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Pokemon Dungeon Escape - Act 1 - Chapter 7
The voting results are as follows:
1-1) Barboach is in the lead. Do we want to swap our lead for this room?
A) No, keep Barboach in the lead. - 2 votes
B) Yes, switch to Mouflon.
1-2) How do we fight the Yampers we can't avoid?
A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
2) We can heal after fighting the Yampers. Do we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
B) Yes, Eat an Oran Berry. Heals up to 100 HP. - 1 vote
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) Don't heal up.
Tied. I'll vote Berry Juice I guess. We're picking up a new one in this room anyway.
3) What do we do with the items in the room?
A) Pick up all items. - 2 votes
B) Pick up only the Berry Juice.
C) Pick up the Berry Juice and the Yellow Shard.
D) Pick up the Berry Juice, the Yellow Shard, the Leppa Berry and the Slumber Orb.
E) Pick up the Berry Juice, the Leppa Berry and the Slumber Orb.
F) Pick up the Berry Juice, the Leppa Berry, the Slumber Orb and the Red Shard.
G) Pick up only the shards.
H) Pick up the Berry Juice and Red Shard.
I) Pick up only the Red Shard.
J) Pick up only the Yellow Shard.
K) Pick up only the Leppa Berry and the Slumber Orb.
The Slumber Orb is an item that can be thrown at an enemy Pokemon in the room and will put it to sleep.
4) Do we fight the Numel?
A) Yes, fight the Numel. Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
B) Yes, fight the Numel. Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Yes, fight the Numel. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
D) No, avoid it.
5) Which exit do we take?
A) Take the Western Southern exit.
B) Take the Eastern Southern exit. - 2 votes
C) Go back to the previous room and take the Southern exit.
D) Go back to the previous room and take the lower Eastern exit.
E) Go back to the previous room and take the upper Eastern exit.
F) Go back to the previous room and take the Northern exit.
G) Go back to the merchant stand and take the Northern exit.
Spoiler:
1-1: A
1-2: A
2: A
3: A
4: A
5: B
Thank goodness for an actual move on Moufflon.
1-1) A) No, keep Barboach in the lead. Favors Barboach a lot.
1-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Would like to use Rest to conserve hitpoints. Risks getting Tail Whipped. Causes more problems in the long run.
2) B) Yes, Eat an Oran Berry. Heals up to 100 HP. Prefers saving a status heal in the event of Sleep. Has a Lum Berry, sure. Would rather use an Oran now.
3) A) Pick up all items. Sees no reason not to loot the room. Traps? Psh.
4) A) Yes, fight the Numel. Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Water > Numel.
5) B) Take the Eastern Southern exit. Indifferent to the specific southern exit. Wants to head to the Hot Spring. Hopefully connects. Trusts Moufflon to handle the Water types in the west now, if not.
We keep Barboach in the lead and fight all our enemies Offensively.
We drink a Berry Juice after fighting the Yampers and pick up all items. We take the Eastern Southern exit.
The path we take is as follows:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20942-a2fe05e14fc73cae9a367255fecba9a7.jpg)
We stepped on a Grimy trap. A Rawst berry became inedible and has been tossed out.
The fights:
Spoiler:
First Yamper:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20943-0f6187bd993d5c6e5d10c1228dbced5b.jpg)
Second Yamper:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20944-d3a817af6913bcd7589eba63a38c55c7.jpg)
Numel:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20945-24c8e83078990421147240da6c3cc543.jpg)
Text in case the images are hard to read:
---Yamper #1---
Barboach enters the fight at 22/22 HP.
Barboach outspeeds.
Turn 1:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 17/23.
-Yamper uses Tackle on Barboach. Barboach takes 4 damage. Remaining HP: 18/22.
Turn 2:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 11/23.
-Yamper uses Tackle on Barboach. Barboach takes 4 damage. Remaining HP: 14/22.
Turn 3:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 5/23.
-Yamper uses Tail Whip on Barboach. Yamper misses.
Turn 4:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Yamper fainted.
Barboach earned 47 Exp.
Barboach earned 1 HP Point
Mouflon earned 24 Exp.
Barboach leveled up to level 7.
Yamper dropped a Cleanse Orb.
---Yamper #2---
Barboach enters the fight at 16/24 HP.
Barboach outspeeds.
Turn 1:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 17/23.
-Yamper uses Tackle on Barboach. Barboach takes 3 damage. Remaining HP: 13/24.
Turn 2:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 11/23.
-Yamper uses Tail Whip on Barboach. Barboach's Defense was lowered by 1 stage.
Turn 3:
-Barboach uses Mud-Slap on Yamper. Yamper takes 8 damage. Remaining HP: 3/23.
-Yamper uses Tail Whip on Barboach. Barboach's Defense was lowered by 1 stage.
Turn 4:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Yamper fainted.
Barboach earned 47 Exp.
Barboach earned 1 HP Point
Mouflon earned 24 Exp.
---Numel---
Barboach enters the fight at 24/24 HP.
Barboach outspeeds.
Turn 1:
-Barboach uses Water Gun on Numel. Numel takes 24 damage. Remaining HP: 1/25.
-Numel uses Tackle on Barboach. Barboach takes 9 damage. Remaining HP: 15/24.
Turn 2:
-Barboach uses Water Gun on Numel. Numel takes 24 damage. Numel fainted.
Barboach earned 61 Exp.
Barboach earned 1 Sp. Attack Point
Mouflon earned 31 Exp.
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20943-0f6187bd993d5c6e5d10c1228dbced5b.jpg)
Second Yamper:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20944-d3a817af6913bcd7589eba63a38c55c7.jpg)
Numel:
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20945-24c8e83078990421147240da6c3cc543.jpg)
Text in case the images are hard to read:
Spoiler:
---Yamper #1---
Barboach enters the fight at 22/22 HP.
Barboach outspeeds.
Turn 1:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 17/23.
-Yamper uses Tackle on Barboach. Barboach takes 4 damage. Remaining HP: 18/22.
Turn 2:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 11/23.
-Yamper uses Tackle on Barboach. Barboach takes 4 damage. Remaining HP: 14/22.
Turn 3:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 5/23.
-Yamper uses Tail Whip on Barboach. Yamper misses.
Turn 4:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Yamper fainted.
Barboach earned 47 Exp.
Barboach earned 1 HP Point
Mouflon earned 24 Exp.
Barboach leveled up to level 7.
Yamper dropped a Cleanse Orb.
---Yamper #2---
Barboach enters the fight at 16/24 HP.
Barboach outspeeds.
Turn 1:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 17/23.
-Yamper uses Tackle on Barboach. Barboach takes 3 damage. Remaining HP: 13/24.
Turn 2:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Remaining HP: 11/23.
-Yamper uses Tail Whip on Barboach. Barboach's Defense was lowered by 1 stage.
Turn 3:
-Barboach uses Mud-Slap on Yamper. Yamper takes 8 damage. Remaining HP: 3/23.
-Yamper uses Tail Whip on Barboach. Barboach's Defense was lowered by 1 stage.
Turn 4:
-Barboach uses Mud-Slap on Yamper. Yamper takes 6 damage. Yamper fainted.
Barboach earned 47 Exp.
Barboach earned 1 HP Point
Mouflon earned 24 Exp.
---Numel---
Barboach enters the fight at 24/24 HP.
Barboach outspeeds.
Turn 1:
-Barboach uses Water Gun on Numel. Numel takes 24 damage. Remaining HP: 1/25.
-Numel uses Tackle on Barboach. Barboach takes 9 damage. Remaining HP: 15/24.
Turn 2:
-Barboach uses Water Gun on Numel. Numel takes 24 damage. Numel fainted.
Barboach earned 61 Exp.
Barboach earned 1 Sp. Attack Point
Mouflon earned 31 Exp.
During the fights Barboach has leveled up once.
Team Roundabout:
Spoiler:
Inventory:
Quests:
Spoiler:
Main Quest:
-Escape the Dungeon.
Side Quests:
-Merchant Guard Recruitment
Objective: Seek out any of the three candidates mentioned by Torterra and get them to hear you out.
Reward: 1 Blue Shard + 2 Yellow Shards + 1 Carbos, 1 Calcium & 1 Protein. + 50 Team Reputation and Exp based on the lead's level when turning in the quest.
Bonus Objective: Get all of the candidates to hear you out before making a decision on which guard to send to Torterra.
Additional Reward: 1 Carbos, 1 Calcium & 1 Protein + 1 See-Trap Orb
-The Lost Hairpin
Objective: Find Chikorita's hairpin. It's somewhere along the route she described.
Reward: 3 Green Shards, 2 Yellow Shards and a Blowback Orb. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
Faction Quests:
-
Failed or Refused Quests:
-Spider Trouble (Refused)
Objective: Defeat a group of Spinarak led by an Ariados for Chespin.
-Escape the Dungeon.
Side Quests:
-Merchant Guard Recruitment
Objective: Seek out any of the three candidates mentioned by Torterra and get them to hear you out.
Reward: 1 Blue Shard + 2 Yellow Shards + 1 Carbos, 1 Calcium & 1 Protein. + 50 Team Reputation and Exp based on the lead's level when turning in the quest.
Bonus Objective: Get all of the candidates to hear you out before making a decision on which guard to send to Torterra.
Additional Reward: 1 Carbos, 1 Calcium & 1 Protein + 1 See-Trap Orb
-The Lost Hairpin
Objective: Find Chikorita's hairpin. It's somewhere along the route she described.
Reward: 3 Green Shards, 2 Yellow Shards and a Blowback Orb. + 20 Team Reputation and Exp based on the lead's level when turning in the quest.
Faction Quests:
-
Failed or Refused Quests:
-Spider Trouble (Refused)
Objective: Defeat a group of Spinarak led by an Ariados for Chespin.
Reputation:
Spoiler:
Team Roundabout's Reputation: 0 Rep
Faction Reputation:
-Arboliva's Living Needs:
View attachment 105619
20 Rep
-Scovillain Society:
View attachment 105618
0 Rep
Faction Reputation:
-Arboliva's Living Needs:
View attachment 105619
20 Rep
-Scovillain Society:
View attachment 105618
0 Rep
Dungeon Map:
Spoiler:
Pokemon Dungeon Escape - Act 1 - Chapter 8
We arrive in the Southern room. There is an Aipom that will come to attack us and a Bidoof that won't attack us unless we come close to it.
The Western exit leads back to the Large Room we've already been in, but can only be taken if we either defeat the Bidoof or put it to sleep.
Both Southern exits lead to the same room containing 2 Steel types and 1 Normal type, but enter at different locations.
The Eastern exit leads to a room with 5 Ground types and 2 Normal types.
![[PokeCommunity.com] Pokemon Dungeon Escape [PokeCommunity.com] Pokemon Dungeon Escape](https://data.pokecommunity.com/attachments/20/20941-92a5de0ef6d528aff5ac784a8384900d.jpg)
1) Barboach is at 15/24 HP. Do we heal?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, Eat an Oran Berry. Heals up to 100 HP.
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) Don't heal up.
2) We have a Leppa Berry, which restores the PP of a single move completely. Eat it to restore PP for a move?
A) Have Barboach eat it and restore PP for Water Gun.
B) Have Barboach eat it and restore PP for Mud-Slap.
C) Have Mouflon eat it and restore PP for Tackle.
D) Don't eat the Leppa Berry now.
3-1) Barboach is in the lead. Do we want to swap our lead for this room?
A) No, keep Barboach in the lead.
B) Yes, switch to Mouflon.
3-2) The Aipom will come to attack us, whereas the Bidoof will only attack us if we get close to it. How do we fight the Aipom? If we vote to use the Slumber Orb on Aipom and bypass fighting it in vote 4), the result of this vote will be ignored.
A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
4) We have a Slumber orb, which can be thrown at an enemy Pokemon in the room and will put it to sleep, allowing us to either start the fight against it with it being asleep, or bypass fighting it. The Aipom will come to attack us, whereas the Bidoof will only attack us if we get close to it. Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
A) Yes, use the Slumber Orb on the Aipom and bypass fighting it.
B) Yes, use the Slumber Orb on the Aipom and attack it.
C) Yes, use the Slumber Orb on the Bidoof and bypass fighting it.
D) Yes, use the Slumber Orb on the Bidoof and attack it.
E) No, don't use it now.
5) We have to either defeat the Bidoof or put it to sleep to take the West Exit here. Do we fight the Bidoof? If we vote to use the Slumber Orb on Bidoof and bypass fighting it in vote 4), the result of this vote will be ignored.
A) Yes, offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
B) Yes, balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
C) Yes, defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
D) No, don't fight the Bidoof.
6) Do we heal in between the Aipom and the Bidoof, if we fight both?
A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
B) Yes, Eat an Oran Berry. Heals up to 100 HP.
C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
D) No, don't heal up.
7) We have obtained a Cleanse Orb from an enemy we beat in the previous room. Do we use it to unsticky our sticky item(s)? Will be asked again upon reaching/returning to a merchant if not used.
A) Use the Cleanse Orb and unsticky the Yellow Shard.
B) Don't use the Cleanse Orb yet.
8) What do we do with the items in the room?
A) Pick up all items.
B) Pick up only the Oran Berry.
C) Pick up the Oran Berry and the Green Shard.
D) Pick up the Oran Berry, Green Shard and Yellow Shard.
E) Pick up the Oran Berry, Green Shard and Lum Berry.
F) Pick up the Oran Berry and Yellow Shard.
G) Pick up the Oran Berry and Lum Berry.
H) Pick up the Green Shard, Yellow Shard and Lum Berry.
I) Pick up the Green Shard and Yellow Shard.
J) Pick up the Green Shard and Lum Berry.
K) Pick up the Yellow Shard and Lum Berry.
L) Pick up only the Yellow Shard.
M) Pick up only the Lum Berry.
N) Pick up only the Green Shard.
9) Which exit do we take?
A) Take the Western Exit into the Large room. Bidoof is blocking this exit so it can only be taken if the Bidoof is either defeated or asleep.
B) Take the Western Southern exit.
C) Take the Eastern Southern exit.
D) Take the Eastern exit.
E) Go back two rooms and take the Southern exit.
F) Go back two rooms and take the lower Eastern exit.
G) Go back two rooms and take the upper Eastern exit.
H) Go back two rooms and take the Northern exit.
I) Go back to the merchant stand and take the Northern exit.
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