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Ruby hack: Pokemon Giratina's Legend | 07-01-24

249
Posts
11
Years
    • Seen Apr 22, 2024
    Goodmorning everyone!
    The month of September has arrived and, as specified in the last update, it's time to delve into the news related to the project.
    During the period since the last update, i've mainly focused on developing the latest maps that can be visited during the story!
    Among these, two are the ones that i would like to show you today!

    1. Distortion World
    dqm7w3m.gif
    nsnclui.png
    Bc0BRJU.gif

    It's inevitable.
    When we think of Giratina, it doesn't take much to place the distorted world alongside her figure.
    As far as i could, i tried to repropose the peculiarities and mechanics that distinguish this map!
    In particular, in order for the background elements to move more slowly than the game's camera, and thus give the idea of depth, i used the parallax technique.
    Furthermore, by exchanging the player's inputs at the vertical platforms, it was also possible to give a three-dimensional effect!
    Later, as you can see in the second screen, it will be possible to see the silhouette of Giratina fluttering quickly between the platforms!
    This is short animated sequence:
    hL9Ikie.gif

    Finally, in reference to the third and final screen, Giratina's overworld will be animated!
    To summarize all that i've said, i leave you a brief gameplay:

    All the tiles on the map were created by Spaceemotion!

    2. Team Rocket Base
    In the final part of the story, the player will facing the rocket team inside their base:
    gp3Zs6y.gif

    I've always had a very advanced vision of their base from a technological point of view, which is why i tried to insert numerous elements that recall that type of aesthetics, including numerous monitors, electrical cables, lights, etc...
    The left computer and the trash tiles were made by Kyledove, while the rest were designed by me specifically for this map!

    I hope that despite the small quantity, you liked the news presented today!
    I still don't know if this will be the only autumn update, so i suggest you to check the topic in the coming weeks.
    Otherwise, see you directly in December!
     
    27
    Posts
    2
    Years
    • Seen Oct 12, 2023
    Wonderful. And when finished this hack..
    Hope you can continue the work of DPP icon menu for EM.. :(
    I've been silently waiting for it for a long time :D
    Admittedly you are the best hack I have ever seen.. in terms of quality graphics. :3
     

    Inner Rhymes

    Rhythm & Poetry.
    1,703
    Posts
    7
    Years
  • Goodmorning everyone!
    The month of September has arrived and, as specified in the last update, it's time to delve into the news related to the project.
    During the period since the last update, i've mainly focused on developing the latest maps that can be visited during the story!
    Among these, two are the ones that i would like to show you today!

    1. Distortion World
    dqm7w3m.gif
    nsnclui.png
    Bc0BRJU.gif

    It's inevitable.
    When we think of Giratina, it doesn't take much to place the distorted world alongside her figure.
    As far as i could, i tried to repropose the peculiarities and mechanics that distinguish this map!
    In particular, in order for the background elements to move more slowly than the game's camera, and thus give the idea of depth, i used the parallax technique.
    Furthermore, by exchanging the player's inputs at the vertical platforms, it was also possible to give a three-dimensional effect!
    Later, as you can see in the second screen, it will be possible to see the silhouette of Giratina fluttering quickly between the platforms!
    This is short animated sequence:
    hL9Ikie.gif

    Finally, in reference to the third and final screen, Giratina's overworld will be animated!
    To summarize all that i've said, i leave you a brief gameplay:

    All the tiles on the map were created by Spaceemotion!

    2. Team Rocket Base
    In the final part of the story, the player will facing the rocket team inside their base:
    gp3Zs6y.gif

    I've always had a very advanced vision of their base from a technological point of view, which is why i tried to insert numerous elements that recall that type of aesthetics, including numerous monitors, electrical cables, lights, etc...
    The left computer and the trash tiles were made by Kyledove, while the rest were designed by me specifically for this map!

    I hope that despite the small quantity, you liked the news presented today!
    I still don't know if this will be the only autumn update, so i suggest you to check the topic in the coming weeks.
    Otherwise, see you directly in December!

    Absolutely love the graphics of your hack, especially the Giratina gifs you just showed off. If anything, your custom tiles really stand out. Don't mind me asking, but is the next release going to be the final?
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    Absolutely love the graphics of your hack, especially the Giratina gifs you just showed off. If anything, your custom tiles really stand out. Don't mind me asking, but is the next release going to be the final?
    Thank you so much for all these compliments!
    Yes, the next version of the project that will be released will be the final one and will contain the final events of the story and the post game!
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    jZ1SqNW.gif

    "I write this letter with the hope that someone will read it and can help me.
    I don't feel safe, i hear voices, someone is watching me.
    I'll leave this house at dawn tomorrow morning, looking for a place that can host and protect me. "​
     
    17
    Posts
    3
    Years
    • Seen Feb 23, 2023
    Ciao Andrea scusa se ti chiedo questa cosa ma è solo per pura curiosità:a dicembre l'aggiornamento autunnale decreterà vla fine del gioco oppure è solo appunto un aggiornamento dei progressi? Grazie mille per la risposta,stai facendo un lavoro incredibile 🤩☺️
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    Ciao Andrea scusa se ti chiedo questa cosa ma è solo per pura curiosità:a dicembre l'aggiornamento autunnale decreterà vla fine del gioco oppure è solo appunto un aggiornamento dei progressi? Grazie mille per la risposta,stai facendo un lavoro incredibile 🤩☺️
    Grazie mille!
    Purtroppo, l'aggiornamento di dicembre si focalizzerà esclusivamente sui progressi fatti in queste settimane.
    Prima che il progetto venga completato ci vorrà ancora un po' di tempo!
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    Hello everyone and welcome to the latest update for 2021.
    This year was a particularly lucky year for the project, so much so that the first beta was released, which was positively received by all of you and for this i thank you infinitely.
    Furthermore, in recent months a lot of progress has been made both in terms of maps and in terms of implementations, so i'm particularly satisfied with how development is progressing.
    Hoping that next year will be equally productive, so 2022 will finally be able to close this "circle" that began ten years ago.
    Now we can move on to today's news!

    1. New Intro
    The first news i would like to show you is the new intro:

    The animated sequence created shows various scenes in pixel art of the first event of the story, the one that will then start all the subsequent events that will characterize the adventure.
    I want to clarify that the clouds visible in the first two scenes were drawn by Fintaman.

    2. Indoor maps
    gGM3aD9.gif
    ezEed5O.gif

    In this last period, most of the time dedicated to the project was devoted to the creation of the indoor maps.
    Focusing on the first screen, we can observe a small kitchen of a restaurant in Ethereal City.
    Here you can taste the chef's workhorse: the sweet and tasty malasade.
    The creation of this map was strongly inspired by a pixelart work by Doctorcello, that is https://pixeljoint.com/pixelart/117670.htm.
    Moving on, inside the second screen we find the Neomoor city casino.
    As in the main titles of the series, by playing the various minigames available on the map you can acquire coins and which can then be exchanged for prizes.
    The tiles of the tables and slot machines were made by Vazquinho25, while the other internal tiles were designed from scratch by myself.

    3. New puzzles

    The latest in this update are puzzles.
    In fact, in order to make certain game sequences more exciting, the players will be offered some puzzles to solve.
    The first that i would like to show you is the one visible in the video, in which we will have to rearrange the wires in the electrical panel in such a way as to restore the original circuit and have the possibility to open the door.

    Hoping you like these news, i wish you happy holidays!
    See you next year, precisely in March 2022, with the next update!
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    zapPuZY.png

    To celebrate christmas, this evening at 9 pm (italian time zone) will be shown some news about the project on ignavidellacumpa!
    Having said that, i wish you happy holidays and a happy new year!​
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    Good morning and welcome to the first update of 2022!
    First, i decided to open a discord server related to Giratina's Legend: https://discord.gg/HvJdaxpD
    This allow you to know several news in advance before they are posted here on the forum!
    This update will be particularly full-bodied, so i wouldn't waste any more time and immediately move on to today's news!

    1. Shinzo region
    In the last update i had specified how the latest progress of the project concerned the mapping.
    Here, i can finally tell you that the external maps of the region, therefore routes and cities, have finally been completed!
    Below i leave you the map of the entire region, so that you can have a global view of what you will play (attention, large image):
    Spoiler:

    You can see that the final part of the game will mainly focus on the northwest part of the region, with big cities, snowy paths and warm deserts.

    2. Drought Town
    Speaking of deserts, as i haven't officially done it yet, i'd like to introduce you to Drought Town:
    M4bm7R2.png

    This small village is located in the desert area of the region.
    Thanks to the discovery of nearby oil fields, in recent years the town has undergone a significant landscape and economic expansion.
    This town can be reached thanks to the region's rail system, starting from Neomoor City station.
    To accompany this brief description, i also leave you a brief gameplay of the map:


    3. Three Regis
    By now, i guess you all know that the main story of the game is centered around Giratina.
    But no one knows that the post game will focus, for reasons that you will only discover by playing, on the trio of legendary titans.
    Since they play an important role from the point of view of the "lore" of the game, i thought of dedicating special structures to them with their appearance:
    90n0P0Q.gif
    si9bXSL.gif

    The temple dedicated to registeel is still WIP and will probably be shown later!

    4. Mini-game Crossover
    In parallel with the development of the necessary implementations for the game, i've developed a small "easter egg" that will be available in the next beta:

    The game takes up the classic mechanics of the first super mario, but adapted to the pokèmon world!

    5. Script
    The last thing I'd like to show you today is about scripts.
    In fact, following the completion of numerous maps and implementations, i decided to dedicate to scripting.
    What i would like to share with you today is a short sequence of one of the latest main story events (for those who haven't played the current beta, the video contains spoilers):
    Spoiler:

    This sequence is quite significant, because it represents the methodology with which i'll also develop the next events of the game.
    In particular, mainly for important game sequences, there will be some pixel art that will emphasize the actions of the characters.

    Hoping you enjoyed this update, see you in a few weeks with a very special update, precisely on May 21 2022.
     
    2
    Posts
    3
    Years
    • Seen Jul 16, 2023
    Wow this is UNREAL. Every single pixel of your artwork is amazing. Then we got a casino with Roulette and Blackjack. What else do we even need? It's extremely inspiring and fascinating to me that someone can do so much hardwork all based on passion and love for the project itself.
     
    249
    Posts
    11
    Years
    • Seen Apr 22, 2024
    Exactly ten years ago a little Andrea started to work on Giratina's Legend project.
    It had to be a passing passion, but after a decade i still find myself writing some messagges in the pokmon hacking forums.
    I never expected that an hobby could overwhelm me in this way, yet still today the change of maps, the creation of events and writings of asm rroutine still gives me satisfaction.
    To celebrate this "milestone" i would have to publish a trailer with which show the progress made in the recent months.
    However, due to lack of time and material to propose, i'll limit myself to a simple screen:
    wRQ80KG.gif

    What you see is a completely 2D section where you see Neomoore City reflected on the sea from a cliff.
    The inspiration for this map came right after the implementation of the Mario minigame shown in the last update.
    I thought it would be intersting to show a map from a different prospective than the "top-down" one of the pokémon games.
    Having said this, i hope the next update can be richer in terms of content.
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • It's a pleasure to have such and old wolf still wandering around. Much respect and love to you mate!
     
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