Do we buy any Blowback Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2. - 1 vote
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) Yes, buy 17.
    R) Yes, buy 18.
    S) Yes, buy 19.
    T) Yes, buy 20.
    U) Yes, buy 21.
    V) Yes, buy 22.
    W) Yes, buy 23.
    X) Yes, buy 24.
    Y) Yes, buy 25.
    Z) No, don't buy any. - 1 vote

    Tied. An early game item that's outclassed by the Lob Orb, though the Lob Orb can't be bought yet, nor can it stack on a single enemy like the Blowback Orb.
    Still.... I think I'll join Z).


    7-2) Do we buy any Cleanse Orbs?
    A) Yes, buy 1. - 1 vote
    B) Yes, buy 2.
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11. -> Requires using the Cleanse Orb.
    L) No, don't buy any. - 1 vote

    Tied. I'll join A).

    7-3) Do we buy any See-Trap Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2. - 1 vote
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11. -> Requires using the Cleanse Orb.
    L) No, don't buy any. - 1 vote

    Tied. Wouldn't hurt to stock up on these. I'll join B)

    7-4) Do we buy any Slumber Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2.
    C) Yes, buy 3. - 1 vote
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) No, don't buy any. - 1 vote

    Tied. It's a strong orb. I'll join C).

    7-5) Do we buy any Totter Orbs?
    A) Yes, buy 1.
    B) Yes, buy 2. - 1 vote
    C) Yes, buy 3.
    D) Yes, buy 4.
    E) Yes, buy 5.
    F) Yes, buy 6.
    G) Yes, buy 7.
    H) Yes, buy 8.
    I) Yes, buy 9.
    J) Yes, buy 10.
    K) Yes, buy 11.
    L) Yes, buy 12.
    M) Yes, buy 13.
    N) Yes, buy 14.
    O) Yes, buy 15.
    P) Yes, buy 16.
    Q) No, don't buy any. - 1 vote

    Tied. Not particularly interested in these tbh, given our stock of Slumber Orbs. I'll join Q).

    8) Do we buy any TM's?
    A) Yes, buy TM010 Rest.
    B) Yes, buy TM011 Sleep Talk.
    C) Yes, buy TM012 Light Screen.
    D) Yes, buy TM013 Reflect.
    E) Yes, buy TM028 Mud Shot. -> Requires using the Cleanse Orb.
    F) No, don't buy any TM's. - 2 votes

    9) Which room do we go to?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 5.
    O) Go to the room with the Dottler stuck on the tree stump to deal with the Orthworm. - 2 votes
    P) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    Q) Go to room 8.
    R) Go to room 7 from the Western entrance.
    S) Go to room 7 from the Northern entrance.
    T) Go to room 9.
    U) Go to room 10.
    V) Go to room 11.

    Spoiler:


    Our newly recruited Panpour has a Timid nature and Pansear has a Serious nature. We keep Mouflon in the lead.
    We use a Cleanse Orb to clean our Sticky items. We turn in the 'Merchant Guard Recruitment' quest, but we don't turn in the 'Halted Negotiations' quest.
    We buy 1 Cheri berry. We don't buy any Chesto berries. We buy 8 Oran berries. We don't buy any Pecha or Persim berries. We buy 1 Rawst berry.
    We don't buy any Dusk Stones. We buy 1 Fire stone. We don't buy any Leaf or Shiny stones. We buy 1 Water stone.
    We don't buy any Blowback Orbs. We buy 1 Cleanse Orb and 2 See-Trap Orbs. We buy 3 Slumber Orbs. We don't buy any Totter Orbs.
    We don't buy any TM's.
    We go to the room with the Dottler stuck on the tree stump to deal with the Orthworm.

    The path we take is as follows:

    Pokemon Dungeon Escape


    We got 1.960 Exp. for turning in the 'Merchant Guard Recruitment' quest.
    Mouflon, Squawkabilly, Barboach & Panpour have leveled up once.
    Litleo & Persian have leveled up twice.

    The Quest dialogue with Torterra:
    Spoiler:



    Team Roundabout:
    Spoiler:


    The Hideout (Recruited Pokemon not in Party):
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 31


    We arrive at the room with the Dottler stuck on the tree stump to deal with the Orthworm. The Orthworm will come to attack us when we enter the grassy area.

    The Southern exit leads to a room with 3 hostile Bug types and 5 hostile Flying types. The Eastern room still has the Wynaut and Numel we skipped in it.

    Pokemon Dungeon Escape



    1-1) Mouflon wants to learn Electro Ball. Forget a move to learn Electro Ball?
    A) Yes, forget Tackle.
    B) Yes, forget Charge.
    C) Yes, forget Thunder Wave.
    D) Yes, forget Thunder Shock.
    E) No, don't learn Electro Ball.

    1-2) Squawkabilly wants to learn Taunt. Forget a move to learn Taunt?
    A) Yes, forget Quick Attack.
    B) Yes, forget Torment.
    C) Yes, forget Aerial Ace.
    D) Yes, forget Fury Attack.
    E) No, don't learn Taunt.

    1-3) Panpour can learn Acrobatics via TM. Forget a move to teach Acrobatics?
    A) Yes, forget Water Gun.
    B) Yes, forget Fury Swipes.
    C) Yes, forget Bite.
    D) Yes, forget Scald.
    E) No, don't learn Acrobatics.

    2-1) We have 2 Calcium. Do we use the Calcium?
    A) Yes, use 1 Calcium on Mouflon.
    B) Yes, use 1 Calcium on Litleo.
    C) Yes, use 1 Calcium on Alolan Persian.
    D) Yes, use 1 Calcium on Squawkabilly.
    E) Yes, use 1 Calcium on Barboach.
    F) Yes, use 1 Calcium on Panpour.
    G) Yes, use both Calcium on Mouflon.
    H) Yes, use both Calcium on Litleo.
    I) Yes, use both Calcium on Alolan Persian.
    J) Yes, use both Calcium on Squawkabilly.
    K) Yes, use both Calcium on Barboach.
    L) Yes, use both Calcium on Panpour.

    The Alphabet is too short to include every combination option for the entire party, so if we use only 1 Calcium/Carbos/Protein, the vote will be repeated next week for the other Calcium/Carbos/Protein we didn't use this week.

    2-2) We have 2 Carbos. Do we use the Carbos?
    A) Yes, use 1 Carbos on Mouflon.
    B) Yes, use 1 Carbos on Litleo.
    C) Yes, use 1 Carbos on Alolan Persian.
    D) Yes, use 1 Carbos on Squawkabilly.
    E) Yes, use 1 Carbos on Barboach.
    F) Yes, use 1 Carbos on Panpour.
    G) Yes, use both Carbos on Mouflon.
    H) Yes, use both Carbos on Litleo.
    I) Yes, use both Carbos on Alolan Persian.
    J) Yes, use both Carbos on Squawkabilly.
    K) Yes, use both Carbos on Barboach.
    L) Yes, use both Carbos on Panpour.

    2-3) We have 2 Protein. Do we use the Protein?
    A) Yes, use 1 Protein on Mouflon.
    B) Yes, use 1 Protein on Litleo.
    C) Yes, use 1 Protein on Alolan Persian.
    D) Yes, use 1 Protein on Squawkabilly.
    E) Yes, use 1 Protein on Barboach.
    F) Yes, use 1 Protein on Panpour.
    G) Yes, use both Protein on Mouflon.
    H) Yes, use both Protein on Litleo.
    I) Yes, use both Protein on Alolan Persian.
    J) Yes, use both Protein on Squawkabilly.
    K) Yes, use both Protein on Barboach.
    L) Yes, use both Protein on Panpour.

    3-1) Have Panpour equip an item to hold?
    A) Yes, have Panpour hold the Cell Battery.
    B) Yes, have Panpour hold the Hard Stone.
    C) Yes, have Panpour hold the Miracle Seed.
    D) Yes, have Panpour hold the Soft Sand.
    E) Yes, have Panpour hold a Lum Berry.
    F) Yes, have Panpour hold an Oran Berry.
    G) No, don't have Panpour hold any items now.

    3-2) We have a Water Stone. Do we evolve Panpour?
    A) Yes, evolve Panpour into Simipour.
    B) No, don't evolve Simipour now.

    The simis have a lot of 'Pre-Evolution Only Moves'. I'll be changing those to level up moves. The simis will learn them at whatever level the pans learn them, +3 levels.
    For example Panpour learns Fling at level 28. If we evolve it into Simipour it will learn fling at level 31.


    4) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Squawkabilly.
    E) Yes, switch to Barboach.
    F) Yes, switch to Panpour.

    5-1) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    5-2 When we defeat the Orthworm we can talk to the Dottlers. Do we talk to the Dottlers?
    A) Yes, talk to the front two Dottler to unlock their move learning services.
    B) Yes, talk to the Dottler in the back to learn what it's recruitment requirement is.
    C) Yes, talk to all three Dottler.
    D) No, don't talk to the Dottlers now.

    6-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the Orthworm.
    B) No, don't use a Blowback Orb now.

    6-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    6-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep.
    In this case however, we need to beat the Orthworm to talk to the Dottler. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Orthworm and start a fight with it being asleep.
    B) No, don't use a Slumber Orb now.

    6-4) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.
    B) No, don't use the Trapbust Orb now.

    Oops. Copied the question, but we already used the orb lol. You can just ignore this one. I'd remove it, but there's already been voting.

    7) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the Red Shard.
    C) Pick up only the Blue Shard.
    D) Pick up only the Berry Juice.
    E) Pick up only the TM031 Bulldoze
    F) Pick up only the shards.
    G) Pick up the Berry Juice and the TM031 Bulldoze.
    H) Pick up the Berry Juice and the shards.
    I) Pick up the TM031 Bulldoze and the shards.

    8) Which room do we go to next?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 5.
    O) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    P) Go to room 8.
    Q) Go to room 7 from the Western entrance.
    R) Go to room 7 from the Northern entrance.
    S) Go to room 9.
    T) Go to room 10.
    U) Go to room 11.




     

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  • 25,135
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    1-1) B) Yes, forget Charge. Prefers to keep Tackle, weak as it is. Should never fight a Ground type. Hates to be defenseless if it does occur. Quick note: Electro Ball = Thundershock against base 60 Speed Pokemon.

    1-2) B) Yes, forget Torment. Stops some annoying moves, on the off-chance of doing non-attack moves.

    1-3) B) Yes, forget Fury Swipes. Does not need Fury Swipes.

    2-1) G) Yes, use both Calcium on Mouflon. Not opposed to other Special Attackers either. Will definitely keep Mouflon on the team, though, especially with the Mega Stone around.

    2-2) H) Yes, use both Carbos on Litleo. Relies on good flinches.

    2-3) J) Yes, use both Protein on Squawkabilly. Remains useful with Intimidate.

    3-1) F) Yes, have Panpour hold an Oran Berry. Bad with Acrobatics, sure. Likely picks Squawkabilly for Flying moves anyways. Currently owns a bunch, so why not?

    3-2) A) Yes, evolve Panpour into Simipour. Already learned a great Water move (Scald). Wants those stats.

    4) F) Yes, switch to Panpour. Knows quite a few nasty moves. Trusts Simipour over Barboach here.

    5-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    5-2) C) Yes, talk to all three Dottler.

    6-1) B) No, don't use a Blowback Orb now.

    6-2) B) No, don't use a See-Trap Orb now.

    6-3) B) No, don't use a Slumber Orb now. Pretty strong, but also alone. Saves the orb.

    6-4) B) No, don't use the Trapbust Orb now. Unneeded, but still no.

    7) A) Pick up all items.

    8) N) Go to room 5. Kind of tempted by that TM to the south, though.
     
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    Pokemon Dungeon Escape - Act 1 - Chapter 31


    The voting results are as follows:

    1-1) Mouflon wants to learn Electro Ball. Forget a move to learn Electro Ball?
    A) Yes, forget Tackle. - 1 vote
    B) Yes, forget Charge. - 1 vote
    C) Yes, forget Thunder Wave.
    D) Yes, forget Thunder Shock.
    E) No, don't learn Electro Ball.

    Tied. Charge is more worthwhile to keep if we ever play a room in Balanced mode. I think so far that only happened once though, quite a while ago.
    If we're gonna play rooms offensively all the time it's probably better to just axe Charge instead. I'll join B)


    1-2) Squawkabilly wants to learn Taunt. Forget a move to learn Taunt?
    A) Yes, forget Quick Attack.
    B) Yes, forget Torment. - 1 vote
    C) Yes, forget Aerial Ace.
    D) Yes, forget Fury Attack.
    E) No, don't learn Taunt. - 1 vote

    Tied. Could be useful situationally, but we'll probably probably barely use it, if at all, given we play rooms offensively like 98% of the time.
    We'd probably also forget it again the moment an attacking move comes along. I'll join E).


    1-3) Panpour can learn Acrobatics via TM. Forget a move to teach Acrobatics?
    A) Yes, forget Water Gun.
    B) Yes, forget Fury Swipes. - 1 vote
    C) Yes, forget Bite.
    D) Yes, forget Scald.
    E) No, don't learn Acrobatics. - 1 vote

    Tied. Could be okay coverage if we don't have Panpour hold any items. I'll join B).

    2-1) We have 2 Calcium. Do we use the Calcium?
    A) Yes, use 1 Calcium on Mouflon.
    B) Yes, use 1 Calcium on Litleo.
    C) Yes, use 1 Calcium on Alolan Persian.
    D) Yes, use 1 Calcium on Squawkabilly.
    E) Yes, use 1 Calcium on Barboach. - 1 vote
    F) Yes, use 1 Calcium on Panpour.
    G) Yes, use both Calcium on Mouflon. - 1 vote
    H) Yes, use both Calcium on Litleo.
    I) Yes, use both Calcium on Alolan Persian.
    J) Yes, use both Calcium on Squawkabilly.
    K) Yes, use both Calcium on Barboach.
    L) Yes, use both Calcium on Panpour.

    Tied. I'll join G).

    2-2) We have 2 Carbos. Do we use the Carbos?
    A) Yes, use 1 Carbos on Mouflon.
    B) Yes, use 1 Carbos on Litleo. - 1 vote
    C) Yes, use 1 Carbos on Alolan Persian.
    D) Yes, use 1 Carbos on Squawkabilly.
    E) Yes, use 1 Carbos on Barboach.
    F) Yes, use 1 Carbos on Panpour.
    G) Yes, use both Carbos on Mouflon.
    H) Yes, use both Carbos on Litleo. - 1 vote
    I) Yes, use both Carbos on Alolan Persian.
    J) Yes, use both Carbos on Squawkabilly.
    K) Yes, use both Carbos on Barboach.
    L) Yes, use both Carbos on Panpour.

    Tied. I'll join H).

    2-3) We have 2 Protein. Do we use the Protein?
    A) Yes, use 1 Protein on Mouflon.
    B) Yes, use 1 Protein on Litleo.
    C) Yes, use 1 Protein on Alolan Persian. - 1 vote
    D) Yes, use 1 Protein on Squawkabilly.
    E) Yes, use 1 Protein on Barboach.
    F) Yes, use 1 Protein on Panpour.
    G) Yes, use both Protein on Mouflon.
    H) Yes, use both Protein on Litleo.
    I) Yes, use both Protein on Alolan Persian.
    J) Yes, use both Protein on Squawkabilly. - 1 vote
    K) Yes, use both Protein on Barboach.
    L) Yes, use both Protein on Panpour.

    Tied. I'll join J).

    3-1) Have Panpour equip an item to hold?
    A) Yes, have Panpour hold the Cell Battery.
    B) Yes, have Panpour hold the Hard Stone.
    C) Yes, have Panpour hold the Miracle Seed.
    D) Yes, have Panpour hold the Soft Sand.
    E) Yes, have Panpour hold a Lum Berry.
    F) Yes, have Panpour hold an Oran Berry. - 1 vote
    G) No, don't have Panpour hold any items now. - 1 vote

    Tied. I'll join G) for better synergy with Acrobatics.

    3-2) We have a Water Stone. Do we evolve Panpour?
    A) Yes, evolve Panpour into Simipour. - 2 votes
    B) No, don't evolve Simipour now.

    4) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Litleo. - 1 vote
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Squawkabilly.
    E) Yes, switch to Barboach.
    F) Yes, switch to Panpour. - 1 vote

    Kinda wanna join Litleo for STAB supereffective Fire type attacks. Orthworm has Bulldoze though, even if it isn't STAB for it. It might not go for it, but it's probably gonna hurt a lot if it does. Would Litleo live a Bulldoze? Perhaps. Can Litleo faint Orthworm in 1 attack though? hmmm... probably not. Might still be fine if we out-speed.
    Panpour will be evolving, so Simipour would be a better match-up defensively and stat wise. I'll be safe here and join F).


    5-1) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    5-2 When we defeat the Orthworm we can talk to the Dottlers. Do we talk to the Dottlers?
    A) Yes, talk to the front two Dottler to unlock their move learning services.
    B) Yes, talk to the Dottler in the back to learn what it's recruitment requirement is. - 1 vote
    C) Yes, talk to all three Dottler. - 1 vote
    D) No, don't talk to the Dottlers now.

    Tied. I'll join C). The egg move tutor in particular might come in handy in the future.

    6-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the Orthworm.
    B) No, don't use a Blowback Orb now. - 2 votes

    6-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now. - 2 votes

    6-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep.
    In this case however, we need to beat the Orthworm to talk to the Dottler. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Orthworm and start a fight with it being asleep.
    B) No, don't use a Slumber Orb now. - 2 votes

    7) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the Red Shard.
    C) Pick up only the Blue Shard.
    D) Pick up only the Berry Juice.
    E) Pick up only the TM031 Bulldoze
    F) Pick up only the shards.
    G) Pick up the Berry Juice and the TM031 Bulldoze.
    H) Pick up the Berry Juice and the shards.
    I) Pick up the TM031 Bulldoze and the shards.

    8) Which room do we go to next?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 5. - 1 vote
    O) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    P) Go to room 8.
    Q) Go to room 7 from the Western entrance.
    R) Go to room 7 from the Northern entrance.
    S) Go to room 9.
    T) Go to room 10.
    U) Go to room 11. - 1 vote

    I've been wanting to go to the room marked with 5 for a while now, though the thing that was new in it is no longer new as we've found another elsewhere by now.
    Anyway, I'll join N) still.


    Spoiler:


    Mouflon forgets Charge to learn Electro Ball. Squawkabilly does not learn Taunt. We teach Panpour Acrobatics via TM and have it forget Fury Swipes.
    We use both Calcium on Mouflon, both Carbos on Litleo and use both Protein on Squawkabilly.
    We don't have Panpour hold any items now. We evolve Panpour into Simipour with the Water Stone. We switch the lead to Panpour and fight any enemies in this room offensively.
    We talk to all three Dottler after defeating the Orthworm. We don't use any of our orbs in this room. We pick up all items and we go to room 5 next.

    The path we take is as follows:

    Pokemon Dungeon Escape


    Stepped on a Mud Trap. Simipour's Sp. Defense harshly fell.
    Stepped on a Grimy Trap. A Sitrus Berry went bad and was tossed out.

    The fight with the Orthworm:
    Spoiler:


    The dialogue with the front two Dottler:
    Spoiler:


    The dialogue with the rear Dottler:
    Spoiler:


    Team Roundabout:
    Spoiler:


    The Hideout (Recruited Pokemon not in Party):
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 32


    We arrive at the room marked with a 5 on the map. The Poliwag, female Frillish and Aipom will come attack us. The male Frillish will come attack us if we defeat the female Frillish, and it will also attack us if we attack it. The Bidoof will only attack us if we go directly next to it.

    The Southern room we came through to get here still has the two hostile Surskit that we've skipped.

    Pokemon Dungeon Escape


    1-1) Litleo can learn Bulldoze via TM. Forget a move to teach Bulldoze?
    A) Yes, forget Noble Roar.
    B) Yes, forget Ember.
    C) Yes, forget Work Up.
    D) Yes, forget Headbutt.
    E) No, don't learn Bulldoze.

    1-2) Barboach can learn Bulldoze via TM. Forget a move to teach Bulldoze?
    A) Yes, forget Water Gun.
    B) Yes, forget Mud-Slap.
    C) Yes, forget Rest.
    D) Yes, forget Water Pulse.
    E) No, don't learn Bulldoze.

    2) Simipour is in the lead. Do we want to swap our lead for this room?
    A) No, keep Simipour in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Squawkabilly.
    E) Yes, switch to Barboach.
    F) Yes, switch to Mouflon.

    3-1) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    3-2)The Bidoof will only attack us if we go directly next to it. Do we attack the Bidoof or try to avoid it?
    A) Attack the Bidoof.
    B) Try to avoid the Bidoof.

    4-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the Poliwag.
    B) Yes, use a Blowback Orb on the female Frillish.
    C) Yes, use a Blowback Orb on the male Frillish.
    D) Yes, use a Blowback Orb on the Aipom.
    E) Yes, use a Blowback Orb on the Bidoof.
    F) No, don't use a Blowback Orb now.

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    4-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Poliwag and avoid fighting it.
    B) Yes, use a Slumber Orb on the Poliwag and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the female Frillish and avoid fighting it.
    D) Yes, use a Slumber Orb on the female Frillish and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the male Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the male Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the Aipom and avoid fighting it.
    H) Yes, use a Slumber Orb on the Aipom and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Bidoof and avoid fighting it.
    J) Yes, use a Slumber Orb on the Bidoof and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now.

    We have multiple Slumber Orbs. I think I'll be capping them at using a maximum of 2 per room, for now at least.

    4-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Poliwag and avoid fighting it.
    B) Yes, use a Slumber Orb on the Poliwag and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the female Frillish and avoid fighting it.
    D) Yes, use a Slumber Orb on the female Frillish and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the male Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the male Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the Aipom and avoid fighting it.
    H) Yes, use a Slumber Orb on the Aipom and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Bidoof and avoid fighting it.
    J) Yes, use a Slumber Orb on the Bidoof and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now.

    5) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6-1) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the Green Shards.
    C) Pick up only the Yellow Shards.
    D) Pick up only the Oran Berry.
    E) Pick up only the Gold Scarf.
    F) Pick up only the Lob Orb.
    G) Pick up the Lob Orb and the Gold Scarf.
    H) Pick up the Lob Orb and the Oran Berry.
    I) Pick up the Lob Orb and the Green Shards.
    J) Pick up the Lob Orb and the Yellow Shards.
    K) Pick up the Gold Scarf and the Oran Berry.
    L) Pick up the Gold Scarf and the Green Shards.
    M) Pick up the Gold Scarf and the Yellow Shards.
    N) Pick up the Oran Berry and the Green Shards.
    O) Pick up the Oran Berry and the Yellow Shards.
    P) Pick up the Green and Yellow Shards.
    Q) Pick up the Green shards, the Yellow Shards and the Lob Orb.
    R) Pick up the Green shards, the Yellow Shards and the Gold Scarf.
    S) Pick up the Green shards, the Yellow Shards and the Oran Berry.
    T) Pick up the Green shards, the Lob Orb and the Gold Scarf.
    U) Pick up the Green shards, the Lob Orb and the Oran Berry.
    V) Pick up the Green shards, the Gold Scarf and the Oran Berry.
    W) Pick up the Lob Orb, the Gold Scarf and the Oran Berry.
    X) Pick up the Lob Orb, the Gold Scarf and the Yellow Sards
    Y) Pick up the Gold Scarf, the Green Shards, the Lob Orb and the Oran Berry.
    Z) Pick up the Gold Scarf, the Yellow Shards, the Lob Orb and the Oran Berry.

    The Gold Scarf is an item that can be handed over to an NPC to use their service. Said NPC is in Act 2.

    6-2) What do we do with the treasure chest?
    A) Try to pick it up so we can take it to Mienshao later on.
    B) Leave it be.

    7-1) Which room do we go to next?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    O) Go to room 8.
    P) Go to room 7 from the Western entrance.
    Q) Go to room 7 from the Northern entrance.
    R) Go to room 9.
    S) Go to room 10.
    T) Go to room 11.

    7-2) Do we keep the new format for the room vote?
    A) Keep the new format for the room vote (See 7-1 above for an example).
    B) Go back to the old format for the room vote (see spoiler below for an example).

    Spoiler:





     

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    Some decent egg moves: Spark for Barboach, Nasty Plot for both elemental monkeys, and Fire Punch and Heat Wave for Simisear.

    1-1) A) Yes, forget Noble Roar. Not a great move for it, but likely more useful than Noble Roar.

    1-2) C) Yes, forget Rest. A decent move, but does it ever make sense to use? How often is randomly healing (and randomly falling asleep) a good idea? Maybe in long fights. Risks racking up debuffs that way.

    2) F) Yes, switch to Mouflon.

    3-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    3-2) B) Try to avoid the Bidoof. Fights enough stuff already. And why risk the Yawn -> Rollout?

    4-1) F) No, don't use a Blowback Orb now.

    4-2) B) No, don't use a See-Trap Orb now. Too narrow to be of any use.

    4-3) K) No, don't use a Slumber Orb now.

    4-4) K) No, don't use a Slumber Orb now.

    5) B) Yes, eat an Oran Berry. Heals up to 100 HP. Just in case. Picked up plenty.

    6-1) A) Pick up all items.

    6-2) A) Try to pick it up so we can take it to Mienshao later on.

    7-1) T) Go to room 11. Will follow FeraligatrMaster on this. Wanted to try to get Hawlucha anyways.

    7-2) A) Keep the new format for the room vote (See 7-1 above for an example).
     
  • 47,914
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    Pokemon Dungeon Escape - Act 1 - Chapter 32


    The voting results are as follows:

    1-1) Litleo can learn Bulldoze via TM. Forget a move to teach Bulldoze?
    A) Yes, forget Noble Roar. - 1 vote
    B) Yes, forget Ember.
    C) Yes, forget Work Up.
    D) Yes, forget Headbutt.
    E) No, don't learn Bulldoze. - 1 vote

    Tied. I think I'll join E). Could be okay for coverage against Poison types I guess, but with Barboach getting Bulldoze I feel like we've got better options for all the types Ground is strong against already. That and Litleo is more of a Special Attacker.

    1-2) Barboach can learn Bulldoze via TM. Forget a move to teach Bulldoze?
    A) Yes, forget Water Gun.
    B) Yes, forget Mud-Slap.
    C) Yes, forget Rest. - 2 votes
    D) Yes, forget Water Pulse.
    E) No, don't learn Bulldoze.

    2) Simipour is in the lead. Do we want to swap our lead for this room?
    A) No, keep Simipour in the lead.
    B) Yes, switch to Litleo.
    C) Yes, switch to Alolan Persian.
    D) Yes, switch to Squawkabilly.
    E) Yes, switch to Barboach.
    F) Yes, switch to Mouflon. - 2 votes

    3-1) How do we fight any enemies in this room?

    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    3-2)The Bidoof will only attack us if we go directly next to it. Do we attack the Bidoof or try to avoid it?
    A) Attack the Bidoof.
    B) Try to avoid the Bidoof. - 2 votes

    4-1)
    We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the Poliwag.
    B) Yes, use a Blowback Orb on the female Frillish.
    C) Yes, use a Blowback Orb on the male Frillish.
    D) Yes, use a Blowback Orb on the Aipom.
    E) Yes, use a Blowback Orb on the Bidoof.
    F) No, don't use a Blowback Orb now. - 2 votes

    4-2)
    A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now. - 2 votes

    4-3)
    A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Poliwag and avoid fighting it.
    B) Yes, use a Slumber Orb on the Poliwag and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the female Frillish and avoid fighting it.
    D) Yes, use a Slumber Orb on the female Frillish and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the male Frillish and avoid fighting it. - 1 vote
    F) Yes, use a Slumber Orb on the male Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the Aipom and avoid fighting it.
    H) Yes, use a Slumber Orb on the Aipom and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Bidoof and avoid fighting it.
    J) Yes, use a Slumber Orb on the Bidoof and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now. - 1 vote

    Tied. Joining E) just in case. If Mouflon doesn't make it to the heal, Litleo would have to do the rest of the room, and I don't think Litleo could win against the male Frillish.

    4-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the Poliwag and avoid fighting it.
    B) Yes, use a Slumber Orb on the Poliwag and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the female Frillish and avoid fighting it.
    D) Yes, use a Slumber Orb on the female Frillish and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the male Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the male Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the Aipom and avoid fighting it.
    H) Yes, use a Slumber Orb on the Aipom and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Bidoof and avoid fighting it.
    J) Yes, use a Slumber Orb on the Bidoof and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now. - 2 votes

    5)
    We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 2 votes
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6-1) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the Green Shards.
    C) Pick up only the Yellow Shards.
    D) Pick up only the Oran Berry.
    E) Pick up only the Gold Scarf.
    F) Pick up only the Lob Orb.
    G) Pick up the Lob Orb and the Gold Scarf.
    H) Pick up the Lob Orb and the Oran Berry.
    I) Pick up the Lob Orb and the Green Shards.
    J) Pick up the Lob Orb and the Yellow Shards.
    K) Pick up the Gold Scarf and the Oran Berry.
    L) Pick up the Gold Scarf and the Green Shards.
    M) Pick up the Gold Scarf and the Yellow Shards.
    N) Pick up the Oran Berry and the Green Shards.
    O) Pick up the Oran Berry and the Yellow Shards.
    P) Pick up the Green and Yellow Shards.
    Q) Pick up the Green shards, the Yellow Shards and the Lob Orb.
    R) Pick up the Green shards, the Yellow Shards and the Gold Scarf.
    S) Pick up the Green shards, the Yellow Shards and the Oran Berry.
    T) Pick up the Green shards, the Lob Orb and the Gold Scarf.
    U) Pick up the Green shards, the Lob Orb and the Oran Berry.
    V) Pick up the Green shards, the Gold Scarf and the Oran Berry.
    W) Pick up the Lob Orb, the Gold Scarf and the Oran Berry.
    X) Pick up the Lob Orb, the Gold Scarf and the Yellow Sards
    Y) Pick up the Gold Scarf, the Green Shards, the Lob Orb and the Oran Berry.
    Z) Pick up the Gold Scarf, the Yellow Shards, the Lob Orb and the Oran Berry.

    6-2) What do we do with the treasure chest?
    A) Try to pick it up so we can take it to Mienshao later on. - 2 votes
    B) Leave it be.

    7-1) Which room do we go to next?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    O) Go to room 8.
    P) Go to room 7 from the Western entrance.
    Q) Go to room 7 from the Northern entrance.
    R) Go to room 9.
    S) Go to room 10.
    T) Go to room 11. - 2 votes

    7-2) Do we keep the new format for the room vote?

    A) Keep the new format for the room vote (See 7-1 above for an example). - 2 votes
    B) Go back to the old format for the room vote (see spoiler below for an example).

    Spoiler:


    We don't teach Litleo Bulldoze via TM, but do teach Barboach Bulldoze and have it forget Rest.
    We switch the lead to Mouflon. We fight any enemies in the room offensively and try to avoid the Bidoof.
    We do not use the Blowback or See-Trap Orbs in this room. We use a Slumber Orb on the male Frillish and avoid fighting it. We do not use a second Slumber Orb.
    We eat an Oran Berry to heal up after defeating 3 opponents.
    We pick up all items and try to pick up the treasure chest. We go to room 11 next.
    We keep the new format for the room vote.

    The path we take is as follows:

    Pokemon Dungeon Escape
    Pokemon Dungeon Escape


    Stepped on a Mud Trap. Mouflon's attack harshly fell.
    Litleo steppped on a Sticky Trap. TM018: Thunder Wave became sticky and can't be used until it's cleansed.
    Litleo stepped on a PP Leech Trap. Work Up lost all it's PP.
    Litleo stepped on a Gimy Trap. A Persim Berry went bad and was tossed out.

    The fights:
    Spoiler:


    Barboach has leveled up to level 23. Mouflon has leveled up to level 26! Litleo has leveled up to level 23!
    Mouflon fainted and has left the team. If not for the Speed drop from Mud Shot we would've outsped Frillish. Mouflon probably would've lived to see the berry use then =\

    Team Roundabout:
    Spoiler:



    The Hideout (Recruited Pokemon not in Party):
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:






    Pokemon Dungeon Escape - Act 1 - Chapter 33

    We arrive at the room that was marked with a 11 on the map. The Gible will come and attack us.

    The Northern room we came through to get here still has the hostile Togedemaru that we've skipped. The Western room has 2 hostile Fairy types. The Eastern Room has 2 hostile Poison types. The Southern room has 3 hostile Ice types and 1 hostile Dark type.

    Pokemon Dungeon Escape


    Edit: had a zoomed in version of the above initially, but apparently the clunky new forums only allow you to attach 10 files now, so I had to scrap it.

    1) Litleo wants to learn Fire Fang. Forget a move to learn Fire Fang?
    A) Yes, forget Noble Roar.
    B) Yes, forget Ember.
    C) Yes, forget Work Up.
    D) Yes, forget Headbutt.
    E) No, don't learn Fire Fang.

    2-1) Litleo is in the lead. Do we want to swap our lead for this room?
    A) No, keep Litleo in the lead.
    B) Yes, switch to Alolan Persian.
    C) Yes, switch to Squawkabilly.
    D) Yes, switch to Barboach.
    E) Yes, switch to Simipour.

    2-2) Litleo is at 44/61 HP. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    3) How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Blowback Orb. Do we use the Blowback Orb in this room?
    A) Yes, use a Blowback Orb on the level 23 Gible.
    B) Yes, use a Blowback Orb on the level 22 Gible.
    C) No, don't use a Blowback Orb now.

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    4-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 23 Gible and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 23 Gible and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 22 Gible and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 22 Gible and start a fight with it being asleep.
    E) No, don't use a Slumber Orb now.

    4-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 23 Gible and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 23 Gible and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 22 Gible and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 22 Gible and start a fight with it being asleep.
    E) No, don't use a Slumber Orb now.

    4-5) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 23 Gible.
    B) Yes, use a Lob Orb on the level 22 Gible.
    C) No, don't use a Lob Orb now.

    5) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    Was initially gonna skip a heal vote because there's only two enemies, but I'm including it anyway in case I roll bad traps next week.

    6) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the Green Shard.
    C) Pick up only the Red Shard.
    D) Pick up only the Sitrus Berry.
    E) Pick up only the Sharp Beak.
    F) Pick up the Green Shard and Red Shard.
    G) Pick up the Green Shard and the Sitrus Berry.
    H) Pick up the Green Shard and the Sharp Beak.
    I) Pick up the Red Shard and the Sitrus Berry.
    J) Pick up the Red Shard and the Sharp Beak.
    K) Pick up the Sitrus Berry and Red Shard.
    L) Pick up the shards and the Sitrus Berry.
    M) Pick up the shards and the Sharp Beak.
    N) Pick up the Sitrus Berry, Sharp Beak and the Green Shard.
    O) Pick up the Sitrus Berry, Sharp Beak and the Red Shard.

    7) Which room do we go to next?
    A) Go to room 1 from it's right Southern entry..
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 3 from it's Western entry. (we'll have to fight the Nymble on the way).
    I) Go to room 3 from its left Southern entry.
    J) Go to room 3 from it's right Southern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to the Large Forest room to fight the remaining enemies and pick up the remaining items.
    O) Go to room 8.
    P) Go to room 7 from the Western entrance.
    Q) Go to room 7 from the Northern entrance.
    R) Go to room 9.
    S) Go to room 10.
    T) Go to room 11.
    U) Go to room 12.
    V) Go to room 13.
    W) Go to the Move Releaner/Egg Move Tutor in the tree stump room.

    I tried to combine the move releaner and egg move tutor with the 'After navigating the current room, but before heading to the next one' vote, as an 8-3) and beyond, but there's just too may votes involved. Added it to the room vote instead.

    8-1) After navigating the current room, but before heading to the next one, we can go heal at the Hot Spring. Should we heal?
    A) Yes, go heal at the Hot Spring.
    B) No, don't heal at the Hot Spring.

    8-2) We have an open space in our party. Do we go to an Abra to call Pansear and add it to our party?
    A) Yes, visit an Abra to add Pansear to the party.
    B) No, don't visit an Abra and leave the party as it is now.

    Notice: December is coming up and is my busiest month of the year. I'll try to keep this flowing, but I might need to lower the update pace a bit depending on how busy the rooms we will be attending are. Temporarily, that is.



     

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