Yea... I'm actually thinking about that. I'd like a little variety in the towns/routes. But, like you said, it looks a little odd. I'm having trouble transitioning... its quite difficult. As they are different tilesets, it appears I need to make a warp to get there, so a building between the routes and changed tilesets. I may need to go through and change some of the tilesets. I may start with all that greenish forest stuff, then that leads to the islands, the islands go through to a desert, then transitions to a forest which transitions to the snowy area, which transitions back through to the jungle stuff. The transitions are hard, and I may redo the tiles and stuff, but I like some of the tiles and don't want to change them. but it may be best to do that. thanks for the input! I'm gonna try hard to figure it out...Yes, the screenshots look really nice. Though, I'm not sure about having two different styles for towns/routes (the snow-styled is fine, I'm refering to the greenie ones), because the darker ones look a bit more realistic while the other ones look more "classic" to the Pokemon games (and in my opinion the darker ones are more unique)
The difference is quite big, it's as if they were from two different games.
I'm not really complaining, I'm just wondering if it'd work, that's all.
Thanks for the suggestion. I will add some more trees =) I think celebi is gonna--- opps, I shouldn't say =D but ya. I'll add some. and I accidently screwed up the overworld sprite testing stuff. I'll fix it once I make the actual detective sprite (or find someone preferably who would make me it :p)well, it was a nice vid. =3
though I do think you should fix the heroes Overworld when he walks downwards for the shade of his hat swaps... :\
also, i think it would be a better idea if there are some more trees and flowers behind Celebi. =3
anyways, good luck with this hack project. :)