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- Seen Jun 17, 2024
Goodmorning everyone!
The month of September has arrived and, as specified in the last update, it's time to delve into the news related to the project.
During the period since the last update, i've mainly focused on developing the latest maps that can be visited during the story!
Among these, two are the ones that i would like to show you today!
1. Distortion World
It's inevitable.
When we think of Giratina, it doesn't take much to place the distorted world alongside her figure.
As far as i could, i tried to repropose the peculiarities and mechanics that distinguish this map!
In particular, in order for the background elements to move more slowly than the game's camera, and thus give the idea of depth, i used the parallax technique.
Furthermore, by exchanging the player's inputs at the vertical platforms, it was also possible to give a three-dimensional effect!
Later, as you can see in the second screen, it will be possible to see the silhouette of Giratina fluttering quickly between the platforms!
This is short animated sequence:
Finally, in reference to the third and final screen, Giratina's overworld will be animated!
To summarize all that i've said, i leave you a brief gameplay:
All the tiles on the map were created by Spaceemotion!
2. Team Rocket Base
In the final part of the story, the player will facing the rocket team inside their base:
I've always had a very advanced vision of their base from a technological point of view, which is why i tried to insert numerous elements that recall that type of aesthetics, including numerous monitors, electrical cables, lights, etc...
The left computer and the trash tiles were made by Kyledove, while the rest were designed by me specifically for this map!
I hope that despite the small quantity, you liked the news presented today!
I still don't know if this will be the only autumn update, so i suggest you to check the topic in the coming weeks.
Otherwise, see you directly in December!
The month of September has arrived and, as specified in the last update, it's time to delve into the news related to the project.
During the period since the last update, i've mainly focused on developing the latest maps that can be visited during the story!
Among these, two are the ones that i would like to show you today!
1. Distortion World
![[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24 [PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24](https://imgur.com/dqm7w3m.gif)
![[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24 [PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24](https://imgur.com/nsnclui.png)
![[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24 [PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24](https://imgur.com/Bc0BRJU.gif)
It's inevitable.
When we think of Giratina, it doesn't take much to place the distorted world alongside her figure.
As far as i could, i tried to repropose the peculiarities and mechanics that distinguish this map!
In particular, in order for the background elements to move more slowly than the game's camera, and thus give the idea of depth, i used the parallax technique.
Furthermore, by exchanging the player's inputs at the vertical platforms, it was also possible to give a three-dimensional effect!
Later, as you can see in the second screen, it will be possible to see the silhouette of Giratina fluttering quickly between the platforms!
This is short animated sequence:
![[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24 [PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24](https://imgur.com/hL9Ikie.gif)
Finally, in reference to the third and final screen, Giratina's overworld will be animated!
To summarize all that i've said, i leave you a brief gameplay:
All the tiles on the map were created by Spaceemotion!
2. Team Rocket Base
In the final part of the story, the player will facing the rocket team inside their base:
![[PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24 [PokeCommunity.com] Pokemon Giratina's Legend | 07-01-24](https://imgur.com/gp3Zs6y.gif)
I've always had a very advanced vision of their base from a technological point of view, which is why i tried to insert numerous elements that recall that type of aesthetics, including numerous monitors, electrical cables, lights, etc...
The left computer and the trash tiles were made by Kyledove, while the rest were designed by me specifically for this map!
I hope that despite the small quantity, you liked the news presented today!
I still don't know if this will be the only autumn update, so i suggest you to check the topic in the coming weeks.
Otherwise, see you directly in December!