Can I just say that the world-building is absolutely colossal ❤️? The sheer number of places, characters and stories, and alternative timelines, and changes of identity and allegiance... it's absolutely to your credit that you have the skill and commitment to produce all that 💯. However, the game is for the players too, and we mostly don't have your skills or grit. If you're doing any future updates it would be really worthwhile to spend time on QoL features to help us deal with how big the world is. It would really help us to understand who's who and what's located where. If this sort of organisational, detail-oriented task of listing, classifying and registering and inputting data isn't where your heart lies or where your skills are, can I suggest finding a team member who could take that on? I don't know who, but there *have* to be people who would love to do that.
Here are some QoL ideas I can think of:
1) In 'Think', a list of steps for each 'episode' numbered, so that we can know if there's something we've missed. Sometimes we can't progress in the story and we don't know why, and it's because we haven't done something. It wouldn't be necessary to write what to do, just to indicate that something is missing. I mean something like this:
*Episode VI, Dark future 3: (COMPLETE)
* Episode VII, Dark future 4: (COMPLETE)
* Episode VIII, Dark future 5: (INCOMPLETE):
1. Meet Mewtwo at the portal
2. ......................(go to Enif City, Tyron)
3. ......................(Go to Orange Village, Lande)
4. Meet engineer at the statue
6. ...…............(Go to Belladonna Town, Lande)
2) A 'Who's Who' section under 'Think' where you can select quick bio stories of characters from a drop-down list. Someone made an enormously large document on DeviantArt detailing all the characters but it's so big and it applies to so many different RomHacks that to just play Nameless and recognise the characters, there's a lot of reading, searching, filtering for relevance, and piecing together details and connections. There's no denying that it's impressive, but it's a text comprehension study unto itself, and some players don't have those skills.
3) A town map that covers Tyron and Lande together, so that forgetting where a city or a route is doesn't require us to take the ferry back and forth between Tyron and Lande to find it again. Also, a Fly map for Lande that looks the same as the Town Map would ease unnecessary difficulty for some players.
Please take all of this in good faith. I have effectively criticised your work and I know that criticism (especially from those you don't know if you can trust) can hit a tender place in people. However, as with having a Pokémon battle with someone you respect to help them get stronger and they wind up needing to use a Pokécentre, I'm being critical because I like your work and I want to help you make it better.